RE: Goodbye NPC's (Full Version)

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Buffy A. Summers -> RE: Goodbye NPC's (12/7/2012 4:02:46)

quote:

@Buffy

It's all in the design notes! No NPC will count for the win-loss record. Even those special NPCs! :)


Mind Blown.

Amazing.

What's Next... Free Cheese?

[;)]

~ Buffy





midnight santa -> RE: Goodbye NPC's (12/7/2012 5:07:06)

i like to eet ur cheese buffy [;)]




Mysterion. -> RE: Goodbye NPC's (12/7/2012 5:12:25)

Finally, then they cant call you NPC farmer anymore if you have a good record.

I hate it when they call me a npc farmer because i have a good record.




goldslayer1 -> RE: Goodbye NPC's (12/7/2012 5:16:40)

@mysterion
join the club.




Deiselman -> RE: Goodbye NPC's (12/7/2012 6:12:25)

@Blaze The Aion Ender

well its actually imposible since as long a ur 5 or under the NPC battles will give you exp




Wrathchild -> RE: Goodbye NPC's (12/7/2012 10:01:14)

As long NPCs dont give influence, it would make factions more competitive. Inifinite money from nps seems sound a god-gift for non-varium players...




Midnightsoul -> RE: Goodbye NPC's (12/8/2012 12:38:23)

quote:

What's Next... Free Cheese?


REALLY?! :OOO
Where?




kosmo -> RE: Goodbye NPC's (12/8/2012 13:01:36)

This is just so great, players will not need 2 npc if they wont 2 win a daily, or if they wont 2 rank up in leaderboard, aren t u guys tierd of challenging a huge ammounts of nubs? I am, even if the winning rate of pvp and pvn will go down at the SAME way.




TurkishIncubus -> RE: Goodbye NPC's (12/8/2012 13:18:05)

its amazing, one of the reasons i stop playing was NPCing every hour. Its the most boring thing ever and you forced to do it to be par with other ppl.




kosmo -> RE: Goodbye NPC's (12/8/2012 13:24:42)

i cant whait 2 get in daily leaderbord whit my real awesome non-varium winning rate: )




RabbleFroth -> RE: Goodbye NPC's (12/8/2012 23:13:52)

Glad to see so much positive feedback!

We agree and think this change has been a long time coming. :)




Vypie -> RE: Goodbye NPC's (12/8/2012 23:39:02)

I have a question for you guys!
I am very happy with these NPC changes, but there is just one thing that worries me.

What about drops? This one is important:
Imagine NPCs like Snork, for example. They may drop items, pieces of equipment, which is a drop of great value.
In the future, since we can fight against them unlimited times, how will it work out?

1)
Since we can do more battles, the drop rate would have to go down a bit, right? More battles available, but less chance.
I can imagine this making players feel obligated to play non-stop to get the Drops, or they would miss out.
...On the other hand, you can have drops with the same chance, but that would make it too easy for players to get them, or even farm them. And I'm sure many would still battle them over and over without a break.

2)
If battles are unlimited, Players may feel the need to switch to a Fast-Win Build for more benefit. This is obviously a thing we must avoid, specially when talking about drops.

So, what will happen? Will NPCs with drops still have a limit to the number of challenges?
I think that during special events, like Snork's case, The limit should be restored for the duration of the event.

Any idea on this at the moment?

Thanks!




GoldenNeo -> RE: Goodbye NPC's (12/9/2012 0:31:18)

Does this mean I can farm creds just on City Guard Level 1? [:)]




Deiselman -> RE: Goodbye NPC's (12/9/2012 0:42:19)

@oblove

i think it should be on you lvl range

if not he should give you less credits like 3 credits




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