Master Terror
Darkness Element
Level 0 20 40 60 80 100 120
XP 106 155 374 1356 6165 31474 171405
Gold 35 53 123 448 2052 10490 57137
Power 3 3 3 3 3 3 3
COMBAT DEFENCE
Melee 25 31 37 43 49 55 61
Ranged 20 26 32 38 44 50 56
Magic 30 36 42 48 54 60 66
ATTRIBUTES
EstHP 90 200 610 950 1460 1900 2740
EstMP 110 300 600 910 1400 1710 2010
STR 0 0 0 0 0 0 0
DEX 0 0 10 25 40 100 200
INT 10 55 95 140 180 200 200
END 0 0 0 0 0 0 0
CHA 0 45 95 135 180 200 200
LUK 0 0 0 0 0 0 0
ELEMENT MODIFIER
Fire 100 100 100 100 100 100 100
Water 100 100 100 100 100 100 100
Wind 50 50 50 50 50 50 50
Ice 100 100 100 100 100 100 100
Earth 100 100 100 100 100 100 100
Energy 125 125 125 125 125 125 125
Light 150 150 150 150 150 150 150
Dark 0 0 0 0 0 0 0
EFFECT
At the start of battle, he gains the Fear Immunity and Fear Potence (-20) statuses.
He heals «» SP per turn.
If you are not afraid and he has enough SP, then he may spend «» SP to use his Fear attack*. This can** make you Afraid for 5 rounds with a 45% chance of not acting per round.
If you are Afraid and he is at less than 50% HP, then his attack may eat your Fear. You lose the Fear status, and he heals HP based on the damage dealt, the turns remaining, and the chance of not acting.
* - You cower before the true meaning of Fear!
** - You stand strong in the face of Master Terror's assault!
Level 0 20 40 60 80 100 120
Regen 10 14 18 22 26 30 34
SP Cost 29 67 113 164 223 288 361
DESCRIPTION
Young squire Terry Fluffendil, constantly teased about his name and never quite good enough of a warrior to become a knight, spoke to a strange man in a red suit and traded his conscience to become the most terrifying warrior of all...
[image]http://media.artix.com/encyc/AQ/AQPedia/Monster%20Revamp%20Pics/Letter%20M/MasterTerror.jpg[/image]
Originally posted by In Media Res. Image by Windy.