goldslayer1 -> RE: Balance Ideas/Concepts (12/4/2012 11:48:10)
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@trans well the least they can do is to remove it from outside of battles. and #5 yes, thats how rage works, but the thing is, most no strength builds requires you to do other things, such as use buffs, energy drainers, heal. and these moves dont give you rage, while strength builds are all pure offense and dont use turns to do these other things. therefor str builds on average rage faster than say, a support build that uses shields and heal as a vital part of its build. and yeah while dex and tech can be abused, dex and tech amostl aren't str builds. they are tanks. rage is fine for tanks. and i know it needs more explanation. this is why the title is ideas/concepts. concepts are just the "root" idea but without an explanation (yet anyway) if explanation is needed, i will happily give one when i have the time. but if there is no explanation, try to use your mind into thinking, how this would balance the game. and again, these are just ideas. but you cant really sit here and say that build copying isn't an issue, when its in fact probably a bigger than balance (unless something is massively broken) without copying, the number of people using "OP" builds would plummet as other balance changes are made. people would still use "OP" builds, it just wont be at a massive proportion like it is now. and thats probably the main problem here.
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