RE: Retro Epicduel (Full Version)

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Stabilis -> RE: Retro Epicduel (12/1/2012 21:32:12)

With the lower population of EpicDuel compared to AQW for example, probably not. But in proportion, if we have 1→10% of our population on these servers, the developers might be inclined to shut them off for a minute and that becomes permanent.




Vegafire -> RE: Retro Epicduel (12/1/2012 21:37:30)

But a valid argument would be servers and games can always be updated and taken off line for breif periods without disruptions to other server and games. But i dont see the point in trying to explain the logic behind it as you seem to have your mind set.

Have a nice day,

Vegafire




Wootz -> RE: Retro Epicduel (12/1/2012 21:58:36)

How about just digging out a version from Alpha or before it (Diamond blades *_*)? Host it and not spend a ton of time and resources on debuging the current things into an old engine?
Makes a lot of more sense than a old engine impelting new engines feauters.




Stabilis -> RE: Retro Epicduel (12/1/2012 23:02:04)

@Vegafire,

I am talking about if these numbers get as low as 10 people at a time. There would be more incentive to just do this on an existing server. And that "have a nice day" crap is some cliché troll material right there, you would expect IT support to at least be a bit more modest.

Edit: Sure sure, read in your context it is clear that after declaring some sort of mental superiority over me you walk away with back-talk.




Vegafire -> RE: Retro Epicduel (12/2/2012 9:18:25)

@ Above, Thats just plain rude i meant have a nice day, in the fact that i was leaving and wished you a nice day, not trolling or anything, its called being polite.




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