TRizZzCENTRINO -> RE: New Skills for BM (12/24/2012 14:58:50)
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quote:
Blood Drain: Replaces overload. A physical energy charge which sacrifices 1/12 of your max HP to deal damage and drain energy based off of damage dealt. Base damage is fairly low, increases by 1 damage per 6 dex, the amount of HP sacrificed also adds to the damage at a 100% trade-off (If you sacrifice 10 HP, it deals 10 more damage). 2-turn cooldown, affected by blood lust, but you cannot use it when you don't have enough initial HP to cast it. No energy required to use. 1. 5% energy recovered from damage dealt 2. 8% 3. 11% 4. 13% 5. 15% 6. 17% 7. 18% 8. 19% 9. 20% 10. 21% somewhat supported but the energy drain % need to be low quote:
Quake: Replaces plasma rain. Create an earthquake by sticking your staff/sword into the terrain, dealing physical damage to all targets. Against 2 foes, it does 85% damage. Increases with strength at 5 strength for 1 damage, moderate-high base damage. Costs same energy as plasma rain. 1. x damage 2. x+3 damage 3. x+6 4. x+9 5. x+12 6. x+14 7. x+16 8. x+18 9. x+19 10. x+20 the damage shouldn't surpass current multi, otherwise supported, but the animation is somewhat Hun kingq's idea. quote:
Stun Charge: Replaces Bludgeon. Smashes the opponent with an electrically charged staff/sword, dealing energy damage with a chance to stun. Deals 18% more primary weapon damage. 16 energy cost at level 1, +1 energy afterwards. Increases with nothing (unless you want to say strength, which isn't really because the stun chance isn't particularly affected by anything). 1. 18% stun chance 2. 22% 3. 25% 4. 28% 5. 30% 6. 31% 7. 32% 8. 33% 9. 34% 10. 35% seems fair but the stun chance could be lowered a bit. quote:
Neutralize: Replaces Super Charge. Unblockable strike attack with increased damage to the opponent which neutralizes the opponent's fighting potential. Reduces the opponent's max rage and energy by a percentage of their max. Deals 50% more primary damage. 33 energy cost at level 1, +2 per level afterwards. Stacks with blood lust. 1. -13% max rage and max energy 2. -19% 3. -25% 4. -31% 5. -36% 6. -41% 7. -46% 8. -50% 9. -54% 10. -58% this is the bit where it gets OP, -58% of their max energy? it should never be like this since in omega every point of energy counts and you can totally destroy another class with this. i would only support if it deals 50% more weapon damage, reduces rage and stacking with bloodlust because only then it would be on par with other ultimates.
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