King FrostLich -> Should the current enhancement system even go? (12/27/2012 9:43:54)
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I know most of us(I'm sure 83%) have spent our credits/varium on using these enhancements to gain extra stats in combat. In Omega, they'll be taken away and we'll be given compensation of what we've all spent the last years since enhancements came out. Now, with items being equal by level, varium will lose 96% purpose in the game and we'll be completely based on credits. Although we all want to balance the game, it would be such a waste for many players that have used varium on enhancements. At the same time, NPC's will become unlimited at the cost of not being included in your battle record which is fair in order to maintain the game's purpose. Now to get straight to the point. If NPC's were unlimited in Omega and the current AND new enhancement system both have a credit/varium option, then why remove the current enhancement system when credits are gonna be free on the next phase? Here's some reasons I can give though: 1.) Varium items have more enhancement slots than non varium items. Since every item in EpicDuel will be based on your level, that means its stats and damage will increase to its maximum point. The current enhancement system gave varium players an edge in battle so adding a level-based weaponry system would mean an equal gap for both varium and non varium players but the gap mustn't be that small nor should it be too big as well. Take for example Frostbane and Maple Cleaver. Frostbane has 34 stats while Maple Cleaver has 29 stats. When Omega hits, both these weapons if two players are level 35, will have the same stats and damage from both of their respective swords because their level is the same. It's basically who levels up first to the highest to be the strongest rather than get good gear and have the right build to play. 2.) Loss of "Rarity" value. Now that every item will have the same stats and damage, who cares about its rarity or special effects? Not to mention that special effects can be bought, players will just find stuff that makes them look cool or just have fun with noob gear so don't expect on Omega phase that someone kills you with a basic club or an apprentice staff when you're armed with Platinum Pride, Dage's boomstick, Eggzooka and Infernal Interdictor. spoiler:
The items I said on the latter are the items with the most stat points a player can have with the excepetion of Infernal Interdictor for being a class specific weapon other than its special effect that compensates 4 stat points compared to Dragon Buster II 3.) Lots and lots of credits. Every battle helps you win credits, now that it will be about mainly PVP rather than credit hoarding, everyone is rich and can afford nearly everything. Isn't it a bit too much for credits and varium not being able to be fully used for its purpose in game? Unless varium has a better purpose once again, it won't be worth buying it unless you want the Landlord achievement. That being said, I'll be back on January once my Christmas break and New Year's Event are all done.
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