Mutate Weapons (Full Version)

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Ilaiga -> Mutate Weapons (12/7/2012 8:30:34)

hello epic duelists ,
i hope u are having a great weekend :D i cant wait for omega to arrive , the developers all of them have worked hard , the so far revealed developments sound awesome and badly needed . i do wonder if i may suggest something , maybe if the developers think it is right they can add it to the omega project .
i noticed that many players , including myself have some ( different class ) weapons in their inventory that they have bought and after changing class they cant equip it no more , speaking for myself , i have Wraith Reapers fully enhanced and Charbinger Axe fully enhanced but i cant equip any of them cuz i am a blood mage now , i was a mercenary at first so i bought the axe , then became cyber hunter and bought the blades then finally became a mage . SO , My suggestion is to add an npc to add the mutation ability to weapons for a price either cash or varium , up to our game developers , they can make the change permenant ( turn all blades , axes i have into staffs and if i want to change class again i will have to go to the npcs and change it again either freely like enhancements or for a cost ) or just add the mutated weapon phrase so everytime i change my class these weapons turn with me .
if this is forbidden or not unlikely , i would suggest changing the sell-back a little cuz i paid for 2000 varium for buying the blades and enhancing them , but if i sell them at the moment i get only 300-400 varium .
thanks for taking the time to read this . have a great weekend everybody




Mysterion. -> RE: Mutate Weapons (12/7/2012 8:37:31)

Good, now i can answer ;).

But Not Supported.

Mutating weapons would lose there meaning.
And not for all items there are Staff, Blades and Clubs versions.
So they would have to make other versions of those weps too.

And also Charbinger's give different stats, mutating weps always have same stats.
If you want to have a mutating, buy one.
Everybody has this problem so deal with it.




Stabilis -> RE: Mutate Weapons (12/7/2012 8:56:07)

^

The real hassle, Mysterion, is having to draw each weapon as a 3-part group, Club Staff and Blades, because we only have 1 drawing for any weapon that is not known to mutate.




Mysterion. -> RE: Mutate Weapons (12/7/2012 9:12:15)

^ Thats also one of my statements Depressed.
quote:

And not for all items there are Staff, Blades and Clubs versions.
So they would have to make other versions of those weps too.




Stabilis -> RE: Mutate Weapons (12/7/2012 9:43:50)

Sorry I must be blind these past weeks since I have seen so many people complaining about the little things. [X(]




Ilaiga -> RE: Mutate Weapons (12/8/2012 3:43:56)

it is not that little , dont underestimate the amount of useless weapons ( cant be equipped ) in inventories of varium owners , however i may have a small notice , there are already drawings of night wraith weapons and charbinger weapons , the staff , the blades and the axe are already there , all u have to do it add the possibility of switching between them as u change ur class .

And if the items is one of a kind i.e: a club with not alike blade or staff , then let me suggest something else . how about transfer from a certain level blade to a same level staff or or axe depending on class ?? i hear u out there saying that is useless cuz if i like the style of one weapon why would i change it to another item ? well i got 3 reasons for u :

1- to wear it cuz if u change the class ur item will be red lighted so u cant put it on .
2- most of varium weapons or the new weapons have the three types of weapons drawn and ready , so ur problem is gonna be with the low level normal non varium weapons which are not that important or costy
3- since the game isnot really about making players pay everytime they want something , then why force them to buy 3 types of weapons for the three classes instead of one mutating that can change with them as they mutate class




TRizZzCENTRINO -> RE: Mutate Weapons (12/8/2012 4:03:03)

@above first of all, if you want mutating weapons then get some mutating weapons. secondly changing a item to a mutating weapon will mean that you recieved 2 more weapons for free because you did not pay extra for it. to me this is a little thing, i didnt see anyone complain with it except you. adding more unnecessary work for the devs to do means delays in other important release.




Mysterion. -> RE: Mutate Weapons (12/8/2012 4:24:11)

^ Trizz is right.

If you want a mutating, buy one.
It is your own choice to buy non-mutating weps or mutating.

But because you changed class, everything with other versions should suddenly be mutating?
Not ever gonna happen.

Just buy a mutating.




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