Mutating Weapons (Full Version)

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goldslayer1 -> Mutating Weapons (12/14/2012 15:53:55)

so as u all know, Mutating Weapons are now a being brought into the game more and more.

so i wanted to ask some of u guys, what if mutating weapons were varium only? as a varium feature.

non vars would still be able to get such items, simply the separate versions. like claws for BH, but if the non var went TLM, his claws dont turn into a club. he would have to buy the club version of that weapon.

please keep in mind this is just a concept idea to add more value to varium when omega roles around.




The Incredible Hulk -> RE: Mutating Weapons (12/14/2012 15:57:04)

It would be a luxury if we did but I don't know.

There are 2-3 Non-Varium mutating weapons out there.......

I don't know actually but I will keep 'in mind the concept of this idea to add more value to varium when omega roles around'





goldslayer1 -> RE: Mutating Weapons (12/14/2012 15:59:33)

@blaze
yup, just a concept.
non vars would still be able to buy the weps, and have the same gear as vars. only difference is, mutating weps would be a varium feature.

so technically speaking, vars dont have any power advantage than non vars.




Mysterion. -> RE: Mutating Weapons (12/14/2012 16:02:41)

Supported.
This should be a var feature only since its luxery and doesnt really give you a advantage in battle.




Rayman -> RE: Mutating Weapons (12/14/2012 16:05:14)

I guess I support, Seems a good feature to keep for varium users.




Mother1 -> RE: Mutating Weapons (12/14/2012 16:07:28)

Not supported in the least. This would mean that they would have to take out the hero heart set, and the other non varium mutating items. Even if there will be unlimited farming in omega unlike varium players their inventory will always remain at 30 items unless the staff makes items slots a non varium feature. They don't have the luxary of having up to 150 item slots like varium players mutating weapons save space for them. Don't take that away from them by making non varium mutating items go away.




goldslayer1 -> RE: Mutating Weapons (12/14/2012 16:10:47)

@mother1
the current mutating weps would stay. they simply wont add any new ones.

anything that was varium, or mutating weps thats added in omega, would stay.
but the mutating weps like hero heart set was credits.
however in omega credits is the same as varium in terms of buying gear.
so those items stay the way they are. simply that new ones wont be mutating.

this however does not affect power in terms of pvp, thats why im suggesting this to be a varium feature.




Drianx -> RE: Mutating Weapons (12/14/2012 16:12:29)

This basically eases class-jumping for varium players.

Furthermore, it would be far too easy to upgrade one mutating weapon with varium than upgrading 3 separate weapons with credits only.

Not supported.




goldslayer1 -> RE: Mutating Weapons (12/14/2012 16:14:59)

@drianx
thats kinda of the point >.>
but by "upgrading" i hope u dont mean enhancements because they will be gone. so thats not really a good excuse.




Mysterion. -> RE: Mutating Weapons (12/14/2012 16:16:46)

Goldslayer is right mother1.

You dont even need 30 inventory slots.
You as a credit player just buy:
2 Staff
2 Clubs
2 Wrist blades
5 Guns
5 Auxes
6 Armors (2 for each main class)
3 Robots
1 Bike
Thats 26, and you already have enough for all classes.

So yeah, this should be remain var since its luxery.




goldslayer1 -> RE: Mutating Weapons (12/14/2012 16:19:30)

@mysterion
stats are customizable in omega, u dont need 5 guns anyway.
all u need is 2, 1 energy, 1 physical.
same for all other wep types.
and armor, as far as i know, u will only need 1.




The Incredible Hulk -> RE: Mutating Weapons (12/14/2012 16:19:40)

But the staff could increase it(When the Pro Non-variums get full and really need it)?

Like last time when there was only 20 inventory slots, now 30 because alot of Pro Non-variums needed other weapons in-game.




Drianx -> RE: Mutating Weapons (12/14/2012 16:21:24)

quote:

but by "upgrading" i hope u dont mean enhancements because they will be gone. so thats not really a good excuse.

I indeed avoided using the word 'enhancement' but somehow items will be upgradable to your current level and added special abilities. And those are still supposed to cost, sooner or later, one way or another.




Mysterion. -> RE: Mutating Weapons (12/14/2012 16:22:36)

Goldslayer

Ow right haha, i forgot that Omega diminishes that.
So mother1, they dont even need 30 slots.

That means mutating is only a luxery, and thats why it should be var only from Omega of on.




The Incredible Hulk -> RE: Mutating Weapons (12/14/2012 16:23:39)

quote:

but by "upgrading" i hope u dont mean enhancements because they will be gone. so thats not really a good excuse.


Speaking of enhancments......
Could anyone give me prove that Enhancements will be gone.
They have not talked about it yet (I thought they will in the DN, but i guess not).




goldslayer1 -> RE: Mutating Weapons (12/14/2012 16:24:10)

quote:

I indeed avoided using the word 'enhancement' but somehow items will be upgradable to your current level and added special abilities. And those are still supposed to cost, sooner or later, one way or another.

yes, and this will most likely be a once in a 6-8 month event.

NPCs will be unlimited and will award credits.
theres no excuse for shortage in credits. specially since u only need enough to upgrade gear for the class that u have right now. not for all of them.

would u upgrade ur club instead of staff if ur a mage?

quote:

Speaking of enhancments......
Could anyone give me prove that Enhancements will be gone.
They have not talked about it yet (I thought they will in the DN, but i guess not).


they wont exactly be "gone" as far as i know, they will be changed, in some way wher u dont have to pay to enhance, the stats would already be in the wep, and then u can change the stats on the weps.




RageSoul -> RE: Mutating Weapons (12/15/2012 5:03:40)

I'm happy with my Tech Mage alt right now so i indeed support this .




Drianx -> RE: Mutating Weapons (12/15/2012 12:11:40)

quote:

theres no excuse for shortage in credits

That depends on the exact amount that we are speaking about. I'd rather say there's no excuse for reasonable amounts' shortage, not inhuman ones.

quote:

would u upgrade ur club instead of staff if ur a mage?

No, but if you want to have a set ready for every class change, you will need a club, staff, and claws fully upgraded.
That's exactly why I was saying that it would further facilitate class jumping for variums, thus I'm not supporting.




goldslayer1 -> RE: Mutating Weapons (12/15/2012 17:40:12)

quote:

No, but if you want to have a set ready for every class change, you will need a club, staff, and claws fully upgraded.
That's exactly why I was saying that it would further facilitate class jumping for variums, thus I'm not supporting.

ok, then non vars can upgrade their other gear as they go. why upgrade ur merc gear if ur a mage?
wait till ur a merc to upgrade it.




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