NPC Intelligence (Full Version)

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Stabilis -> NPC Intelligence (12/11/2012 11:39:34)

What I was wondering, is if the battle-AI could be tweaked to be more complex so that their statistics could be more on par with our stats.

So, AI logic is basically having an event and a reaction. If a certain condition is met the AI will perform in a certain way. What do you think would be logic that would increase the difficulty of NPCs?

Of course, we could always allow different difficulty settings when choosing to battle an NPC.

Some logic that I can think of:

•If Field Medic restores an amount equal to or less than the total damage, heal

•If hit by Smokescreen, Defense Matrix or Reflex Boost. If hit by Malfunction, Energy Shield or Technician.

Things like that. What can you add?




drekon -> RE: NPC Intelligence (12/11/2012 12:19:30)

Those two logical arguments are already part of the NPC AI, but the second is only activated on the first turn. That's why I always wait for the second turn to debuff NPCs. A simple tweak to that particular logic would be to extend it to all rounds of the battle. However, make it so that the NPC has a % chance to activate a counter. This could give the staff the ability to add a difficulty selection setting. On "high/hard" difficulty, an NPC might have a 80-100% chance of countering a debuff. On "low/easy" difficulty, an NPC might have 25-50% chance of countering. From a developmental standpoint, this may be easier to achieve, with less code, than making individual arguments for each possible logical outcome.

Personally, I would love to see new NPCs that are capable of mimicking a player's gear, stats, and build, and using it against them in battle. However, the NPC would always go first to make it a bit of a challenge. There would have to be some seriously well thought out logic behind it though because it's a very dynamic concept.

An improved AI is something I thoroughly support.




Stabilis -> RE: NPC Intelligence (12/11/2012 14:54:39)

^

For the first point, NPCs really only heal if a deathblow can be made to them, or if in the kneeling position. They will not heal if at 90% health even if their heal only brings them up to 92% or 95% in total.




ND Mallet -> RE: NPC Intelligence (12/11/2012 14:58:24)

Do they have to get smarter? I'm still uneasy about Titan joking around about how if they ever start asking for your account info then it's already too late to stop the robot takeover. >.>

But seriously(and I am serious about the robot takeover too) if anything they should wait on the shields and be able to do something in a 2vs2 situation with their partners. Other than that there really isn't much left to give them for intelligence(unless we want them redesigning themselves and making themselves unstoppable D:)




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