Balance Between Health and Energy (Full Version)

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Stabilis -> Balance Between Health and Energy (12/10/2012 9:28:09)

Hey. Notice how the 2 stats Health and Energy give 2 health-points or 2 energy-points per stat point? Does this make them balanced? Are 2 health-points really equal to 2 energy-points? What do you think?

Myself, I do not believe that a health-point is equal to an energy-point. Consider diminishing, that only applies to Health... Agility. Energy does not diminish over points.

... Should it? No, diminishing is an extra block against applying stat points, added on to the fact that pumping up 1 type of stat leaves at least 1 vulnerability in other areas.

What if... Agility were to be removed, but 1 stat point is equal to 1 health-point, but 1 stat point is still equal to 2 energy-points.




theholyfighter -> RE: Balance Between Health and Energy (12/10/2012 9:39:52)

Hmm...That's mean out current health will be 1/2*(x-45)+45 (45 is a n average number)
Which means
140 hp-->93 hp
125 hp-->85 hp
110 hp-->78 hp
95 hp-->70 hp




goldslayer1 -> RE: Balance Between Health and Energy (12/10/2012 10:54:11)

@void
wait for omega buddy ;)




Exploding Penguin -> RE: Balance Between Health and Energy (12/10/2012 12:44:43)

I don't have a certain side preference, but consider this:

Health positively effects reroute, but has its disadvantages with agility. Energy, on the other hand, doesn't necessarily increase effectiveness of any skills, but is far more flexible in what you can use it for. It's up to the player to judge which one they like or think is best. 1 stat point equal to 1 HP would be pretty bad, IMO, just because everyone would be forced to tank since strength builds would become almost impossible.




Stabilis -> RE: Balance Between Health and Energy (12/10/2012 14:49:28)

Orrr 1 stat point equals 5 health points (because of the high damage we deal [weapon damage alone is 35]), Agility removed OR Agility reduces rage rate in place of defenses, rage changes to address only defenses in place of defenses and attacks and damage taken.




ND Mallet -> RE: Balance Between Health and Energy (12/10/2012 14:53:03)

The problem with buffing health is that it already has a big lead on defenses even with Agility. Getting 20 health each level while you could only get 1 def/res is definitely a huge buff to health and suggesting to remove Agility or alter it to keep the defensive capabilities of health is worse.




Stabilis -> RE: Balance Between Health and Energy (12/10/2012 18:50:28)

You can not map Health and the defenses fairly without also including damage.




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