Firebolt(Blood Mage New Stun Skill) (Full Version)

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Hun Kingq -> Firebolt(Blood Mage New Stun Skill) (12/24/2012 10:14:57)

Blood Mage a physical class should as many people stated should have a physical stun skill, not the Stun grenade, but something like overload but a physical version. Since the Blood Mage has fireball let's take it further and have firebolt.

Firebolt will be the same as overload but the physical version
in 2vs2 and 2vs1 hits two targets giving each target a 30% base chance to stun

Firebolt: Fires a lightning bolt made of fire with a 30% base chance to stun on each opponent. Improves with dexterity.

Energy Required:
Level 1: 14
Level 2: 16
Level 3: 18
Level 4: 20
Level 5: 22
Level 6: 24
Level 7: 26
Level 8: 28
Level 9: 30
Level 10: 32
Weapon Required: Staff
Stat Required: 19 Technology (at level 1)
Level Required: 2
Improves With: Dexterity (+1 damage at 22 Dexterity; +1 damage per 4 Dexterity after)
Warm Up: 0
Cool Down: 2




King Helios -> RE: Firebolt(Blood Mage New Stun Skill) (12/24/2012 10:16:03)

No. If it hits 1 taget, great! But we do not need 2 different-type BM multis.




Mother1 -> RE: Firebolt(Blood Mage New Stun Skill) (12/24/2012 10:42:26)

Not supported for the fact it will give BM 2 multi's and that it can stun two players.




Ranloth -> RE: Firebolt(Blood Mage New Stun Skill) (12/24/2012 10:46:20)

With other suggestion of yours, it's 4 skills that are affecting 2 players in 2v2. OP a lot. Even so, 30% stun chance and it goes to 2 enemies which is really unfair advantage as it stands now. They affect 1 player for a reason which is balance.

And others already covered what I wanted to say as well. Not supported.




Hun Kingq -> RE: Firebolt(Blood Mage New Stun Skill) (12/24/2012 10:49:08)

King Helios, the damage will be divide by the number of opponents and you know with overload you are lucky to stun them 2vs2 and 2vs1 the new classes should have more than one skill that hits multiple targets we need to get 2vs2 back to being 2vs2 not two 1vs1 or two 2vs1s and with Omega how the weapons are changing in 2vs1 it will be tougher so new skills are needed to deal with multiple targets.




King Helios -> RE: Firebolt(Blood Mage New Stun Skill) (12/24/2012 11:03:01)

You seem to want to differentiate Blood Mage from other classes, very much so; how about having a 40% base stun chance with higher EP cost?




TRizZzCENTRINO -> RE: Firebolt(Blood Mage New Stun Skill) (12/24/2012 11:50:24)

quote:

Firebolt will be the same as overload but the physical version
in 2vs2 and 2vs1 hits two targets giving each target a 30% base chance to stun

how is that the physical version of overload? making it able to hit and stun 2 targets is OP. have you never heard of plasma rain? you are trying to make every skill on BM OP and affect 2 players at once, seems like to me that you are a 2v2 player and want to get a advantage in it.




EmperorJanier -> RE: Firebolt(Blood Mage New Stun Skill) (12/25/2012 19:34:05)

I don't support this idea because If bloodmages have a decent amount of dexterity and they are using one of dage's shotguns with spreadfire, It would be totally unfair and totally OverPowered due to the fact they can gun,stun then plasma Rain. if this firebolt targets 1 player, It should be Okay.




Hun Kingq -> RE: Firebolt(Blood Mage New Stun Skill) (12/25/2012 20:06:32)

King Helios, Don't for get the Blood Mage don't have energy regain so making a skill another energy burden will make it less desirable to use then we are back to strength abusing again or 5 focus bot users. That is why when it hits two targets the damage is divide the amount of opponents of the other side.

TRizZzCENTRINO, I guess all multis are OP since they hit two targets, Does not Overload have a chance to stun and it is a bolt of lightning? Firebolt does a bolt of fire and have a chance to stun. let's just say they start a 1vs1 3 NPC mode than you have 3 targets with each getting a chance to get stun but the damage is divide by 3.

EmperorJanier, When did they change that Dex increases the damage of side arms? It does hit 1 target in 1vs1. In 2vs2 and 2vs1 why should players be limited with one skill that only targets more than one player.




Mother1 -> RE: Firebolt(Blood Mage New Stun Skill) (12/25/2012 20:11:51)

@ hun

None of the multi have effects that stun people either. In two vs two if this were put into the game for one class (BM since this is what it is for) then BM would have the power to possibly stun 2 people at the same time. I am not sure if it works this way (since you can only stun one person at a time) but if both players were stunned by this move one of them would lose 2 turns if done correctly which if it is possible makes the move OP. Plus once again this class would have 2 multis and if you add the spread fire gun that make 3 moves that can do damage to two people.




Hun Kingq -> RE: Firebolt(Blood Mage New Stun Skill) (12/25/2012 21:02:44)

Mother1, let say the damage is 20 then each player depending on their defense the amount of damage would be 10 or less same with 30 or 36, 18 or less 15 or less. Where is the overpowerness of damage less than 20 there is a chance two targets might get stunned but how this game works we would not see that that often we might not even see one player stunned that often and it can be adjusted if happens too often. When is damage less than 30 or 20 start being over powered.

If a Blood Mage has a dex build which they will most likely not have high strength or Deadly Aim in use so trying to put every obscure scenario to make it look over powered when it is not does not help you side to prove it is OP. Not every blood Mage has the dage weapons nor every future blood mage will have the dage weapons. just like the Stun Guns, how many Blood Mages have those weapons should overload be taken away because they have guns to stun as well.

I had a tech mage partner one time he stunned a player with overload, then I stunned him again with overload, then when my turn came I used the Stun Blaster and stunned him for the 3rd time and that is the only time it happened.

What would you do if all I suggested gets put in the Blood Mage skill tree, the tact merc skill tree, and the Cyber Hunter Skill tree and it is not overpowered as you and the others think?




Mother1 -> RE: Firebolt(Blood Mage New Stun Skill) (12/25/2012 22:24:06)

@ hun

That depends on what they do when they add in your moves.

If they completely changed the skill tree around for all of these classes hun and made the needed changes to some of these moves of yours so that they balanced out the class then ok then I have no complaints. However if they just add in these moves while leaving them as is without changes (which I doubt) then I would have to look wonder what was up.

Bottom line is, The idea themselves are creative and that is a good thing. Heck I even supported one of your ideas, However the extra effects you added is what makes them OP. it has been said by not only me, but other people as well. Plus the staff goes on the feedback of the players and with most of the people not supporting the idea and coming up with legit reasons why not to support the staff will most likely listen to those players.




kittycat -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 2:02:14)

@Hun: Firebolt simply can't be both stun and a multi because of its overpowered nature. It seems you want differentiation and distinction, but it should be done in a way that is equivalent in power and effectiveness of the counterparts. Let me offer you this:

At the cost of increased EP, Firebolt can be chosen to inflict only one opponent with the chance to stun, or inflict both under the multiple target penalty and no stun. How does that sound?

@Mother: Agreed.




Baron Dante -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 3:43:39)

Since Overload is unblockable, Firebolt would be as well. With the base rate of stunning being 30%, the base chance of stunning both players at the same time is 9%. That's roughly every 11th use of the skill. See, even if the damage was divided by two, that's alone a relatively decent chance of getting a completely free hit on either of the opponents, while being able to deal a relatively decent chunk of damage on them.

Especially in 2vs2 that's more or less gg, if timed correctly and that occurs. There's nothing you can do to prevent instant losses against an equally competent pair of players if that 9% shot happens, making the game notably luckbased. The only real use for the skill is the double stun anyways, as you are generally wishing to take one opponent down first. Obviously, it's rather helpful when you can start the fight by trying the stun, which, for the record, getting a single stun, is 51%. It won't even really matter which players gets hit by the stun, since you can form the entire strategy around the outcome.

tl;dr all the skill serves for is to have BMs have a stun skill superior to all other classes in 2v2 and 2v1. Not liking the idea as it is.

Now, if the stun rate was decreased so that the average rate for stunning 1 players averages at 30 OR SLIGHTLY LOWER due to the potential of a double stun, it'd be far more viable. (That'd be somewhere around the 15-20% range.)




TRizZzCENTRINO -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 3:50:24)

@above great that you see the potential of imbalance in this skill, the reason why it is OP, is because that this skill would be more powerful than the relatively similar skills of other classes, if other classes has the same effect of this skill on one of their's it would not be as OP.




Scyze -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 4:08:04)

To be honest, why are you even thinking of Skills that will make that class stronger than currently. BM is already strong and barely needs to use Energy and now, you want to Skils that can Stun your opponent?

BM has Reflex Boost, the damage will just get stronger. When TLM had Technician, they would Smoke Screen you and then use their Robot. BMs are OP. I don't care what this does to the class but it will just make them more OP! Overload improves with Dexterity. You want to skills that stuns you with the chance of blocking removed?

Comeon, stop thinking about silly things. Skills take a long time to make. Animating takes a long time and testing takes time.

quote:

Firebolt: Fires a lightning bolt made of fire with a 30% base chance to stun on each opponent.

Did you hit yourself in the head or something. 2 opponents? Are you crazy? It will make it unfair. If they don't have enough Support, tank builds will definately win. (Which would be you...) Stunning is already a problem for most builds.




hawtnezz -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 4:12:22)

so how would you react when dage gun can be combined with the stun shot skill? Omg its op? Ima quit? No right... You gonna take it up and live with it.




Baron Dante -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 4:16:45)

hawtness: To begin with, if I'm not mistaken, you can't exactly combine them since stun shot is on a gun. Secondly, it'd be a vastly different situation, since it's wouldd be something all classes have access to, no?




Scyze -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 4:18:17)

You can then use Overload and Stun them again. You may also use Stun Cannon/ Blaster and Stun them with 5% chance.




AliveSlayer -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 4:41:27)

This would be to OP for bm's. Having firebolt stunning two people in a 2vs2. AND having an energy and physical of stunning since you have overload and firebolt.

If you spammed dexterity with reflex boost. The firebolt and overload with plasma rain would literally take over 2vs2. Even having one of dage's boomstic with deadly aim or just high strength would literally kill everyone so easily in 2vs2. Even the stun gun has a 5% chance to stun which gives you 3 choices to stun a person in 2vs2 or 1vs1 or 2vs1.

Blood mages are too OP anyways. Adding this type of skill I'm sure that Blood mages would be even more OP than they usually are.




hawtnezz -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 4:46:59)

if azreal mark and massive can be on one weapon than stun shot and dage gun special can be possible too right. Just fyi




Baron Dante -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 5:06:15)

hawt: Do share... how exactly are you going to accomplish that?




Scyze -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 5:16:39)

hawtnezz, that cannot be possible. Each Weapon has its own special abability.





hawtnezz -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 5:24:34)

Look at this picture ... massive strike with the bug weapon combined, is it just me or are you guys not looking at the omega updates o.o

this is the official pic by night wraith/titan from this twitter. sadly i had to goole it cause i cant be looking at the zillion omega threads.

http://1.bp.blogspot.com/-1Jj7YYPhPDg/UMaWtojgWpI/AAAAAAAAAJI/5palNIaMpG8/s1600/blog_image001.jpg




Scyze -> RE: Firebolt(Blood Mage New Stun Skill) (12/26/2012 5:28:47)

That is on the "Development" server. Everything there isn't accurate. Anything from that Server, you cannot trust. It might get changed.




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