Skill Cores - Sacrifice, Precision (Full Version)

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Xendran -> Skill Cores - Sacrifice, Precision (12/24/2012 11:40:49)

Sacrifice - Active
Sacrifice yourself to transfer all remaining hp to your partner

Precision - Passive
Decreases users critical hit rate
Increases users accuracy




drekon -> RE: Skill Cores - Sacrifice, Precision (12/24/2012 12:46:40)

Wait, is that 15% reduced Critical Hit Rate dealt to the user or his opponent?




Ranloth -> RE: Skill Cores - Sacrifice, Precision (12/24/2012 12:49:04)

The user since it's passive ability on the weapon. Giving 25% more chance to hit to yourself and decreasing enemy's Crit % would be OP. I take it that decreasing the Crit % would allow it to reach 0%, right? So you wouldn't get "lucky" and Crit anyway and have h4x accuracy.

I like Sacrifice though. Situational skill but can prove handy if used right.




drekon -> RE: Skill Cores - Sacrifice, Precision (12/24/2012 13:23:38)

Ok. The Critical % Chance is too low to begin with and reducing it by 15% would be a bit too much. Increased Accuracy...if you mean something like Connect % then I think it should be maxed at 10%. Meaning that you could ignore 10% of an opponent's Block Chance during a Strike. I like the idea of Sacrifice so on these terms, I support this suggestion.




Xendran -> RE: Skill Cores - Sacrifice, Precision (12/24/2012 14:54:19)

It's optional... that's why it has a negative stat, it's a tradeoff of crits for accuracy. The actual numbers could be made to be more balanced, just a general idea. It's *meant* to essentially lower your crit to zero, and then to make it not JUST a tradeoff of -15 crit +15 accuracy i added +10 more onto the accuracy. Just more of a general idea.

Sacrifice is more interesting of a skill anyway, so if either of these got in, i'd rather it be that one.

EDIT: I'm going to remove numbers from the OP, it's more of a concept rather than a pre-balanced idea.




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