Rebalancing Special Abilities (Full Version)

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Exploding Penguin -> Rebalancing Special Abilities (11/26/2012 0:47:28)

With the release of interdictor, many old promos are being underused (in my opinion) even though their abilities are pretty unique, just because massive strike is a pretty dominant ability so far compared to thorns/jack-o-fire. Even though Omega is coming to increase levels of old promos (such as harvest promos), I thought I'd suggest some ways to rebalance old special abilities:

Jack-o-fire: In 2v2, this attack does 100% strike damage to both enemies when initiated. Otherwise does it's normal 113% damage.
Frostbite: Also gives a 2% freeze chance on ANY melee attack, which is like stunning an opponent, just with a different animation/graphical appearance
Lucky Strike: Melee attacks have a 4% chance of dealing "lucky hits," which deal an additional 7 damage on the opponent.
Thorn Assault: Applies a 2-turn DOT that deals 3 damage per turn
I find that the other promo abilities (Curse, Azrael's Mark, Massive Strike, etc...) are all pretty balanced.




Mother1 -> RE: Rebalancing Special Abilities (11/26/2012 0:54:50)

I like these idea really I do. Especially the one with Jack o fire and thorn assault. However I believe the staff said that they wouldn't be buffing anymore promo items without good reason. However here is another idea for thorn assault ability. Have it connect with the bio borg's offensive attack like the baby yeti does frost with the frost weapons.





ReconnaisX -> RE: Rebalancing Special Abilities (11/26/2012 0:59:02)

I agree with Lucky Strike, these outdated Celtic weapons desperately need a buff.




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