Changes to Classes (Full Version)

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Midnightsoul -> Changes to Classes (12/9/2012 15:03:17)

Well, no one really posted this but um...

What do you guys think will happen to the new classes? What do you predict?

I predict that Field/Blood Commander will be fixed up. Staric Charge will be changed. Tech Mage skill tree gets rearranged maybe. TLM tanks get nerfed a bit and be buffed in other builds a little bit. Massacre will be changed. Plasma and Mineral Armor will be changed/removed...so will Shadow Arts. Blood Mage will have less str related moves. Casting moves will be scaled to each other since stun grenade and other moves are weaker than others. Stats will be modified. Agility will be changed. Omega Yetis will be the swag of ED.

Please don't make this a balance discussion. Just what you think will happen...




Mysterion. -> RE: Changes to Classes (12/9/2012 15:44:33)

I dont think there will be that much changes.
The only things that needs to be changed is Massacre and BMs str related moves in my opinion.
And Mercenary needs a buff then.

The rest is more then fine like this.




DunkThatOreo -> RE: Changes to Classes (12/9/2012 15:46:25)

I wouldn't mind them making a new skill set for every class cuz im kind of bored of the ones we've been
using since 2009, just my opinion.




Hun Kingq -> RE: Changes to Classes (12/9/2012 17:02:57)

"Plus, we feel it would be much more interesting to increase the diversity of play styles for all the existing classes so a Tech Mage plays completely differently from a Bounty Hunter and so forth. One way we hope to achieve this is by eliminating or modifying overlapping skills."

In all the design notes related to Omega this the only time they referred to the skills

So we will see skills modified and we will see skills eliminated.

Everyone is hoping for each class to have their own skill sets to bring true diversity to the game and throughout Delta many players made suggestions of new type skills that would bring uniqueness and diversity to the classes.

The three evolved classes should have been evolved with new skill sets not skills from different classes. What they will do with the skills we will probably not find out until after Omega launches and I hope what they will do is bring skills to the evolved classes that defines and sets them apart from the other classes.





The Astral Fury -> RE: Changes to Classes (12/9/2012 17:09:39)

Please remove shadow arts It's bad enough, You have 110-120 dex builds and a smoke screen to minus there dex by like 30-40, then a 10% block increase it dosen't help the other classes and I think it's unfair BH's already have the strongest final, and they bassically are the king of blocks class wise. One fight got blocked 3 times it was ridiculos I get that there is luck in the game, but a whole stat devoted to it seems excessive how about CH hunters keep shadow arts, but BH get's Precission, and what that does is increases your chance to hit by 10% max. Any thoughts?

Also tank builds are ridculos too if your not using a STR build then your basscially gonna be htting next to nothing and when you finially get them down a little bit in HP they heal for 51 HP then rage with infernal android. I think defense needs to be nerfed or rage needs to increase alot when fighting these builds, I saw a TLM with 30-36 +1+7+10 defense now if I'm not using a STR build (Even then) I'm done for and with there heal loops too and bots.




8x -> RE: Changes to Classes (12/9/2012 17:45:50)

I hope that they re-think tactical mercenary skill tree.




The Astral Fury -> RE: Changes to Classes (12/9/2012 17:59:56)

Tlm defenses can be what's the word OP I mean your restiance shouldn't be 30-36 +1+9 +12 I saw that on a guy the +12 is from blood shield and they can heal loop I was a CH again and what's worse when I malfed them they just assault botted it so the debuff was -6. I was doing 3's while he was doing 40-50 with infernal andriod and ripping me to pieces and when I did a 22 on rage he just heal looped 51 HP.




Exploding Penguin -> RE: Changes to Classes (12/9/2012 20:59:58)

A lot of people strategically don't fight TLMs in the correct way; when you rage it's best to use a phys attack as it penetrates and completely ignores passive armors. Same goes for CH. A lot of people don't utilize this concept, and then many people lose.

What I'm really hoping for is what they stated in the DN, which is to make every skill tree unique and diverse, with no overlapping skills. This would definitely include creating new skills, which is mainly what I'm looking for.




Stabilis -> RE: Changes to Classes (12/9/2012 21:10:57)

Logged in today on teh Tactical Mercenary. Chose to fight people with a hand tied to an alligator.

Teh skill trees would need expanding I would say... right since they are 3*4 in size... would do just fine as 3*8 or 4*6.




midnight santa -> RE: Changes to Classes (12/10/2012 6:46:39)

i mus say pls. balancing of class befor putting omega infinity stats ok titan?




Exploding Penguin -> RE: Changes to Classes (12/10/2012 12:50:52)

Skill trees could definitely use another 3 skills, but I feel doubling their size would just be too much, and would best fit a far higher level cap. If the level cap is going to 36, I'd really like to see 3 new skills for each class, or atleast non-overlapping skills. I would really appreciate if BH lost shadow arts and CH kept it, because BHs are just devils at countering mercs. Literally block chance gods, with shadow, smoke, and reflex boost. I would really want to see a change in TLM's skill tree the most; it lacks offensive skills. Most of them are low-energy costing defensive ones such as frenzy and atom.




ambien -> RE: Changes to Classes (12/10/2012 17:50:18)

l would like to see mass att get nerft for chs and bhs from str. to tech once.

bms should get nerft for gun str. for their gun skill tree

and tlm should get atom smasher nerft to a 4 round cool down

always the syfy[:)]




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