Armour Debuff's (Full Version)

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J.U.S.T.I.C.E. -> Armour Debuff's (12/29/2012 12:25:07)

New Armour:
Assassin - Reduce rate of poison by 7%
Inferior - Reduce Intimidation by 7%
Stealth - Reduce Smoke by 7%
Engineer - Reduce Malfunction by 7%
Wisdom (?) - Reduce Support by 7%

All of these armors would essentially reduce a debuff i.e. I smoke you (-20) The Armour will change it to (-18.6)

The names could be changed depending on play views.

I think this would bring a huge twist in game play -- especially with a little gap between varium and non. Non varium Armour: 42kcreds (can be altered) Varium - 16kcreds and 835varium (can be altered)

Please complain, and comment!




nikolexman1 -> RE: Armour Debuff's (12/29/2012 12:27:00)

Not so good attack with smoke and malf.. alot of people would be angry




J.U.S.T.I.C.E. -> RE: Armour Debuff's (12/29/2012 12:28:03)

However, with the new omega stats, would it matter?




Remorse -> RE: Armour Debuff's (12/29/2012 13:00:21)

I like the concept,

But to make armors to counter skills specifically is probably not braud enough.

Should be more like one armour which has reduces all debuffs by 10% rather then individual specific ones.

Good thinking however :)




King Helios -> RE: Armour Debuff's (12/29/2012 13:16:05)

quote:

Wisdom (?) - Reduce Support by 7%


Delta Knight. How about no.




Mother1 -> RE: Armour Debuff's (12/29/2012 15:25:30)

I have to agree with King helios on the last one as it is already in the game with the delta knight. This one would just be spitting in the faces of the people who brought the delta knight armor.




J.U.S.T.I.C.E. -> RE: Armour Debuff's (12/29/2012 16:42:15)

Oh sorry.. Just went through it again, if you were minimized by delta knight, the armor would have a 7% debuff, so it would become from (-20) to (-18.6)




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