Nexus... -> RE: luck luck luck... (12/20/2012 6:28:36)
|
I kind of see what you are saying, but your original point was about damage. Damage is not changing, maybe the use of your turn will, but the damage itself will more than likely remain close to the same. With damage unchanged, people will crit the same amount, deflect the same amount, stun the same amount, and gain rage at the same speed. Furthermore, with far less HP, the amount of time you have to initiate a shield is unrealistic if you want it to be effective, because you will be dead in 2 turns. Think about it this way. I have 80 HP (which is the equivalent of somewhere between 110 and 125 in the pre-Omega system). My opponent goes first, does 18 damage and malfs me. I shield [62 HP]. My opponent uses physical auxiliary doing 21 damage [41 HP]. After my 1 turn, and his 2 turns, I haven't even touched his/her HP, and he has me around half. Obviously he would easily win this fight if I got blocked, crit, deflected etc., but even without any of those, winning on my part would take an immense amount of luck. Anyway, I guess we will have to see what happens, but I predict balance will be shafted. I just don't see it working with such low HP, and a similar amount of damage, even if as you say, people can use their turn more freely. Feel me? Or am I crazy? Prophet
|
|
|
|