New kind of armor (Full Version)

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nikolexman1 -> New kind of armor (12/29/2012 12:15:45)

It would be nice if there would come out of armor like this:

Special: 3% more chance to deflect and 8% reduces poison attacks (or to replace 8% reduce of poison attack it would be like 10% Health boost)

And the requiments would be:
Level 31-35

Stats:
Dexterity +12
Technology+7
Support +5

and It would give +5 to defence
and +5 to resistance

It would be very nice to have this kinda armor.. Would help alot with tank builds.




J.U.S.T.I.C.E. -> RE: New kind of armor (12/29/2012 12:17:20)

I like the idea about poison debuffs




Xendran -> RE: New kind of armor (12/29/2012 12:18:47)

I like the idea of some armors dropping their def/res in exchange for other things.

Maybe an armor with +5 primary damage but no armor on it, or armor that reduces mana cost on skills slightly.




King Helios -> RE: New kind of armor (12/29/2012 12:21:25)

Armor that boosts HP would be nice for Omega.




Stabilis -> RE: New kind of armor (12/29/2012 13:15:12)

Consider rage and Strength exploits though, offensive armours could be the death of us if the developers do not get to fixing the rage+agility+offence relationship.




Mother1 -> RE: New kind of armor (12/29/2012 15:30:48)

While it is a good idea once omega comes level armors won't exist anymore and neither will fixed stat armors either.

However for the rest of this armor not supported. This armor idea is very selective to poison based classes, and not only that, but said classes upon using this armor could choose not to use poison based moves make this armor useless with for that part. Lastly on the 10% deflect chance tech abuse builds would have a field day with this one. How about lowering the deflection rate since 10% with high tech builds will hurt people who use sidearms and auxs even more since we have so many complaints about deflection rate being too high.




nikolexman1 -> RE: New kind of armor (12/30/2012 4:15:41)

Still this is pretty great idea. If armors deflection rate would just get lower to 3% it is great. I'm going to lower it to 3%




theholyfighter -> RE: New kind of armor (12/30/2012 5:45:39)

Think you guys forgot about this:
quote:


And the requiments would be:
Level 31-35

Stats:
Dexterity +12
Technology+7
Support +5


In Omega requirements don't exist except for gender.

quote:


and It would give +5 to defence
and +5 to resistance

In Omega you can adjust where you put those points.




nikolexman1 -> RE: New kind of armor (12/30/2012 7:24:33)

You got good point there.




Stabilis -> RE: New kind of armor (12/30/2012 10:24:17)

The total health boost idea is nice.




One Winged Angel1357 -> RE: New kind of armor (12/30/2012 10:49:30)

@Mother explaining things in the current system is most likely the best way to go because we have a complete grasp of this system whereas the Omega system, for lack of a better term, is greek to us

The concept is unique I would enjoy seeing it get a test run in the game




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