drekon -> RE: Tremors(Blood Mage new skill) (12/24/2012 12:18:27)
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Wow, it was getting a little heated in here. Allow me to offer my humble opinion. First, in the current system, this suggestion of a multi-attacking skill for "Blood Mages" that improves with strength would be extremely OP. Blockable or not. Especially when combined with the dage gun that shoots at multiple opponents and the Chairman's armor skill. Not to mention other strength based skills that Blood Mages wield. Fortunately, this won't happen, but whether or not it would be OP in Omega remains to be proven. We could all toss speculations around, but we won't know for certain until it's tested. Don't forget that by losing enhancements we lose a tremendous amount of stat points that made us a strong as we are now, so this "might" not be as OP as we think when Omega arrives. That said, I don't see why a multi-attack should be blockable for one class and not for others. If this "revamp of the skill tree" gives us the ability to customize our skill load-out, then the majority of this discussion is irrelevant. I do hope that the staff gets it right the first time, but for those of us who've been here long enough, we know there are sometimes unexpected consequences that arise from so-called "balance adjustments", resulting in another OP Class/Build/Skill.
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