Fixing Armors (Full Version)

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Xendran -> Fixing Armors (12/24/2012 15:35:51)

I personally believe that due to the nature of flat numbers for def/res, having these flat bonuses on armors causes issues.
A good example is that +10 res is worht a lot more at high res than at low res due to diminishing returns.
I personally believe that armor should give you an energy shield that acts as an extension to your HP pool, but Shield would be unaffected by any passives that use a change in HP (Bloodlust, reroute)




The Incredible Hulk -> RE: Fixing Armors (12/24/2012 15:48:54)

I would wait, till this idea comes in hand.

What I mean is that let Omega come first........................................




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