Synergy FS(Blood Mage tech boost) (Full Version)

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Hun Kingq -> Synergy FS(Blood Mage tech boost) (12/24/2012 14:34:42)

Since they took away technician due to it improves with Dex instead of give the Blood Mage a skill of their own to improve with Support then Nerfed the Plasma cannon without any kind of logical reasoning or any reasoning at all forcing players either into a strength abuse build or a defensive bot build it is time for a new Tech improving skill that improves with support called: Synergy FS

Since the Blood Mage is evolved from the Tech Mage they should have evolved resistance-improving skill from the Tech Mage not a skill from the Bounty Hunter.

Synergy FS
Increases Technology for you or an ally during combat as well as converts a percent of all damage received to energy.
· Energy Required:
o Level 1: 11
o Level 2: 13
o Level 3: 15
o Level 4: 17
o Level 5: 19
o Level 6: 21
o Level 7: 23
o Level 8: 25
o Level 9: 27
o Level 10: 29
· Weapon Required: None
· Stat Required: None
· Level Required: 2
· Improves With: Support (+1 Resistance per 4 Support)
· Warm Up: 0
· Cool Down: 2
Energy regain (stays the same no matter how high the support is)
· Level 1: 5%
· Level 2: 8%
· Level 3: 10%
· Level 4: 13%
· Level 5: 15%
· Level 6: 18%
· Level 7: 20%
· Level 8: 23%
· Level 9: 25%
· Level 10: 28%
Technology increase (This is starting base support)
· Level 1: 9 technology points
· Level 2: 12 technology points
· Level 3: 15 technology points
· Level 4: 18 technology points
· Level 5: 21 technology points
· Level 6: 24 technology points
· Level 7: 27 technology points
· Level 8: 30 technology points
· Level 9: 33 technology points
· Level 10: 36 technology points




TRizZzCENTRINO -> RE: Synergy FS(Blood Mage tech boost) (12/24/2012 14:46:58)

increase your technology part is supported but converts damage into energy not supported, blood mages already have bloodlust and they can't have both energy and health regain, tactical mercenary is a exception since they don't have a debuff and also don't have a good enough buff, ultimates are meant for you to gain health but a few use it.




drekon -> RE: Synergy FS(Blood Mage tech boost) (12/24/2012 14:54:00)

Well, since Reflex Boost already gives us 15% energy, I don't see why this couldn't replace it. My only request is that this Synergy FS retains the current 15% Energy Regain effect. Other than that, the suggestion seems legit. It would be a great incentive for me to test out a Tech-Supp build. It's failed miserably in previous trials, but this may be worth it.




TRizZzCENTRINO -> RE: Synergy FS(Blood Mage tech boost) (12/24/2012 15:05:01)

@above the thing is that technology is better and have more benefits than dexterity, and yeah the energy regain should be low and not scale if you want to make it like reflex boost. but still the class is based off tech mage and mercenary so it should just be a slightly more powerful/effective version of technician, meaning that it gives a few extra technology point boosts and costing the same energy as technician because blood mage don't have energy regain. they should also have a defense shield which is like the tech mage defense matrix but costing less energy and a few more defense point boost, tell me if you think it sounds OP.




Hun Kingq -> RE: Synergy FS(Blood Mage tech boost) (12/24/2012 17:09:14)

If you do calculations with the energy regain it will be low because the energy damage is lessened and since the Blood Mage has no energy regain the damage at max return would be between 6 to 9 (damage ranging between 20 to 30) and the energy usage is 29 at max, compared to 15% at 20 to 30 damage which is only 3 to 5 that is if they get above 20 damage. With Synergy FS active the opposing team will not attack the one it is active on so they would not regain energy and they would know any energy based attacks would be wasting their time.




TRizZzCENTRINO -> RE: Synergy FS(Blood Mage tech boost) (12/26/2012 7:49:45)

@above many still attacks a target even if it was buffed after being debuffed, i would. anyways it is like a reroute for 5 turns, so decreasing the % of energy regain by another 2% should do the trick, i would support if the change is made.




Scyze -> RE: Synergy FS(Blood Mage tech boost) (12/26/2012 8:00:02)

So now you want a 5 focus Robot build to be around Delta V? I already hate Blood Mages since they have Reflex Boost that gives back 15% of Damage done to them. I'm fine with BH but BM it just too much. There was a reason to why Technician was removed and replaced. I don't want BMs getting another Skill that adds stats.

Any-ways, you now want two Skills that give Energy Regain. BMs already have BL and now this...




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