theholyfighter -> RE: CH---Static (12/10/2012 9:22:39)
|
quote:
Not supported for the following reasons 1 It will OP the class. The original static charge was OP since no matter who you went against it ignored defenses since it worked with potential energy. getting 11-15 energy for a strike that can do 3-7 no matter what the build was is extremely OP and you want to make it so people can gain 20% raw energy on every strike? This is even more OP then when static could give you 44% energy every three turns and it is even more OP then BH bloodlust. No one would ever train their energy ever since this would grantee them max energy within 2-3 turns. 2 Cyber hunter would now have three passives giving them an unfair advantage over the other classes. Even if this passive were to hit the game (which I highly doubt it will) Cyber hunter would have to lose one of the other two passive abilities it has. 3 Of course people would complain about this if they are spamming static every chance it came. The way it was originally it was a brainless energy move since no matter what you attacked as long as you connected you would get a set amount of energy because it worked with raw damage (which as I stated is OP) Now that is more strategic (Meaning you got to think and choose when to use it to maximize the effect of it) everyone now hate it. Of course you wouldn't gain back a lot of energy if you are going against a tank player try using it on players who have lower defense/resist instead of everyone. The way it was before it was too useful. I know before the nerf if you would see CH barely anyone of them trained their energy and were overly relying on static. Heck as I stated before some people even wanted the pyro fly's ability chanced cause it had the chance to turn off static. 4 CH aren't UP in the least. Rabble did say that CH were doing well in their fights, and guess what when I fight them with my main and my alts they are still doing well even with this nerf. There is no need to buff a class that is doing well. I only agree with the part about 3 passives... First, on your 4th quote: quote:
4 CH aren't UP in the least. Rabble did say that CH were doing well in their fights, and guess what when I fight them with my main and my alts they are still doing well even with this nerf. There is no need to buff a class that is doing well. That's because most of the records are Var-CHs. Non-var CHs have nothing special; they can't make tanks, they cant regenerate energy, and they don't have a good heal. That definitely ruins the class. And besides, this suggestion is for Omega. Second, the third one. quote:
3 Of course people would complain about this if they are spamming static every chance it came. The way it was originally it was a brainless energy move since no matter what you attacked as long as you connected you would get a set amount of energy because it worked with raw damage (which as I stated is OP) Now that is more strategic (Meaning you got to think and choose when to use it to maximize the effect of it) everyone now hate it. Of course you wouldn't gain back a lot of energy if you are going against a tank player try using it on players who have lower defense/resist instead of everyone. The way it was before it was too useful. I know before the nerf if you would see CH barely anyone of them trained their energy and were overly relying on static. Heck as I stated before some people even wanted the pyro fly's ability chanced cause it had the chance to turn off static. According to my recordings, the average record of energy I gain through a level 6 Static Charge is 10 energy per fight, including NPC battles. Do you know it's useless in PvPs? As I stated before, it's BLOCKABLE, HAS A 2 TURN COOLDOWN, and is based on RAW ACTUAL DAMAGE. And btw, you quoted that "20% conversion as damage is OPed". Whereas in battles when facing oppponents that are lvl 33 above, The highest strike ever without rage is 15, which gains 3 energy. On rage, the highest I've hit is 30, which is 6 energy. How can this be Oped?( These records are based on 3 weeks )Btw, ask your Reroute, how much energy do u get normally? On the other hand, not much would MAX it out. ***Percentages are always arguable, of course. I wouldn't mind fixing the percentages. And please, come up with another idea that'd help improve CH's energy regenerating skill.
|
|
|
|