Zombie Bane Ztaff (Full Version)

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Dragoon23 -> Zombie Bane Ztaff (11/29/2012 19:28:21)

Zombie Bane Ztaff

«Mastercraft Light Weapon. Triggers on Undead and Zombies. Special heals you depending on the amount of MP you have. Special takes an appropriate damage penalty to compensate for this effect.»

Also see: Zombie Bane Staff

Level: 11
Power Level: 45, Mastercraft
Price: 715 Z-Tokens
Sellback: 643 Z-Tokens the first 48 Hrs | 357 Z-Tokens After
Location: Failure to Communicant

Element: Light
Type: Magic
Damage: 6 - 18
BTH: 6

SPECIAL
Hits: 1
Element: Light
Type: Magic
Damage: 455.25% Base and Random
Stats: No normal stats; 297.75% Lucky Strike damage
BTH: +19
Rate: 20%
Effect: The special has additional hits that heal the player based on the player's current MP:
  • If the player has more than 60% of his max MP:
    Hits: 1
    Element: Heal
    Type: Magic
    Damage: 128.99% Base and Random
    Stats: No normal stats; 84.36% Lucky Strike damage
    BTH: «Hits Automatically»

  • If the player has less than 60% of his max MP:
    Hits: 2
    Element: HP Heal; MP Heal
    Type: Magic
    Damage: 64.49% Base and Random; 96.74% Base and Random
    Stats: No normal stats; 42.18% Lucky Strike damage; 63.27% Lucky Strike damage
    BTH: «Hits Automatically»
TRIGGER
Against undead and zombies, all normal Player attacks and weapon Specials deal 110% damage.

DESCRIPTION
This powerful staff is used by Battlemages of the Paladin Order to strike down Undead and Zombies. The Battlemage Khold forged these staves due to his undeathly fear of zombies.

[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Bane_Staff.gif[/img]

Numbers thanks to In Media Res. Description thanks to Tha Killa. Correction thanks to Shadow Genesis.


Analysis

  • Starts out with 607% Base, 607% Rand, and 397% Stats plus 19 BTH.

  • The Special deals *0.75 damage:
    • If your MP is above 60%, then you heal HP equal to *0.25 of a Special.
    • If your MP is below 60%, then you heal HP equal to *0.125 of a Special and you heal MP equal to *0.1875 of a Special.

    • *0.85 damage on all that healing, since they auto-hit.

    All this has ALREADY been factored into the above numbers.




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