Balancing Bosses (Full Version)

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goldslayer1 -> Balancing Bosses (12/2/2012 19:31:28)

i noticed in the game that there are alot of lower lvls bugging higher lvls to do boss battles.
since bosses technically dont have a lvl, i wanted to suggest a system where the boss difficulty will vary depending on your lvl.

for example, for a lvl 35, a boss like armor hazard or G. Lowe might be easy, but what about for a lvl 10 or lvl 15?

this idea simply makes it so that, the difficulty of the bosses, is measured by your lvl.
this would be very similar to the mechquest system where your enemies are the same lvl as you.

right now the way it is, a difficult boss for a lvl 35, is impossible for a lvl 10.
this system change would make it so that, the lvl 10 player, has the same difficult as me fighting the boss.

thoughts?

EDIT:
This could also be done for every NPC in the game to add even MORE variety of the NPCs u can fight/farm




Stabilis -> RE: Balancing Bosses (12/2/2012 19:48:00)

I definitely support this. Bosses are utterly available yet not proportional to the player's skill level.




Mother1 -> RE: Balancing Bosses (12/2/2012 20:12:55)

^ Same it gets annoying having to have people ask me to help them fight a boss when they are no match for it.




arthropleura -> RE: Balancing Bosses (12/2/2012 20:53:50)

Support ^^




Rayman -> RE: Balancing Bosses (12/2/2012 21:23:39)

Like this, supported.




goldslayer1 -> RE: Balancing Bosses (12/2/2012 21:54:08)

this could also be done for every NPC in the game to add even MORE variety of the NPCs u can fight/farm




TRizZzCENTRINO -> RE: Balancing Bosses (12/3/2012 2:12:28)

only for bosses and not npcs because there are certain missions that require you to be at a certain level, and there are already many varieties of npcs ranging from lvl 1 to lvl 32




legion of souls -> RE: Balancing Bosses (12/3/2012 2:19:19)

quote:

it gets annoying having to have people ask me to help them fight a boss when they are no match for it.




Crimson Eagle -> RE: Balancing Bosses (12/3/2012 2:25:26)

Support this!
Pretty much @Mother1 sums up everything I would've said!
~Cleany




goldslayer1 -> RE: Balancing Bosses (12/3/2012 2:33:00)

quote:

only for bosses and not npcs because there are certain missions that require you to be at a certain level, and there are already many varieties of npcs ranging from lvl 1 to lvl 32

i dont think u comprehend this very well.
if a missions requires u to be lvl 20, then that doesn't really change anything. u still have to be lvl 20.

only thing is, the city guards will be lvl 20 along with u. understand what i mean?
this will offer a much bigger variety in NPC.

either way, its just an idea. chance are they probably wouldn't do this for every NPC in the game because theres too many.

and actually, there isn't as much variety as u think.
right now at lvl 35 u have to fight lvl 30+ npcs
there are only about 4 different NPCs that u can effectively 4 turn. thats not really much variety when it comes to npc farming.




Vegafire -> RE: Balancing Bosses (12/3/2012 4:35:59)

Personally i do not support this, the reason behind these hard bosses is a incentive to level and get a good build, its meant to be difficult and you can just ignore these players that beg you to help them?




goldslayer1 -> RE: Balancing Bosses (12/3/2012 5:07:03)

@vega
i dont think u understand, the point of bosses is to have a difficult challenge, not an impossible one.
a change like this would make it hard for a lvl 10, but hard by his standards. not by lvl 35 standards.
when we do public matches (1 vs 1) we fight people of our lvl so we have a certain amount of challenge.
now what if u were to fight a lvl 10 instead? it would be impossible for him to win unless u forfeit.

what this does is, make the difficulty be hard but by lvl 10 standards. in pub matches for a lvl 10, difficulty by his standards would mean fighting someone in his lvl range (5-15) and not lvl 35.

it would still be very hard for them to fight a boss, it just wont be impossible like it is now.




Vegafire -> RE: Balancing Bosses (12/3/2012 5:09:23)

I myself and other players can defeat ALL bosses from about level 30+ All you Need is Tactics and a Good build for that NPC, The whole point of these harder bosses being so hard is they give acheivements ect, i think its only fair that a player reaches a certian level/ standard before being able to get all these achaivements?




goldslayer1 -> RE: Balancing Bosses (12/3/2012 5:13:58)

@vegafire
im talking about the 500+ hp bosses. not the cheevo NPCs like NW, titan, or caden.
like admin 11, armored hazard, chairman platinum.
those bosses.
their difficulty lvl should vary on the player's lvl.




Vegafire -> RE: Balancing Bosses (12/3/2012 5:19:22)

You dont need to defeat Admin 11 for the mission chain untill higher leveled anyway, Amour Hazard and Chairman Platinum are designed to be difficult as they give Acheivements which give a nice ammount of rating points, And if anyone has any difficulty defeating Armour Hazard or Admin 11 then they can contact me (within a reasonable level range) and i will Help them, the point of these bosses are to chalange the players, stratagicly and Physically, aswell as requiring good communication between the players and well kindness from those who know how to/ have already beaten the NPC's, This Game was designed to be fun but most people are turning it into a full scale competition, i stand by my oldschool ways and dont mind helping people out in any way possible. Feel free to contact me for Battle Tactics, Specific NPC Builds And Help with NPC's




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