Shock Wave(Tact merc new Stun Skill) (Full Version)

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Hun Kingq -> Shock Wave(Tact merc new Stun Skill) (12/24/2012 16:06:44)

Well the tact merc needs a new skill that is not linked and can call its own that will replace Stun Grenade since a club is their original weapon a skill should match as such so we can introduce the Shock Wave.

Shock Wave: Inflicts physical damage with a 30% base chance to stun the enemy or enemies.
· Energy Required:
o Level 1: 16
o Level 2: 18
o Level 3: 20
o Level 4: 22
o Level 5: 24
o Level 6: 26
o Level 7: 28
o Level 8: 30
o Level 9: 32
o Level 10: 34
· Weapon Required: club
· Stat Required: None
· Level Required: 5
· Improves With: Dexterity (+1 damage at 26 Dexterity; +1 damage per 4 Dexterity after)
· Warm Up: 0
· Cool Down: 2

The Shock Wave icon is clicked and the tact merc slams their club to the ground creating a wave of energy inflict damage and giving them a 30% base chance to stun on one target in 1vs1, in 2vs1 and 2vs2 the damage is divide by two and each enemy has a chance to be stunned.




masterbobi -> RE: Shock Wave(Tact merc new Stun Skill) (12/24/2012 16:19:19)

LOL dude, did you even see what you wrote. If you level up the skill you only increase the energy cost and nothing else. The higer the rank of the skill is supposed to make the spell stronger, not weaker. But in two words you want the old stun back to the tactical mercenaries but with a it is same as stun grenade because it scales off of dexterity but it is less viable because it is blockable. I really do not understand how you think this is viable but maybe you have mistaken it. Try to re-work it and maybe it could actually be a good spell :)




Wonderweiss77 -> RE: Shock Wave(Tact merc new Stun Skill) (12/24/2012 16:26:57)

......isn't it easier to just ask for the regular mercenary stun for tlm? why give it a new name for it.....




Hun Kingq -> RE: Shock Wave(Tact merc new Stun Skill) (12/24/2012 16:50:26)

masterbobi, you mind is on maul too much show me anywhere it would be blockable, shock waves you can't block this skill is to replace stun grenade so since stun grenade is unblockable this skill will be too. The damage increase will increase with Dex.

Another difference is in 2vs2 and 2vs1 Shock Wave hits two targets with the damage divide by the number of targets.




TRizZzCENTRINO -> RE: Shock Wave(Tact merc new Stun Skill) (12/26/2012 7:45:25)

quote:

Well the tact merc needs a new skill that is not linked and can call its own that will replace Stun Grenade since a club is their original weapon a skill should match as such so we can introduce the Shock Wave.

Shock Wave: Inflicts physical damage with a 30% base chance to stun the enemy or enemies.
· Energy Required:
o Level 1: 16
o Level 2: 18
o Level 3: 20
o Level 4: 22
o Level 5: 24
o Level 6: 26
o Level 7: 28
o Level 8: 30
o Level 9: 32
o Level 10: 34
· Weapon Required: club
· Stat Required: None
· Level Required: 5
· Improves With: Dexterity (+1 damage at 26 Dexterity; +1 damage per 4 Dexterity after)
· Warm Up: 0
· Cool Down: 2

The Shock Wave icon is clicked and the tact merc slams their club to the ground creating a wave of energy inflict damage and giving them a 30% base chance to stun on one target in 1vs1, in 2vs1 and 2vs2 the damage is divide by two and each enemy has a chance to be stunned.

this sounds like a unblockable, physical and a better version of maul, but you can get as much power with it being level 1 to level 10, as you can see there is no damage scaling, it is just energy cost scaling, who in the right mind would get it to level 10 just to make them lose 18 energy? since it improves with dex it should be blockable since more dex decreases the chance to be blocked.




Scyze -> RE: Shock Wave(Tact merc new Stun Skill) (12/26/2012 7:54:41)

I am a TLM and I don't need a new Skill neither do I want a new Skill. These new suggestions will waste time for the Developers animating and testing it.

Its good creativity though!




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