Shellzard (Full Version)

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Dragoon23 -> Shellzard (12/13/2012 4:11:07)

Shellzard
Ice Element
Level	10	30	50	70	90	110	130	
XP	28	63	194	804	3628	20657	115149	
Gold	14	22	64	266	1392	6885	38375	
Power	1	1	1	1	1	1	1	
COMBAT DEFENCE
Melee	18	24	30	36	42	47	50	
Ranged	18	24	30	36	42	47	50	
Magic	18	24	30	36	42	47	50	
ATTRIBUTES
EstHP	200	730	1600	2700	4600	6200	5300	
EstMP	150	260	340	450	570	620	380	

STR	0	0	0	0	0	0	50	
DEX	0	0	15	30	50	150	200	
INT	0	0	0	0	0	0	0	
END	30	75	120	160	200	200	200	
CHA	0	0	0	0	0	0	0	
LUK	20	75	115	160	200	200	200	
ELEMENT MODIFIER
Fire	130	130	130	130	130	130	130	
Water	100	100	100	100	100	100	100	
Wind	80	80	80	80	80	80	80	
Ice	70	70	70	70	70	70	70	
Earth	100	100	100	100	100	100	100	
Energy	100	100	100	100	100	100	100	
Light	120	120	120	120	120	120	120	
Dark	100	100	100	100	100	100	100	
EFFECT
  • The monster may hide in its shell. While in there, it gains +20 to each of its Combat Defences. After 1-4 turns, it exits its shell, and does an attack that deals extra damage based on the number of turns it was in there.

    DESCRIPTION
    The Zardmaster mixed a zard with a turtle and an igloo to create this weird critter. Lord Barrius was the first to trip over the wrong icy shell.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Monster%20Revamp%20Pics/Letter%20S/Shellzard.jpg[/img]

    Thanks to BlackAces, Balu, Windy, Dev, PieLover31416, and In Media Res.




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