Exploding Penguin -> RE: Should shadow arts get replaced? (12/4/2012 22:58:53)
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@goldslayer: huh, surprisingly enough, I never thought of auto-passives for classes! That's a really interesting concept. Anyways, if it were like that, some classes would by base be overpowered. After using tiers to rank passives the best I could through turn-by-turn data and predictions, the best passive for defensive reasons is obviously blood lust. Then passive armors, then shadow arts, because of its supp requirement. I can't exactly rank reroute, but I'm going to use opinion of average 110 HP with level 7 reroute, which is about 30 energy from a passive skill. Just enough to heal with a strong, level 7 heal. Factoring in the fact that reroute loses some of its effects if the user doesn't go first, I've rated reroute as somewhat a less effective passive compared to blood lust. Passive armors (especially mineral/plasma) may seem far better than blood lust, but are totally ignored by rage. Deadly aim overall is the best offensive passive, compared to its only other offensive passive counterpart, adrenaline. Having auto passives would definitely make BM OP from the baseline. Here's my ranking ideas on passives (their overall effectiveness may vary depending on class and other passives): 1. Blood lust 2. Hybrid Armor 3. Deadly Aim 4. mineral/plasma armor 5. shadow arts 6. adrenaline
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