Faction Perks (Full Version)

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The Astral Fury -> Faction Perks (12/19/2012 20:46:33)

A high level faction means alot of blood sweat and tears have gone into getting to that level and that kind of work deserves perks!

Level 1: No perk
Level 2: 10% credit gain increase
Level 3: 10% exp gain increase
Level 4: doubles amount of battle tokens given in battle
level 5: Decreases store items cost ( Not Including varuim) by 10-15%
level 6: Increases sell back of store items (Not including varuim) by 10-15%
level 7: Retraing stat and skill retrainingprice decreased by 25-50%
level 8: Increase credit gain by 25%
level: 9 increase exp gain by 25%
Level: 10 Unlocks Faction shop (A shop that has yet to be made, bascically includes powerful exclusive weaponds for faction at that level, and is updated every once and a while.
lvl 11 Bonus 5000 creidts.....
lvl 12 .....
lvl 13......
lvl 14 .....
lvl 15 10,000 bonus creidts to all faction member and a legion or exile bike to each faction member






Made the changes for sell back and bying so they aren't to unfair.


It still in the making but what do you think of the concept?




Jekyll -> RE: Faction Perks (12/19/2012 20:49:20)

Nice idea, but I feel the rewards should be scaled down a little. 25% discount is quite big you know! Otherwise, I wouldn't mind seeing this idea in-game. :)




goldslayer1 -> RE: Faction Perks (12/19/2012 20:53:35)

some of these sound... OP.
but i agree there should be faction perks.




The Astral Fury -> RE: Faction Perks (12/19/2012 20:55:12)

Gold slayer like what you mind so i can adjust.




Jekyll -> RE: Faction Perks (12/19/2012 21:02:09)

I feel that credit gains should be for higher-leveled factions. Starting factions should get more XP gains as there tends to be more lower-leveled players in such factions as compared to high-level established factions consisting of more level 32s-35s.

So, shift the XP gains to low level factions, credit gains to higher leveled factions. Also, the boosts should be around 5% in my opinion, just a token sum.




Exploding Penguin -> RE: Faction Perks (12/19/2012 21:40:04)

Actually a neat idea, but it could be unfair. a faction member could just join right before level 10 and get kicked, but still get the credit bonus...
I really like this idea though, maybe it'd be more fair with personal influence and scaled down perks? 25% is a lot, maybe 5% at the first time and 10%?




The Astral Fury -> RE: Faction Perks (12/20/2012 19:18:52)

Exploding- The all bonuses will go away once you leave you have to be in a faction.




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