Tremors(Blood Mage new skill) (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


Hun Kingq -> Tremors(Blood Mage new skill) (12/23/2012 19:52:05)

If you fought against the vault you got attack from below with a physical attack, I thought it would be a great skill for the Blood Mage.

Tremors, I will call it will:
Improve with strength
Replace Bludgeon
a 4 strike attack that the damage starts low and increases
In 2vs2 hits both targets

The Blood Mage holds the staff up then comes down hard slamming the staff to the ground out of Anger.




Mother1 -> RE: Tremors(Blood Mage new skill) (12/23/2012 20:57:32)

Not supported.

This attack would be giving BM two multi attacks for starters giving this class an advantage over the others since they would only have one. Second increases it damage with every hit and there are four hits? Str abusers would have a field day with this attack. It is OP and would cause str BM to dominate not only 1 vs 1 but 2 vs 2 and Jug fights.




TRizZzCENTRINO -> RE: Tremors(Blood Mage new skill) (12/23/2012 22:03:58)

not supported, as mother1 said that would be giving bloodmage 2 multi and another unblockable attack, and 4 strikes is insane plus it increses with strength, do you want strength abuse bloodmages or just focus bloodmages to rule again in omega? i think thats your intention.

but anyways the devs are gonna revamp the skill tree of the evolved classes, and im sure they will do a better job and adding more balanced skills.




Hun Kingq -> RE: Tremors(Blood Mage new skill) (12/23/2012 22:07:44)

Mother1, first show where a class can't have two multiple strike attacks.
Plasma rain is a single energy strike on two targets
Tremors would be multiple physical strikes on two targets

Plasma rain improves with Dex

Tremor improves with strength

Just like massacre would be a high energy use skill but can be blocked.






Crimson Eagle -> RE: Tremors(Blood Mage new skill) (12/23/2012 22:16:42)

@Hun Kingq,

Do you know how OP this is!? Improves with strength!? Oh gee, Blood Mages will have a ball with this!
They're already too OP as they are.

Also, I've noticed in all your suggestions, they involved a new skill. Each skill is only for Blood Mages and improve with strength.

I think you're trying to give yourself an advantage! (If any got in-game) Only these suggestios effect you, not anyone else.
~Cleany




TRizZzCENTRINO -> RE: Tremors(Blood Mage new skill) (12/23/2012 22:24:51)

again not supported and you know why, as cleany said all your new skill suggestions involve a advantage for bloodmages which is a class that you like most, and these skills always out-power the skills of other classes therefore it will be considered OP and will be nerfed if we complain, i know you wouldn't want you favorite class to be nerfed again, so you should suggest more balanced skills with not so much affects.




Mother1 -> RE: Tremors(Blood Mage new skill) (12/23/2012 22:39:49)

@ hun

You aren't listening once again. Non of the other classes have 2 multi attacks. Giving Blood mage a second one that increase with strength will destroy balance. We already have strength BM using the spreadfire weapon to to inflict damage, and now you want to give them another strength based multi attack that grows stronger with each hit? it is OP and unbalanced.




Hun Kingq -> RE: Tremors(Blood Mage new skill) (12/23/2012 23:30:48)

Mother1, tell me have you seen any balance in this game yet? It is time for new skills and it is time for fun to begin. So again where is it written that a class can't have two multiple strike attacks which improves with different stats.

Mr. Clean XD, it is not about me it is about the Blood Mage class giving that new class new skills. How OP is Cheap shot at Level 10, Bezerker at Level 10, Massacre at Level 10, Bludgeon at Level 10, double strike at Level 10? Two are tier 1 Tremors will be Tier 3 or could be tier 4.

TRizZzCENTRINO, "another unblockable attack," Again you did not read my post "Just like massacre would be a high energy use skill but can be blocked. " Actually my favorite Class is the Tech Mage but the Blood Mage needs new skills that class can call its own to bring out the description Titan has given it.




Mother1 -> RE: Tremors(Blood Mage new skill) (12/23/2012 23:36:12)

@ Hun

All the more reason not to add your OP skill to the game. Str BM is OP as it is and you want to give them a move that will OP them even more as well as give them an unfair advantage with 2 multis? Anyone can see that your Idea would not only OP BM even more, but make the game go back to when fireball worked with 3 strength instead of 4. In other words turn all BM into strength BM again, as well as cause everyone to jump to this one class once again.

It wasn't any fun getting two turned by BM's no matter what build you used, and I can grantee that you idea will make things even worse. Before you could escape them by going to 2 vs 2 or Jug fights, but with this idea, there would be no escape since it work on 2 opponents making it the perfect move to use along with the spreadfire gun for 2 vs 2 and Jug fights.





TRizZzCENTRINO -> RE: Tremors(Blood Mage new skill) (12/23/2012 23:42:09)

@hun kingq i was looking at your first top post when writing this
quote:

If you fought against the vault you got attack from below with a physical attack, I thought it would be a great skill for the Blood Mage.

Tremors, I will call it will:
Improve with strength
Replace Bludgeon
a 4 strike attack that the damage starts low and increases
In 2vs2 hits both targets

The Blood Mage holds the staff up then comes down hard slamming the staff to the ground out of Anger.

so as you can see, you did not mention it being blockable.
even if its blockable it is still op because it is just like fireball but you can attack two people at once in 2v2, thats would be devastating to anyone.




RageSoul -> RE: Tremors(Blood Mage new skill) (12/24/2012 2:53:55)

quote:

it is not about me it is about the Blood Mage class giving that new class new skills. How OP is Cheap shot at Level 10, Bezerker at Level 10, Massacre at Level 10, Bludgeon at Level 10, double strike at Level 10? Two are tier 1 Tremors will be Tier 3 or could be tier 4.

What does these skills have anything to do with your Tremors ? They all hit only one target , plus Bludgeon is only locked at Physical .




Scyze -> RE: Tremors(Blood Mage new skill) (12/24/2012 3:42:48)

I think all you really want to do is set up a class that is OP and use it n the future.
This idea is crazy. Bludgeon is already as strong as it is. You only need 10 Energy to do 28% more damage.

As a BM, you don't need a lot of Energy to use skills. Tank BMs use little Energy and they keep gathering back HP and don't have to use Energy since their 2 passives that boost the class. BL and DA. BM is already OP and this will take the class beyond OP.




Hun Kingq -> RE: Tremors(Blood Mage new skill) (12/24/2012 10:04:02)

Lord Aegis, If you want to call something OP when people are looking at the max then you have to look at other physical skills that are OP at max. The Blood Mage is suppose to be a physical melee class, what is so melee about one tap to the head (Bludgeon).

This skill would be interesting and fun to use not just to strength but to any build.




Mother1 -> RE: Tremors(Blood Mage new skill) (12/24/2012 10:07:45)

@ hun

But it is still OP. While I can give you points for creativity I can't give you points for anything else because just about all of your idea are just about OP. 4 hits that increase with strength for BM and can attack 2 players in two vs two is OP. We already have a problem with strength builds and this would make it even worse.




King Helios -> RE: Tremors(Blood Mage new skill) (12/24/2012 10:09:20)

This is a good idea to replace Plasma Rain if Fireball is changed, but make it 1 or 2 hits.

If it has to increase every hit, the minimum it could do is 1-2-3-4, or 10 damage.

As 1-2, it could do a minimum of 3 (about normal but it's 5 for multis, so 2-3).




RageSoul -> RE: Tremors(Blood Mage new skill) (12/24/2012 10:27:53)

quote:

Lord Aegis, If you want to call something OP when people are looking at the max then you have to look at other physical skills that are OP at max. The Blood Mage is suppose to be a physical melee class, what is so melee about one tap to the head (Bludgeon).

Nope , it was supposed to be a flexible offensive class . I mean , come on , why do they have Plasma Cannon and other TM skills anyways?

quote:

This skill would be interesting and fun to use not just to strength but to any build.

What about Merc?




Hun Kingq -> RE: Tremors(Blood Mage new skill) (12/24/2012 10:38:55)

King Helios, The Blood Mage is suppose to be a high damage melee class, Bludgeon may be high damage but it is not melee and is not meant to replace Plasma Rain.
We can setup the damage to start low then be on par with Berzerker at max but with two targets the damage is divide by 2 and if they bring 3v3 than the damage is divide by 3.

Mother1, When tremors happen under your feet does not your neighbor feels it as well? When an earthquake happens does it only affect one house or many houses?

TRizZzCENTRINO, so you never battle the vault, I did and when it attacked me from the ground I blocked.

I am trying to give the Blood Mage class new skills that can be adjusted and tweaked without affecting any other class bring variety and make matches more interesting. How it is looking in Omega everything will be OP basically becoming a free for all and no class should be limited no skill should be limited.




Ranloth -> RE: Tremors(Blood Mage new skill) (12/24/2012 10:44:44)

Bludgeon is Melee.. It's making direct contact with the enemy, if not, it's called Ranged or Magic attack.

quote:

How it is looking in Omega everything will be OP basically becoming a free for all and no class should be limited no skill should be limited.

Lolnope. Only because there's more freedom, that doesn't mean you can forgoe any form of balance.. I had PM from Lycus a week ago in regards to Omega and balance and your point is covered by his PM:
"but it is true that discussing balance based on speculations is a bit of a strange one"

Already knowing what Omega is like is impossible. Speculations aren't balance issue nor should be treated as good source of evidence. Rabble already said many times that balance will be looked at very closely once Omega is out for obvious reasons, so no, freedom =/= forgoe balance.




TRizZzCENTRINO -> RE: Tremors(Blood Mage new skill) (12/24/2012 11:36:30)

quote:

I am trying to give the Blood Mage class new skills that can be adjusted and tweaked without affecting any other class bring variety and make matches more interesting. How it is looking in Omega everything will be OP basically becoming a free for all and no class should be limited no skill should be limited.

adjusted and tweaked huh? you don't even bother adjusting and tweaking any of your suggestions but rather arguing with us.
omega is about freedom but not complete freedom and forgetting about balance, making each skill of each class OP will make you have more freedom in choosing which skills to use, but you will ruing the game in the progress, and you trying to make only one class OP would ruin balance and the game.

quote:

TRizZzCENTRINO, so you never battle the vault, I did and when it attacked me from the ground I blocked.

yes i have battled the vault but have you seen the vault attacked 2 people at once? i think not.

to me this sounds like you just want to make bludgeon hit two targets in 2v2 and making it have its base damage split into 4 strikes.




drekon -> RE: Tremors(Blood Mage new skill) (12/24/2012 12:18:27)

Wow, it was getting a little heated in here. Allow me to offer my humble opinion.

First, in the current system, this suggestion of a multi-attacking skill for "Blood Mages" that improves with strength would be extremely OP. Blockable or not. Especially when combined with the dage gun that shoots at multiple opponents and the Chairman's armor skill. Not to mention other strength based skills that Blood Mages wield. Fortunately, this won't happen, but whether or not it would be OP in Omega remains to be proven. We could all toss speculations around, but we won't know for certain until it's tested. Don't forget that by losing enhancements we lose a tremendous amount of stat points that made us a strong as we are now, so this "might" not be as OP as we think when Omega arrives.

That said, I don't see why a multi-attack should be blockable for one class and not for others. If this "revamp of the skill tree" gives us the ability to customize our skill load-out, then the majority of this discussion is irrelevant. I do hope that the staff gets it right the first time, but for those of us who've been here long enough, we know there are sometimes unexpected consequences that arise from so-called "balance adjustments", resulting in another OP Class/Build/Skill.




TRizZzCENTRINO -> RE: Tremors(Blood Mage new skill) (12/24/2012 12:24:01)

@above yeah we do not know how everything will turnout in omega, but there is one thing that i know, in omega enhancements will be removed meaning less defence and resistance and strength, but you don't actually have to be a strength abuser to abuse bludgeon, i am a 5 focus bloodmage and i can deal a devastating 28 damage with just a level 1 bludgeon on a well defended opponent, with this its just making bludgeon hitting 2 people in 2v2 and having a different animation thats all. so it is still OP no matter what.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.1054688