Blocks and Defenses (Full Version)

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The Astral Fury -> Blocks and Defenses (12/10/2012 15:22:44)

Blocks are VERY unfair, and with the huge majority of the player data base are mainly BH this has become a problem. A dex BH with 110-120 dex with a -30 to 40 dex debuff and a passive that allows you to increase your block chance by 10%, it's very unfair. The amount of blocking BH's do is ridiculos the max block chance is 40% right? I've seen alot of BH's that have that block chance and 40% is almost a 50/50 chance to block, a block should be a very rare and not even close to common thing, like seeing it would make you say "Hmm haven't seen one of those in a while", and not only that, but it would make you less mad about getting blocked, even if you lost the battle because of it you would know it's a rare thing and that it dosen't happend often, but because it happends all the time people get angry. Now even I'm a BH and can admit that the blocking is ridiculos. Now you say "Why are you only talking about BH's being related to blocks why not the other classes? Because they are the class that blocks the most and can do it quite easily. I mean sure blocking is unfair with all classes, but with BH it's even more unfair because of those builds and skills, I seen an 120 dex BH with lvl 9 SA's and lvl 8 SC and a lvl 2 reflex boost, just to make it even more unfair. Honestly the MAX block chance should be 15-20% if that. Again it's not like a defelction where your atleast getting some damage in, no a block basically takes away that turn and usually end up costing you the battle. I fine with the luck factor but a 40-50% chance isn't even luck anymore is really isn't. Even crits I'm fine with, as long as I can dish out my damage I'm fine if someone crits against me.

And now defense and tank buids, if your not using a STR build you'll really end up doing next to no damage while there doing some nice 20's and a few 50's with there bot, not to mention that 50HP heal loop, and some use field commander so they can dish out even more damage and take it too.

Sorry if I was a little careless in this post, but the blocks and luck factor in this game are ridiculos, even those high defense tanks don't bother me that much, but blocking oh man Omega better change that big time.




Sympleton -> RE: Blocks and Defenses (12/10/2012 15:55:15)

I believe Rabble said at some point that they will be changing the formulas for a lot of things with Omega, and this will ultimately make the game less luck based, and more stat based. Block will most likely see some changes, although since the formulas are more stat based now, it might be the opposite of what you personally would like to see. High dex bounties could be getting even more blocks than they do now (I myself do not see a problem with Bh's blocking me a ton, but whatevs)




Mother1 -> RE: Blocks and Defenses (12/10/2012 16:02:09)

Ok so you are upset with BH because they are blocking more then the other classes? Well dex is suppose to increase your overall chance to block and they are blocking like crazy because they are blocking a lot with dex builds with shadow arts? Congrats you are getting upset because a builds that is suppose to be designed for blocks is actually doing it's job.

Also what about CH? they have shadow arts as well and have the same chance of blocking as BH with the same build with shadow arts. However you are not only singling out BH since more people are playing as this class, but you are also talking about nerfing blocks because one if not two classes have a passive for blocking. Sorry but this sounds not only completely unfair for the other builds who have block chance, but also a nerf to blocks would help those Str builds since blocks are one of the things that hinder them.

Plus don't forget for every block that comes you get extra rage that is downside for them. The more they block the faster you rage. It is the benefit of getting blocked.

Now off topic: But in all honestly all I have been reading lately is complaints about BH and to be honest it is all because of these nerfs that have been going on. A few months back BH everyone was calling the most Balanced class in the game since it was the one that went the longest without buffs or nerfs. Now thanks to all the nerfs that have been happening BH is on the list.

Seriously how are we suppose to enjoy the game if everyone complains about a class being OP when those same people are only trying to adapt to previous nerfs? The cycle has been like this.

A powerful build is created by someone, people who want to win see it due to builds being visible, they copy it, those who don't use it complain, the staff hears the complaints, the build/class gets nerfed, People try to adapt and find something else that works, people copy the new working build, people who can't beat it or get owned by it complain, and then this get's nerfed by the staff. and repeat.





The Astral Fury -> RE: Blocks and Defenses (12/10/2012 16:07:02)

How could you not see the problem are you a BH? Because if you are your relativley biased and really cannot comment on the matter with as much reliability as other people. You don't think high luck based blocking chance that affects the whole balance of the game and cost's you matches most of the time? Like really blocking is a problem.

And mother1 CH's they may have SA, but they don't have SC and that really makes a big differnece. Also it isn't a brillantly made up build it is a generic BH build everyone uses no one really copies it, when I played my BH and made the build it was scary how similar the builds were for when I saw other BH's in pvp it's not a exaclty creative build style. And rage? BH will probably masscre and rage before you get a chance to use it also alot have platuims pride ability they use every time and some use it after you get blocked so you don't rage as fast also even if you do rage it won't make up for that block alot of the time. And mother1 designed for blocks, a class shouldn't be designed for just blocks you know how much a block or two affects the battle alot, maybe you don't have an issue because your a tech mage, but other builds really have problems with this, and they have masscre so they can block alot and deal out the most damage with there final, don't forget they final is bascially the strongest, better than SC and much better then SS.




Mother1 -> RE: Blocks and Defenses (12/10/2012 16:14:53)

@ astral

I am not a bounty hunter so that right there make so I am not being biased. Also you are talking about nerfing blocks because of 1 class. Not all of them, but one. Remember a nerf like this will affect all the classes not just one. That is what I am looking at. Plus your reason for nerfing blocks is because BH has shadow arts (Which CH does as well) and because of dex builds. Your idea will nerf dex builds for all as well as block for all not just BH.

Plus with less chance to block you are helping those OP muscles for brains builds (AKA Strength builds) mop the floor with the other classes. Even with Omega on the way in less then a weak Strength builds that are made will have a field day if block chance was nerfed. If anything remove shadow arts and give them another new passive along with CH, but don't nerf block chance because you are upset with one class blocking more then others.




The Astral Fury -> RE: Blocks and Defenses (12/10/2012 16:17:10)

Mother 1 I wasn't talking about you I'm talking about the other guy that posted the bottom paragraph was for you. Your forgetting that BH strength builds are pretty much the strongest too with masscre so they wouldn't lose much, also dealing that much damage and having a high block rate is ridiculos. And yes CH has SA's too, but the thing is they don't have SC and that really makes the differnece block wise.

I'd rather keep SA's on CH and replace the one on BH with percission and what that does is increase your hit chance to a max of 10-20%, or if that's too much 5-10%.

Bh has masscre so it's pretty much the storngest STR using build in the game, not to mention it can block alot too.

Though you are a very expeirenced and intelligent player so I will listen to your advce and critism kindly.




Mother1 -> RE: Blocks and Defenses (12/10/2012 16:33:09)

Ok that idea for a passive for BH? Sorry but that would OP them even worse. Even when smoke you still have a chance to block attacks even when it is lowered. However this new passive will make those chances to block even less. Strength bounty hunters would have a field day with this passive combined with smokescreen and possibly lucky strike when omega comes along if it is a special that can be equipped. Blocks would be almost if not nonexistent for anyone who goes up against his class especially if you are give them an extra 1-10 or 1-5 chance to connect with a strike.

Blocking won't be the problem if this replaces shadow arts. Not getting blocks for the other classes will be when combined with smoke and possibly lucky strike in omega.




Exploding Penguin -> RE: Blocks and Defenses (12/10/2012 16:50:01)

I brought something about shadow before, and I feel I should address something about it again here. Shadow arts itself as a skill is really messed up. With it, certain builds are pretty much dead, while against other builds, it's an almost useless passive. For example, it's pretty much a useless passive against support TM and similar builds, but it's a god when countering strength CH and merc. I think shadow arts should atleast be split 5% between deflection and block, so it isn't so focused on blocks alone, but a lesser degree of both blocking and deflecting, giving ALL builds a chance to actually counter BHs without worring about 30-40% block rates.




Drianx -> RE: Blocks and Defenses (12/10/2012 16:56:32)

@above
Back then when SA was designed it was improving deflect chance as well, but that instantly rocketed 5 focus BH as the absolute immortal tank.




Exploding Penguin -> RE: Blocks and Defenses (12/10/2012 17:15:55)

@above: Definitely, not only were focus BHs benefiting, but pretty much every single build type. It actually made leveling up SA to max worth it back then. However, if the block/deflect bonus were halved, I feel it'd work a lot better than it currently is now, at 10% for block and 0 for deflection, making BHs easy targets for TMs but difficult-to-kill targets for strength builds which aren't other BHs.




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