Default Weapons (Full Version)

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theholyfighter -> Default Weapons (12/8/2012 5:48:37)

How about giving every class both elements of default weapons? That wouldn't hurt anyways, right?




Crimson Eagle -> RE: Default Weapons (12/8/2012 5:55:41)

I don't quite understand what you mean... Could you please re-phase that?
~Cleany




The Incredible Hulk -> RE: Default Weapons (12/8/2012 5:55:49)

Nah, That would just seem strange.......


Not supported




theholyfighter -> RE: Default Weapons (12/8/2012 6:08:30)

Example:
Now:
Mages only have Apprentice Staff( energy damage )
Hunters only have Light Blades( physical damage )
Mercs only hav Basic Club( physical damage )

If this suggestion is taken: NOTE:the weapon names are made-up
Mages have Apprentice Staff( energy damage ) AND Apprentice Staff P( physical damage )
Hunters have Light Blades( physical damage ) AND Light Blades E( energy damage )
Mercs have Basic Club( physical damage ) AND Basic Club E( energy damage)

Since this may help to promote the concept of this game: Freestyle Fights with Freedom !
(Made up the FFF as well...)




TRizZzCENTRINO -> RE: Default Weapons (12/8/2012 6:25:43)

@above they are going to revamp the default weapons when omega comes




theholyfighter -> RE: Default Weapons (12/8/2012 7:16:40)

^Oh ok tks Trizz




Stabilis -> RE: Default Weapons (12/8/2012 8:29:36)

The original Not Bad.




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