Legendary Ash -> A Guide on Stats (11/26/2012 3:00:46)
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A Guide on Stats Hello, this guide was created in order to help players to understand the stat system, and with it create their own strategies and builds. The values displayed here were based on in game values generated by tests and may vary slightly from the actual formula. Note this guide is always expanding, corrections and suggestions are welcome. We are aware stats can be changed as more enhancements are coming, but this guide was created in the past and will be updated as the game is updated with new content. Thank you for reading, Kain Table of Contents: [GP1] Definitions of Classes ..[GP1.1] Melee Classes ..[GP1.2] Caster Classes ..[GP1.3] Hybrid Classes [GP2] Stat Attributes ..[GP2.1] Strength (STR) ..[GP2.2] Intellect (INT) ..[GP2.3] Endurance (END) ..[GP2.4] Dexterity (DEX) ..[GP2.5] Wisdom (WIS) ..[GP2.6] Luck (LUK) [GP3] Enhancement Builds: ..[GP3.1] Awe Blast ..[GP3.2] Health Vampire ..[GP3.3] Mana Vampire ..[GP3.4] Powerword Die ..[GP3.5] Spiral Carve ..[GP3.6] Spitfire [GP4] Base Stats ..[GP4.1] Tank Melee ..[GP4.2] Dodge Melee ..[GP4.3] Power Melee ..[GP4.4] Defensive Caster ..[GP4.5] Power Caster ..[GP4.6] Offensive Caster ..[GP4.7] Hybrid ..[GP4.8] Luck Hybrid [GP5] Important Facts and Tables ..[GP5.1] Table of Classes in order of Damage Mitigations and Sustainability ..[GP5.2] Table of Classes in order of Hit Chance Mitigations and Sustainability [GP6] Credits [GP7] Notes and Updates [GP1] Definition of Classes: AQW 1.0 PTR goes to Live Servers April 13th, 2010 Classes are classified into three main categories and further subcategorized by the expected playstyle roles determined by the conversion potency of primary to secondary stats. There is a noticeable difference among melee, caster or hybrid classes when they are equipped to compare an identical level enhancement pattern of primary stats, it results in different types and values of secondary stats. [GP1.1] Melee classes: Tank: Alpha Omega, Barber, Beast Warrior, Blood Titan, Chaos Avenger, Chrono Commandant, ChronoCommander, Chunin, Classic Defender, Classic DoomKnight, ClawSuit, Dark Metal Necro, DeathKnight, DeathKnight Lord, Defender, DoomKnight, Dragonslayer, Dragonslayer General, Eternal Inversionist, Flame Dragon Warrior, Frostval Barbarian, (Savage) Glaceran Warlord, Glacial Warlord, Grunge Rocker, Guardian, Heavy Metal Necro, Heavy Metal Rockstar, Hobo Highlord, Imperial Chunin, (Dark) Legendary Hero, Naval Commander, (Obsidian) No Class, Not A Mod, Nu Metal Necro, Pumpkin Lord, ShadowFlame DragonLord, Shadow Ripper, Shadow Rocker, SkyCharged Grenadier, SkyGuard Grenadier, Star Captain, Unchained Rocker, Unchained Rockstar, Undead Goat, UndeadSlayer, Verus DoomKnight, Void Highlord, Warlord, Warrior (Rare) Dodge: Arachnomancer, BladeMaster, BladeMaster Assassin, Blood Ancient, Chrono Assassin, Classic (Alpha) Pirate, (Shadow) Dragon Shinobi, DragonSoul Shinobi, Horc Evader, Legion BladeMaster Assassin, Legion SwordMaster Assassin, Leprechaun, (Master) Ranger, Renegade, Rogue (Rare), Starlord, SwordMaster, SwordMaster Assassin, Thief of Hours, TimeKeeper, TimeKiller, Yami no Ronin Power: (Beta) Berserker, Classic Dragonlord, Dragonlord, Evolved Pumpkin Lord, Glacial Berserker, Lycan, MechaJouster, Nechronomancer, Necrotic Chronomancer [GP1.2] Caster Classes: Defensive: Abyssal Angel('s Shadow), Acolyte, Bard, Healer (Rare), Infinity Titan, Lord of Order, StoneCrusher, Troubador of Love, Witch Power: (Dark/Royal) BattleMage (of Love), Evolved Shaman, Oracle, Shaman Offensive: Arcane/Mystical/Timeless Dark Caster, Blaze Binder, Chrono DataKnight, Chrono DragonKnight, (Sakura) Cryomancer, Daimon, (Immortal) Dark Caster, Dark Lord, Darkblood StormKing, Darkside, Dark Ultra OmniNight, Dragon Knight, Elemental Dracomancer, Evolved/Infinite/Legion Evolved Dark Caster, FireLord Summoner, Frost SpiritReaver, Grim Necromancer, HighSeas Commander, Legion Revenant, LightCaster, LightMage, Love Caster, Mage (Rare), (Dark) Master of Moglins, MindBreaker, Necromancer, Northlands Monk, Pinkomancer, Pink Romancer, Psionic MindBreaker, Pyromancer, Scarlet Sorceress, Sorcerer, Troll Spellsmith, Ultra OmniKnight [GP1.3] Hybrid Classes: Hybrid: Antique Hunter, ArchFiend, ArchPaladin, Artifact Hunter, Assassin, BeastMaster, Chaos Champion Prime, Chaos Slayer, ChronoChaorruptor, ChronoCorruptor, Chronomancer, Chronomancer Prime, Classic Guardian, Classic Legion DoomKnight, Classic Paladin, Classic (Exalted) Soul Cleaver, Continuum Chronomancer, Corrupted Chronomancer, DoomKnight Overlord, (Legendary/Ultra) Elemental Warrior, Empyrean Chronomancer, Enforcer, Eternal Chronomancer, Dragon of Time, Evolved ClawSuit, (Dark/Exalted) Harbinger, Immortal Chronomancer, Infinity Knight, Interstellar Knight, Legion DoomKnight, Legion Paladin, Ninja, Ninja Warrior, Overworld Chronomancer, Paladin, PaladinSlayer, (Obsidian) Paladin Chronomancer, Paladin High Lord, Prismatic ClawSuit, ProtoSartorium, Quantum Chronomancer, Rustbucket, ShadowScythe General, ShadowStalker of Time, ShadowWalker of Time, ShadowWeaver of Time, (Exalted) Soul Cleaver, The Collector, Timeless Chronomancer, Underworld Chronomancer, Vampire, (Enchanted/Royal) Vampire Lord, Vindicator Of They Luck: CardClasher, Chaos Shaper, Chrono ShadowHunter, Chrono ShadowSlayer, Evolved Leprechaun, Great Thief, (Alpha) Pirate, Undead Leperchaun, Unlucky Leperchaun [GP2] Stat Attributes: Each primary stat provides attributes to Combat Modifiers or secondary stats, Attack Power from Strength, Spell Power from Intellect, Evasion from Dexterity and Wisdom, or Hit, Haste, Critical chance, Evasion and Critical damage from Luck, values are unique to each Class subcategory and are modified by an Efficiency based on 16,000/(63*Base Health). A chart of the six primary stats and eight secondary stats are constructed on a per point basis. Base secondary stats are shared by each class, they are additive and subtractive with the following, independent of modification by Efficiency only applicable to secondary stats derived from primary stats, interaction between class and enemy skills' percentile stat (de)buffs and flat secondary stats (de)buffs, however class/enemy's percentile stat (de)buffs are multiplicative with percentile stat (de)buffs auras applied by Enhancement Traits. Player Monster
Auto Base Cooldown Class 4.0 Seconds
Auto Damage Range Weapon 90% - 110%
Base Global Cooldown 1.5 1.5 Seconds
Hit chance 90% 90%
Haste 0% 37.5%
Critical Strike chance 5% 15%
Evasion chance 4% 10%
Critical Damage 150% 200%
Damage Resistance 0%
Damage Boost 0%
Physical Resistance 0%
Physical Boost 0%
Magical Resistance 0%
Magical Boost 0%
Healing Intake 100%
Healing Boost 0%
DoT Resistance 0%
DoT Boost 0%
Mana Consumption 100% [GP2.1] Strength: Increases Attack Power to all classes, increases Critical chance to physical classes and hybrid classes Tank 2 Attack Power, .4% Crit Dodge 2 Attack Power, .4% Crit Power 2 Attack Power, .7% Crit Caster 2 Attack Power Hybrid 2 Attack Power, .4% Crit Luck 1.4 Attack Power, .4% Crit [GP2.2] Intellect: Increases Spell Power to all classes, increases Haste to magical classes and hybrid classes Defensive 2 Spell Power, .5% Haste Power 2 Spell Power, .3% Haste Offensive 2 Spell Power, .3% Haste Melee 2 Spell Power Hybrid 2 Spell Power, .3% Haste Luck 1.4 Spell Power, .3% Haste [GP2.3] Endurance: Increases Health to all classes All classes: 5 Health Base Health: 1640((Current Level -1)/(Max Level -1)^.66)+360 [GP2.4] Dexterity: Increases Evasion to all classes, increases Hit and Haste to physical classes and hybrid classes Tank .2% Hit, .3% Haste, .3% Evasion Dodge .2% Hit, .5% Haste, .5% Evasion Power .2% Hit, .5% Haste, .3% Evasion Caster .3% Evasion Hybrid .2% Hit, .3% Haste, .5% Evasion Luck .2% Hit, .3% Haste, .3% Evasion [GP2.5] Wisdom: Increases Evasion to all classes, increases Hit and Critical chance to magical classes and Luck hybrid classes Defensive .2% Hit, .4% Crit, .3% Evasion Power .2% Hit, .4% Crit, .3% Evasion Offensive .2% Hit, .7% Crit, .3% Evasion Melee .3% Evasion Hybrid .3% Evasion Luck .2% Hit, .4% Crit, .3% Evasion [GP2.6] Luck: Increases Hit, Haste, Critical chance, Evasion and Critical damage to all classes, Attack Power to physical classes, Spell Power to magical classes, and Attack/Spell Power to hybrid classes Melee 0.7 Attack Power, .1% Hit, .1% Haste, .2% Crit, .1% Evasion, 5% Crit damage Caster 0.7 Spell Power, .1% Hit, .1% Haste, .2% Crit, .1% Evasion, 5% Crit damage Hybrid 0.7 Attack/Spell Power, .1% Hit, .1% Haste, .2% Crit, .1% Evasion, 5% Crit damage Luck 1 Attack/Spell Power, .1 Hit, .3 Haste, .3 Crit, .25 Evasion, 2.5% Crit damage Testing Server Stats Str: .00091% Parry dmg Dex: .00071% Parry Int: .00091% Resist dmg End: .00093% Parry and Resist dmg Wis: .00071% Resist, .00031% Heal [GP3] Enhancement Builds: With the introduction of stats, equipment categories of Helm, Cape, Weapon and Class are able to receive stat through enhancing. While the original author made a big post about each enhancement, it was not very helpful, I fulfill individual requests in AQW Q/A: Enhancement Advice. Enhancement Patterns Adventurer, Fighter, Healer, Hybrid, Lucky, Spellbreaker, Thief, Wizard Enhancement Traits Valencia's Awe Enhancements AQW Design Notes May 24, 2013: Create the Blade of Awe to unlock the Enhancements of Awe! Artix News #AQW March 6, 2021: Enhanced Awe Enhancements, Damage and Animation updates One Eyed Gem Enhancements Cysero's Forge Enhancements Forge Weapon Enhancements: Acheron, Arcana's Concerto, Dauntless, Elysium, Forge, Lacerate, Ravenous, Smite, Valiance Forge Helmet Enhancements: Anima, Examen, Forge, Hearty, Pneuma, Vim Forge Cape Enhancements: Absolution, Avarice, Forge, Lament, Penitence, Vainglory Awe Blast [GP3.1] Current: 30% chance per Auto Attack to deal 1 APSP2 as Physical damage type, -15% All In and Critical chance to target for 10 seconds Original: 10% chance per Auto Attack to deal 1.3 APSP2, -15% All Out to target for 10 seconds Awe Blast Data Fighter Healer Hybrid Lucky Thief Wizard Melee, Luck Hybrid 130% Weapon Damage + 26% Spell Power Defensive Caster 90% WD + 64% SP 58.5% WD + 68% SP 74.5% WD + 67% SP 70% WD + 63.5% SP 85% WD + 64% SP 50% WD + 69% SP Power Caster 100% WD + 60% SP 80% WD + 63% SP 95% WD + 61% SP 85% WD + 60% SP 97% WD + 60% SP 77% WD + 63% SP Offensive Caster 90% WD + 59% SP 67.5% WD + 61% SP 82% WD + 60% SP 140% WD + 58% SP 89% WD + 58% SP 60% WD + 62% SP Hybrid 106% WD + 61% SP 100% WD + 65% SP 107% WD + 64% SP 100% WD + 64% SP 110% WD + 62% SP 91% WD + 68% SP Health Vampire [GP3.2] Current: 50% chance per Auto Attack to deal 0.8 APSP2 as True damage type, heals 125% of damage dealt Original: 10% chance per Auto Attack to deal 1.5 APSP2, heals health for 2/3 of damage dealt Mana Vampire [GP3.3] Current: 80% chance per Auto Attack to deal 0.5 APSP2 as True damage type, heals 10 mana Original: 10% chance per Auto Attack to deal 1.5 APSP2, heals 10 mana Health and Mana Vampire Data Fighter Healer Hybrid Lucky Thief Wizard Melee, Luck Hybrid 150% Weapon Damage + 30% Spell Power Defensive Caster 105% WD + 73.5% SP 70% WD + 78% SP 90% WD + 76% SP 85% WD + 73% SP 100% WD + 73% SP 60% WD +79% SP Power Caster 70% WD + 70% SP 87% WD + 74% SP 110% WD + 70% SP 102% WD + 68% SP 110% WD + 70% SP 82.5% WD + 74% SP Offensive Caster 107.5% WD + 67% SP 79% WD + 70% SP 90.5% WD + 70% SP 99% WD + 82% SP 106.5% WD + 66% SP 66% WD + 72% SP Hybrid 127% WD + 73% SP 113% WD + 76% SP 120% WD + 75.5% SP 116% WD + 74% SP 124.7% WD + 73% SP 106% WD + 78% SP Powerword Die [GP3.4] Current: 0.3% chance per Auto Attack to deal 999,999 as True Damage Original: 0.002% chance per Auto Attack to deal 200 APSP2 Spiral Carve [GP3.5] Current: 15% chance per Auto Attack to deal 2 APSP2 as Physical damage type, applies +25% Critical chance to user for 10 seconds Original: 10% chance per Auto Attack to deal 2 APSP2, applies +10% Critical chance to user for 10 seconds Spiral Carve Data Fighter Healer Hybrid Lucky Thief Wizard Melee, Caster, Hybrid 200% Weapon damage + 40% Spell Power Spitfire and One-Eyed Gem [GP3.6] 10% chance per Auto Attack to deal 1 SP2 as Magical damage type Spitfire Data Tank Melee 28% WD + 10% SP Dodge Melee 27% WD + 10% SP Power Melee 26% WD + 11% SP Defensive Caster 22.5% WD + 22% SP Power Caster 30% WD + 20% SP Offensive Caster 27% WD + 20% SP Hybrid 22.5% WD + 20% SP Luck Hybrid 30% WD + 10% SP For tips regarding builds, I recommend checking Aliesterus' guide. [GP4] Base Stats: To avoid problems with multi-class, AE implemented a "custom class" system, allowing players to customize their equipment stats and create their own combination. Each class subcategory has a unique base stat distribution, which prevents a full customization, but gives a versatile way to use every class. I will not give magical combinations or builds, rather the basic stats so players can create their own strategies based on these values. Please note that base stats increase per character level, the Stat total formula is 15+747(Current Level -1)/(Max Level -1) it is distributed to primary stats according to the decimal values unique to each base stat model, for convenience a tiering interval of five levels is provided, Level 5/10/15/20/25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100. [GP4.1] Tank Melee: .27 Strength: 12 22 33 43 53 63 73 83 94 104 114 124 134 145 155 165 175 185 195 206 .05 Intellect: 2 4 6 8 10 12 14 15 17 19 21 23 25 27 29 31 32 34 36 38 .30 Endurance: 14 25 36 47 59 70 82 93 104 116 127 138 149 161 172 183 195 206 217 229 .22 Dexterity: 10 18 27 35 43 51 60 68 76 85 93 101 110 118 126 134 143 151 159 168 .10 Wisdom: 5 8 12 16 20 23 27 31 35 39 42 46 50 54 57 61 65 69 72 76 .06 Luck: 3 5 7 9 12 14 16 19 21 23 25 28 30 32 34 37 39 41 43 46 [GP4.2] Dodge Melee: .20 Strength: 9 17 24 32 39 47 54 62 69 77 84 92 100 107 115 122 130 137 145 152 .05 Intellect: 2 4 6 8 10 12 14 15 17 19 21 23 25 27 29 31 32 34 36 38 .22 Endurance: 10 18 27 35 43 51 60 68 76 85 93 101 110 118 126 134 143 151 159 168 .33 Dexterity: 15 27 40 52 65 77 90 102 115 127 139 152 164 177 189 202 214 227 239 251 .10 Wisdom: 5 8 12 16 20 23 27 31 35 39 42 46 50 54 57 61 65 69 72 76 .10 Luck: 5 8 12 16 20 23 27 31 35 39 42 46 50 54 57 61 65 69 72 76 [G4.3] Power Melee: .30 Strength: 14 25 36 47 59 70 82 93 104 116 127 138 149 161 172 183 195 206 217 229 .02 Intellect: 1 2 2 3 4 5 5 6 7 8 8 9 10 11 11 12 13 14 14 15 .18 Endurance: 8 15 22 28 35 42 49 56 62 69 76 83 90 96 103 110 117 124 130 137 .30 Dexterity: 14 25 36 47 59 70 82 93 104 116 127 138 149 161 172 183 195 206 217 229 .06 Wisdom: 3 5 7 9 12 14 16 19 21 23 25 28 30 32 34 37 39 41 43 46 .14 Luck: 6 12 17 22 27 33 38 43 49 54 59 64 70 75 80 86 91 96 101 107 [GP4.4] Defensive Caster: .08 Strength: 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 .30 Intellect: 14 25 36 47 59 70 82 93 104 116 127 138 149 161 172 183 195 206 217 229 .27 Endurance: 12 22 33 43 53 63 73 83 94 104 114 124 134 145 155 165 175 185 195 206 .10 Dexterity: 5 8 12 16 20 23 27 31 35 39 42 46 50 54 57 61 65 69 72 76 .10 Wisdom: 5 8 12 16 20 23 27 31 35 39 42 46 50 54 57 61 65 69 72 76 .15 Luck: 7 12 18 24 29 35 41 46 52 58 63 69 75 80 86 92 97 103 109 114 [GP4.5] Power Caster: .06 Strength: 3 5 7 9 12 14 16 19 21 23 25 28 30 32 34 37 39 41 43 46 .28 Intellect: 13 23 34 44 55 66 76 87 97 108 118 129 139 150 160 171 182 192 203 213 .23 Endurance: 10 19 28 36 45 54 63 71 80 89 97 106 115 123 132 141 149 158 167 175 .05 Dexterity: 2 4 6 8 10 12 14 15 17 19 21 23 25 27 29 31 32 34 36 38 .28 Wisdom: 13 23 34 44 55 66 76 87 97 108 118 129 139 150 160 171 182 192 203 213 .10 Luck: 5 8 12 16 20 23 27 31 35 39 42 46 50 54 57 61 65 69 72 76 [GP4.6] Offensive Caster: .06 Strength: 3 5 7 9 12 14 16 19 21 23 25 28 30 32 34 37 39 41 43 46 .33 Intellect: 15 27 40 52 65 77 90 102 115 127 139 152 164 177 189 202 214 227 239 251 .20 Endurance: 9 17 24 32 39 47 54 62 69 77 84 92 100 107 115 122 130 137 145 152 .11 Dexterity: 5 9 13 17 22 26 30 34 38 42 46 51 55 59 63 67 71 76 80 84 .15 Wisdom: 7 12 18 24 29 35 41 46 52 58 63 69 75 80 86 92 97 103 109 114 .15 Luck: 7 12 18 24 29 35 41 46 52 58 63 69 75 80 86 92 97 103 109 114 [GP4.7] Hybrid: .24 Strength: 11 20 29 38 47 56 65 74 83 92 101 110 120 129 138 147 156 165 174 183 .24 Intellect: 11 20 29 38 47 56 65 74 83 92 101 110 120 129 138 147 156 165 174 183 .20 Endurance: 9 17 24 32 39 47 54 62 69 77 84 92 100 107 115 122 130 137 145 152 .20 Dexterity: 9 17 24 32 39 47 54 62 69 77 84 92 100 107 115 122 130 137 145 152 .07 Wisdom: 3 6 8 11 14 16 19 22 24 27 30 32 35 38 40 43 45 48 51 53 .05 Luck: 2 4 6 8 10 12 14 15 17 19 21 23 25 27 29 31 32 34 36 38 [GP4.8] Luck Hybrid: .22 Strength: 10 18 27 35 43 51 60 68 76 85 93 101 110 118 126 134 143 151 159 168 .08 Intellect: 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 .18 Endurance: 8 15 22 28 35 42 49 56 62 69 76 83 90 96 103 110 117 124 130 137 .21 Dexterity: 9 17 25 33 41 49 57 65 73 81 89 97 105 113 120 128 136 144 152 160 .08 Wisdom: 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 .23 Luck: 10 19 28 36 45 54 63 71 80 89 97 106 115 123 132 141 149 158 167 175 [GP5] Important Facts and Tables Sustainability excludes Haste and skill buffs, this is effect duration to cool down percent, to factor a specified value evaluate ActualSus = Sustainability/(1 - Haste%) Haste reductions as opposed to haste buffs appear different visually. When a haste buff is applied, lets assume a said skill is halfway cooled down, a 50% boost instantly fills the other half. 10 second cooled down on 20 second cool down + 50% haste = 10 second cooled down on 10 second cool down. When a haste debuff is applied, lets assume a said skill has just completed cooling down, a 50% decrease instantly uncovers a third. 20 second cooled down on 20 second cool down -50% haste = 20 second cooled down on 30 second cool down. [GP5.1] Table of Classes in order of Damage Mitigations and Sustainability Class, Skill name Reduction % Sustainability | Rank 4 Passives % | Total Reduction Chrono Assassin, Hysteria 100% 30% | 0% | 100% Thief of Hours, Temporal Insanity 100% 30% | 0% | 100% DeathKnight Lord, Bone Gauntlet's Deathgrasp 85% 83.33%, Cerement 60% 50% | 20% | 97%* Blood Titan, Titanic Smash's Crippling Smash 60% 200% | 80% | 92% Drakel Warlord, Strengthened Strike's Raged Strike 40% 333%, Enter the Arena's Master of the Arena 50% 166% | 30% | 88% Glacial Warlord, Glacier Crush's Bone Chill 30% 125% Warcry's Warlord's Rally 25% 185.7% | 50% 30% | 87.75% 82.5% Immortal Dark Caster, Soul Grasp's Soul Crush 45% 100%, Forbidden Rite's Soul Aegis 40% 187.5%, Legion Strike's Legion Aegis 30% 66% | 0% | 83.5% ShadowScythe General, Shadow Slam, Shadow Blast, Bone Picker's Consuming Shadows -80% 500%, Overwhelming Shadows 15% 50% | 90% | 83% to 23.5% Dragonslayer General, Inspired's Slayer's Inspiration 20% Dragonslayer's Inspiration 20% 100% Piercing Wyvern's Eye 50% 187.5% | 25% | 45% to 82.5% Verus DoomKnight, Necrotic Blade's Weaken 10% 1000% Life Carve's Veil of Darkness 50% 400% | 50% | 82% ArchPaladin, Commandment Eminent 30% 200%, Hymn of Light 20% 150%, Righteous Seal 90% 28%, Broken Seal 30% 100% | 20% | 81.04% Corrupted Chronomancer, Hourglass Inversion: Hourglass of Power 10% 187.5%, Corruption Through Time: Welcome to Paradise 40% 1200%, Entropic Harm -150% 50%, Change the Future 80% 12.5% | 0% | 80% to -150% Dark Caster, Soul Grasp's Soul Crush 30% 100%, Forbidden Rite's Soul Aegis 40% 187.5%, Legion Strike's Legion Aegis 30% 66% | 0% | 79% DeathKnight, Deathgrip 20% 83.33%, Death's Shroud 50% 70% | 20% | 76% StarCaptain, Wolfblade Alignment: Shield Pulse Generator 30% 166%, Mystraven Alignment: Energy Shield 30% 166%, World Ender: Runehawk 50% 16.6% | 0% | 75.5% Elemental Dracomancer, Duradun's Scales Scales 75% 50% | 0% | 75% Love Caster, Love Shield 75% 50% | 0% | 75% Infinity Titan, Extrasensory Perception's Psionic Barrier 50% 100%, Anima Extrasensory Perception's Psionic Barrier 80% 133% | 0% | 72.4% StoneCrusher, Land's Embrace's Shielded 50% 100%, Magnitude Land's Embrace's Shielded 80% 133% | 0% | 72.4% Flame Dragon Warrior, Dragon Strength Extra Defense 60% 125% | 30% | 60% 72% Ultra Omni Knight, Grand Sweep's Crushed 35% 66%, Omni Reversal's Omni Destructive 30% 50% | 25% | 70.75% Paladin, Abolish 70% 333% | 0% | 70%* Void Highlord, Shackle 50% 375%, Armageddon 50% 80% | 20% | 70% Paladin Highlord, Undermine 30% 240%, Light Wave 5 + 5*P% 100% | 0% | 65% ClawSuit, Hearth's Embrace 50% 133% | 15% | 65% Defender, Shield's Blessing 25% 166%, Shield Veil 40% 40%, Defender's Pavise 20% 100% | 20% | 65% Chaos Slayer, Surge: Barrier 65% 47.05%, Atrophy 50% 66% | 35% | 43.529% 63.294% SkyGuard Grenadier, Flashbang Blinded 20% 500%, Reactive Grenade 50% 80% | 0% | 60% Lord of Order, Ordinance's Resurgence 30% 100%, Blessing of Order 40% 187.5 | 0% | 58% Oracle, Group Divination's Its Complicated 10% 125%, Edited Timeline's Blocked Ignored 80% 66% | 58% Grim Necromancer, Enfeeble 40% 125% | 30% | 40% 58% Necromancer, Weaken 40% 120% | 30% | 40% 58% Eternal Inversionist, Twisted Viper 30% 300% | 40% | 30% 58% Classic Guardian, Guardian Rage 15% 250%, Guardian Light 50% 66% | 0% | 57.5% BladeMaster, Bladefury Spinning Dragon 100% 40%, Sever Severed 70% 55.5%, Nukiuchi Spinning Dragon 100% 20% | 0% | 56.88% ChronoCommander, Time Rift Inversion 55% 183% | 0% | 55% Scarlet Sorceress, Crimson Ritual 50% 360% | 0% | 50% Ultra Elemental Warrior, Stoneskin 20% 233%, Molten Armor 30% 233% | 0% | 50% Chaos Shaper, Extrication's Disarray 60% 666% | 35% | 74% 60% Evolved Clawsuit, Check the List 30% 133%, Arctic Stamina 20% 26.6% | 0% | 50% Vampire Lord, Devour Blood's Blood Loss 50% 100%, Aspect of The Bat -50% 100% | 0% | -50 to 50% Infinity Knight, Daybreak 50% 37.5% | 0% | 50% BladeMaster Assassin, Iaijutsu 100% 33% | 0% | 50% Chunin, Spinning Dragon 100% 33% | 0% | 50% Legion DoomKnight, Touch of Doom's Touch of Death 45% 200% | 8% | 49.4% Naval Commander, Strike n Parry 20% 166.666%, Flintlock Barrage 20% 166.666% | 15% | 49% Dragon Knight, Dragon Might 25% 250%, Swordplay 40% 76.92% | 20% | 48.077% 44.615% Legendary Hero, Starstruck's Plot Armor 32% 160% | 15% | 47% Blaze Binder, Fire In Your Skin 40% 37.5%, Dark Fire 10% 41.66% | 0% | 46% Frostval Barbarian, Frostval Gifts 30% 200% | 15% | 45% Dragonlord, Destiny Defended: Draconic Water 10% 100%, Draconic Ice 20% 50%, Primal Alignment 15% 83% | 0% | 40.5% Underworld Chronomancer, Hourglass Inversion: Hourglass of Power 10% 187.5%, Distortion Through Time: Welcome to Paradise 40% 1200%, Distortion Through Time: Infectious Air -100% 166.66% | 0% | 40% to -60% Legion Revenant, Wicked Purgatory's Enveloped 40% 200% | 0% | 40% Evolved Leprechaun, Amharach 40% 150% | 0% | 40% Undead Goat, Bones of Steel 40% 62.5% | 15% | 40% Unlucky Leperchaun, Luck Reserves 40% 30% | 0% | 40% Chrono ShadowSlayer Fire! Painted 24% 400% Tracer Rounds' Tracer 20% 100% | 0% | 39.2% BattleMage, Explosive Shield's Arcane Ward 40% 43.478% | 20% | 37.39% Dragonslayer, Incapacitate's Weakened 15% 125% Incapacitated 15% 125% | 10% | 37% CardClasher, Draw Weakness 20% 300% | Draw and Tap Fortitude 10% 300% | 0% | 36%* Pyromancer, Withering Burn 10% 100%, Burning Ward 50% 37.5% | 10% | 35.875% Nechronomancer, 0% 100% | 35% | 35% Troll Spellsmith, Weakness Sigil 35% 300% | 0% | 35% Warrior, On Guard 50% 50% | 10% | 35% Glacial Berserker, Glacial Storm's Ancestral Shock 80% 33% | 10% | 34% Artifact Hunter, Shiny Mirror Shield 80% 40% | 0% | 32% Master of Moglins, Moglin Spirit Paladin 20% 100%, Moglins Frenzy! Twilly, Dricken 20% 33% | 0% | 30.666% Guardian, Imbue Armor: Ice 30% 500%, Darkness 25% 375%, Ashen -25% 166% | -25% | -50 to 30% Darkside, Blinding Pain 30% 150% | 0% | 30%* Chrono DragonKnight, Rift Release 30% 100% | 0% | 30% Eternal Chronomancer, Taking Eternity 30% 300% | 0% | 30% Vindicator Of They, Mass of Incandescent Gas' SUN 30% 100% | 0% | 30% Cryomancer, Frozen Tears 30% 42.8 | 0% | 30% Frost SpiritReaver, Spirit Charge/Banishment: Spirit Vanishing 30% 42.8 | 0% | 30% Mage, Ice Shard's Frozen Blood 20% 166% | 10% | 28% Classic Legion DoomKnight, Touch of Doom's Touch of Death 20% 150% | 10% | 28% Healer, Energy Flow 30% 66% | 10% | 28% Daimon, Mass Affect's Dumb Lucky 10% 83.33%, Shattered Reality's Mental Weakness 40% 50% | 0% | 26.666% HighSeas Commander, Supernova's Runebound Destruction 40% 66% | 0% | 26.666% Arcane/Mystical/Timeless Dark Caster, Arcane Shadow Minion 25% 125% | 0% | 25% Enforcer, 0% 100% | 25% | 25% ProtoSartorium, 0% 100% | 25% | 25% Abyssal Angel, Crystallis Veil 25% 61.5% | 0% 25% Berserker, Breaker 30% 50% | 10% | 23.5% Pirate, Cannon Fire's Cannon Wound 35% 66% | 0% | 23.333% Darkblood StormKing, Skyfire's Shocked 20% 166.66% | 0% | 20% DoomKnight Overlord, Torture 20% 100% | 0% | 20% MindBreaker, Esper's Might 40% 50% | 0% | 20% Dragon Shinobi, Shadow Soul 80% 20.833% | Flaming Dragon 100% 20% | 0% | 16.66 to 20% Evolved/Infinite/Legion Evolved Dark Caster, 0% 100% | 18% | 18% Classic Defender, Crushing Sweep Crushed 15% 250% | 0% | 15% Alpha Omega, 0% 100% | 15% | 15% Barber, 0% 100% | 15% | 15% Bard, Dissonance 15% 100% | 0% | 15% DoomKnight, 0% 100% | 15% | 15% LightCaster, Illuminate 15% 100% | 0% | 15% Classic Soul Cleaver, Soul Leech 40% 35.294% | 0% | 14.117% Classic DoomKnight, 0% 100% | 10% | 10% No Class, 0% 100% | 10% | 10% Northlands Monk, 0% 100% | 10% | 10% Rustbucket, 0% 100% | 10% | 10% TimeKiller, 0% 100% | 10% | 10% LightMage, Lumenator 8% 100% | 0% | 8% Yami no Ronin, Batto's Flash -80% 750% | 0% | -80 to 0% *Bugged, see details in next section An In Depth Analysis Chrono Assassin Hysteria applies a confuse status, 100% to target Thief of Hours Temporal Insanity applies a confuse status, 100% to target DeathKnight Lord Bone Gauntlet applies Deathgrasp -25% base with -6% per stack up to -60% to three targets, Cerement applies 40% base with 5% per stack resist to self that is Bugged as stuck on fourth stack Blood Titan Titanic Smash applies Crippling Smash -60% to one target, Crimson Shield 80% resist Drakel Warlord Raged Strike applies -7% on odd stacks, Bugged -14% on even stacks physical to target Glacial Warlord Glacier Crush applies Bone Chill -30% to target if Frozen Heart is not present, Warcry applies Warlord's Rally 25% resist to self and six allies if Frozen Heart is not present, Heavy Armor Master 50% resist 30% physical resist Immortal Dark Caster Soul Grasp applies Soul Crush -15% per stack up to -45% to target, Forbidden Rite applies Soul Barrier 10% per stack up to 40% resist to self, Legion Strike applies Legion Burn 30% resist to self ShadowScythe General Shadow Slam, Shadow Blast and Bone Picker's Consuming Shadows applies -8% per stack up to -80% resist, Overwhelming Shadows applies -15% to target, Living Dead 90% resist Dragonslayer General Inspired applies Slayer's Inspiration 20% resist, if target is Dragonkin applies Dragonslayer's Inspiration 20% resist to self, Absolution Resolution 25% resist Verus DoomKnight, Necrotic Blade applies Weaken 10% to one target Life Carve applies Veil of Darkness 50% resist to self ArchPaladin Commandment applies -5% per stack up to -30% to three targets, Righteous Seal applies -90% to target, Hymn applies 20% resist to self and six allies, Restitution 20% resist Corrupted Chronomancer Hourglass Inversion applies Hourglass of Power 10% resist to self, Corruption Through Time: applies Welcome to Paradise 40% resist to self, Entropic Harm -150% resist to self, Change the Future 80% resist to self Dark Caster Soul Grasp applies Soul Crush -10% per stack up to -30% to target, Forbidden Rite applies Soul Barrier 10% per stack up to 40% resist to self, Legion Strike applies Legion Burn 30% resist to self DeathKnight Death's Shroud applies 50% resist to self, Deathgrip applies -20% to target, Ruthless 20% resist StarCaptain Wolfblade Alignment + House Runehawk applies Shield Pulse Generator 30% resist to self, Mystraven Alignment + House Runehawk applies Energy Shield 30% resist to self, World Ender + House Runehawk applies Runehawk -50% to target Elemental Dracomancer Duradun's Scales applies Scales 75% resist to self Love Caster Love Shield applies Armor 75% resist to self Infinity Titan Extrasensory Perception applies Psionic Barrier 50% to self and four allies, with Anima active applies 80% to self StoneCrusher Land's Embrace applies Shielded 50% resist to self and four allies, with Magnitude active applies 80% resist to self Flame Dragon Warrior Dragon Strength applies Extra Defense 60% resist to self, Fire Dragon's Scales 30% magical resist Ultra Omni Knight Grand Sweep applies Crushed -35% to one target, Omni Destructive applies 30% resist to self, Ultra Armor 25% resist Paladin Abolish applies Bugged -7% per stack instead of -5% up to -70% to target Void Highlord Shackle and Armageddon applies 50% resist to self, Tremble in Fear 20% resist Paladin Highlord Undermine applies -5% per stack up to -30% to target, Light Wave applies -5% base with -5% per party member up to 35% to five targets ClawSuit Hearth's Embrace applies 50% resist to self, Northern Fortitude 15% resist Defender Shield's Blessing applies 25% physical resist to self and five allies, Shield Veil applies Shield's Protection 40% physical resist to five allies, Defender's Pavise applies 20% physical resist to self, Halo of Protection 20% physical resist Chaos Slayer Surge: Barrier applies 65% resist to self, Atrophy applies -50% to one or six targets, Spell Disruption 35% magical resist SkyGuard Grenadier Flashbang applies Blinded -20% to target, Sleeping Gas + Reactive Grenade applies Elude 50% resist to self Lord of Order Ordinance applies Resurgence 30% resist to self and five allies, Blessing of Order applies Order -8% per stack up to -40% to target Oracle Group Divination applies Its Complicated 10% resist to four allies, Edited Timeline applies Blocked or Ignored a -80% Physical or Magical to target Grim Necromancer Enfeeble applies -40% to target, Grim Resistance 30% magical resist Necromancer Weaken applies -40% to target, Necrotic Resistance 30% magical resist Eternal Inversionist Twisted Viper applies -30% to six targets, Eternal Resolve 40% magical resist Classic Guardian Guardian Rage applies Crippled -5% per stack up to 15% to target, Guardian Light used without Keen applies 50% resist to self BladeMaster Bladefury has a 20% chance of applying Spinning Dragon to convert target's blow to zero once within 10 seconds, Sever applies Severance -70% to target, Nukiuchi has a 50% chance of Spinning Dragon ChronoCommander Time Rift Inversion applies Continuum 55% resist to self Scarlet Sorceress Crimson Ritual applies 10% per stack up to 50% resist to self Ultra Elemental Warrior Stoneskin applies 20% resist to self, Molten Armor applies 30% resist to self Chaos Shaper Extrication applies Disarray -20% per stack up to -60% to target if Chaos is present, Chaotic Strength 35% physical resist Evolved Clawsuit Check the List applies 30% resist to self, Arctic Stamina applies 20% resist to self Vampire Lord Devour Blood applies Blood Loss -50% to three targets, Aspect of The Bat applies -50% resist to self Infinity Knight Daybreak applies Veil of Compressed Time 50% resist to self BladeMaster Assassin Iaijutsu has a 50% chance of applying Spinning Dragon to convert target's blow to zero once within 10 seconds Chunin Spinning Dragon has a 50% chance to convert two targets' blow to zero once within 10 seconds Legion DoomKnight Touch of Doom applies Touch of Death -3% per stack up to -45% to target, Doom Armor 8% resist Naval Commander Strike n Parry applies -20% to four targets, Flintlock Barrage applies -20% to four targets, Reinforced Hull 15% resist Dragon Knight Dragon's Might applies Dumbfounded -25% physical to target, Swordplay applies 40% resist to self, Dragonhide 20% magical resist Legendary Hero Starstruck applies 8% per stack up to 32% resist to self Blaze Binder Fire In Your Skin applies 40% resist to self, Dark Fire applies Shrouded in Shadow Flame -10% to three targets Frostval Barbarian Frostval Gifts applies Frozen Beard 30% resist to self and three allies, Festive Suit 15% resist Dragonlord Destiny Defended applies Draconic Water 10% resist to self, Destiny Defended + Draconic Wind applies Draconic Ice 20% resist to self, Primal Alignment applies -15% to three targets Underworld Chronomancer Hourglass of Power 10% resist to self, Distortion Through Time: applies Welcome to Paradise 40% resist to self, Distortion Through Time: applies Infectious Air -100% resist to self Legion Revenant Wicked Purgatory applies Enveloped 20% base with 4% per stack up to 20% resist to self Evolved Leprechaun Amharach applies 40% resist to self Undead Goat Bones of Steel applies 40% resist to self, Hardier Fur 15% resist Unlucky Leperchaun Luck Reserves applies Undead Blessing 40% resist to self Chrono ShadowSlayer Fire! applies Painted a -6% per stack up to 24% to target if Tracer is present, Tracer Rounds applies Tracer 20% resist to self BattleMage Explosive Shield applies Arcane Ward 40% resist to self, Heavy Armor Expertise 20% physical resist Dragonslayer Incapacitate applies Weakened 15%, if Dragonbane is present Incapacitated 15%, Resolute 10% resist CardClasher Draw Weakness applies -20% to target Tap is Bugged to apply no effect, Draw and Tap Fortitude applies 10% resist to self Pyromancer Withering Blast is applies -10% to four targets, Burning Ward applies 50% resist to self, Heat of the Knight 10% resist Nechronomancer Dracolich Armor 35% resist Troll Spellsmith Weakness Sigil applies Sigil 5% per stack up to 35% resist to self Warrior On Guard applies 50% resist to self, Resolute 10% resist Glacial Berserker Glacial Storm applies Ancestral Shock -80% to target if Ancestral Cold is present, Frozen Skin 10% resist Artifact Hunter Mirror resistance applies Mirrored Resists 80% resist to self Master of Moglins Moglin Spirit's Paladin applies 20% resist to self, Moglins Frenzy!'s Twilly and Dricken applies -20% to four targets Guardian Imbue Armor + Essence of Ice applies Ice 30% resist to self, Imbue Armor + Essence of Darkness applies Darkness 25% resist to self, Call Guardian Dragon applies Ashen -25% resist to self, Fully-Offensive Lean -25% resist Darkside Dark Power's Deep Rage stacks is Bugged has no beneficial effect added to Blinding Pain's -30% to four targets Chrono DragonKnight Rift Release applies Chrono Dragon's Skin 30% resist to self Eternal Chronomancer Taking Eternity applies 10% per stack up to 30% resist to self Vindicator Of They Mass of Incandescent Gas applies SUN -30% to target Cryomancer Frozen Tears applies 30% resist to self Frost SpiritReaver, Spirit Charge and Banishment applies Spirit Vanishing 30% resist to self Mage Ice Shard applies Frozen Blood -20% to target, Chilled Out 10% resist Classic Legion DoomKnight Touch of Doom applies Touch of Death -5% per stack up to -20% to target, Doom Armor 10% resist Healer Energy flow applies -30% to target, Resolute 10% resist Daimon Mass Affect applies Dumb Lucky 10% resist to four allies, Shattered Reality applies Mental Weakness -40% to two targets HighSeas Commander Supernova applies Runebound Destruction -40% to target Arcane/Mystical/Timeless Dark Caster Summon Arcane Minion applies 5% per stack up to 25% resist to self Enforcer Grounded 25% resist ProtoSartorium Grounded 25% resist Abyssal Angel Crystallis Veil applies 25% resist to self Berserker Breaker applies -30% to target, Resolute 10% resist Pirate Cannon Fire applies Cannon Wound -35% to target Darkblood StormKing Skyfire applies Shocked -20% to three targets DoomKnight Overlord Torture applies -20% to target MindBreaker Esper's Might applies Mental Weakness -40% to two targets Dragon Shinobi Flaming Dragon applies Spinning Dragon to convert target's blow to zero once within 10 seconds, Shadow Soul applies 80% resist to self Infinite/Evolved/Legion Evolved Dark Caster Umbral Cloak 18% Classic Defender Crushing Sweep applies Crushed -15% to two targets Alpha Omega Omega Defender 15% resist Barber Precision 15% resist Bard Dissonance applies -15% to target DoomKnight Resolute 15% resist LightCaster Illuminate applies Illuminated 15% resist to six allies Classic Soul Cleaver Soul Leech applies Weaken -40% to target Classic DoomKnight Resolute 10% resist No Class Resolute 10% resist Northlands Monk Fortitude 10% resist Rustbucket Ground 10% resist TimeKiller Quick Reactions 10% resist LightMage Lumenator applies Lumen 8% resist to six allies Yami no Ronin Batto applies Flash -4% per stack up to -80% resist to self [GP5.2] Table of Classes in order of Hit Chance Mitigations and Sustainability Class, Skill name Reduction % Sustainability | Total Reduction Ninja, Shadowblade 100% 50% | 100% Glacial Berserker, Shout of the Ancients' Overwhelmed 30% 50% Glacial Storm Lost in a Storm 50% 33% | 80% DoomKnight OverLord, Miasma 50% 200% | 50% Dragonslayer General, Piercing Wyvern's Eye 50% 187.5% | 50% Paladin, Blinding Light's Blinded 50% 106.6% | 50% Chunin, Paralyzing Wind 50% 100% | 50% Frost SpiritReaver, Spirit Banishment: Spirit Devastation 50% 100% | 50% Chrono ShadowSlayer Silver Bullet's Blinded 50% 16.666% | 0% | 50% Shadow(W/St)alker, Rift of Shadows' Chaos Rift 15% 666% Temporal Eclipse's Shadowed State 30% 33%| 45% Chaos Slayer, Enigma 40% 250% | 40% Great Thief, Treasure Toss' Lunamancer's Pearls 35% 300% | 35% ArchPaladin, Commandment 30% 200% | 30% Barber, Blinded 30% 166% | 30% BlazeBinder, Choking Shadow Smoke 30% 100% | 30% Void Highlord, Highlord's Gaze's Congealed 30% 100% | 30% Dragon Knight, Swordplay 30% 47.6% | 30% LightCaster, Light Blast's Blinded by Light 25% 300% | 25% Eternal Inversionist, Ancient Wrap 25% 160% | 25% Legion DoomKnight, Legion Dark Blast's Torment 10% 83% Shadow Step 15% 66% | 25% Classic Legion DoomKnight, Legion Dark Blast's Torment 10% 66% Shadow Step 15% 66% | 25% Infinite/Evolved/Legion Evolved Dark Caster, Overshadowed 24% 266% | 24% SkyCharged Grenadier, Deafened 20% 500% | 20% SkyGuard Grenadier, Flashbang 20% 500% | 20% Nechronomancer, ShadowScythe's Future: Passage Of Time 20% 285% | 20% Classic Dragonlord, Heated Blade 20% 250% | 20% Darkblood StormKing, Storm Bolt's Electrocuted 20% 100% | 20% Enforcer, Plasma Bolt's Flash Bolt 20% 80% | 20% ProtoSartorium, Plasma Bolt's Flash Bolt 20% 80% | 20% Rustbucket, Plasma Bolt's Flash Bolt 20% 75% | 20% Master of Moglins, Moglin Frenzy! Frogzard 20% 33% | 20% MindBreaker, Mindfire's Brain Fog 18% 250% | 18% BeastMaster, GO FOR THE EYES' Eye Injury 15% 100% | 15% Dragonlord, Primal Alignment: Elemental Dissonance 15% 83% | 15% Arcane/Mystical/Timeless Dark Caster, Dark Leech 15% 50% | 15% Dragon of Time, Split Timelines' Principles of Dimensionality 15% 20% | 15% LightMage, Light Beam's Blinding Light 10% 300% | 10% StarCaptain, Wolfblade Alignment: Targeting Systems Damaged 10% 133% | 10% [GP6] Credits: Artix Entertainment for AQW, Minimal for the Stat System, Furore for the Level 1 and Level 10 Enhances info and final revision, Coyote for giving me the thread code when the original one got locked, SirBlackAxe for giving me in-depth info on stat effects to each class type and specific class types, drDOT for helping me update info regarding base class stats, Icy for helping me update the guide to version 1.5 with a new page, MonkMildain for giving me some information regarding formulas and deep stat info, Trogdor V20X6 for permission to borrow his Bard/Starlord/Defender/Dragonlord base stats, coolboypai for reminding me to update the guide with the verified classes, bluebowser31 for reminding me to add Defender/update the Guardian class, Reens for the Level 30 base stats of Guardian class. [GP7] Notes and Updates: 3/11/2010 - Small Update Guide approved, added small details to it, the guide is currently on Version 1.0. Will be upgraded as more content is added. Expect version updates when important updates are added (like the upcoming 840 enhancements *gulp*). 3/15/2010 - Small Update: Scrapped the old ctrl+F codes in order to avoid problems with future high level enhancements and added 2 new sections in anticipation for the full enhancement release. 3/30/2010 - Big Update: Added all the new Enhancements (took quite some time), and upgraded guide to version 1.5 4/7/2010 - Small Update: Added MonkMildain's formulas to the guide. 4/19/2010 - Small Update: Changed the old names to the new versions, planning to update some info this week. 4/21/2010 - Small Update: Updated the base stats to what I believe are the new ones (except Necromancer, for obvious reasons). I'm not sure if they change with the level, but will find out soon 5/9/2010 - Small Update: It turns out the base stats change with the level. I will update the base stats area to include their formulas, instead of level values, I added the Level 30 Bard base stats for now. 6/20/2010 - Small Update The current project to find the base stat formulas is on hold for undefined time, so I will probably change all values to reflect Level 30 until it changes, added the verified classes to the guide. 7/23/2010 - Small Update Changed the Guardian entry to Defender, added the current Guardian base stats. 11/26/2012 - Big Update New Guide owner as Legendary Ash: Updated Melee, Caster, Hybrid class list, enhancement links and Eight types of Base Stats to Level 50. Latest Update Moderate Update Verus DoomKnight, Chrono ShadowSlayer and Hunter AC variant with a later release date added, Class Definitions as well as Tables of Classes for Damage Mitigations and Hit Chance received changes to reflect multiple updates to existing Classes/Skills/Auras
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