Custom Spear (Full Version)

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Koree -> Custom Spear (12/30/2012 9:23:28)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Custom Spear
Barbed head

«Highly customizable Ranged weapon.»

Also see Custom Sword and Custom Staff.

Level: 6
Power Level: 15
Price: 33
Sellback: 16
Location: Custom Weapon Quest

Type: Ranged
Element: Neutral
Damage: 5-15
BTH: 2

CUSTOMIZATION
Custom Spear allows you to collect and combine various parts into a weapon of your liking. The available parts are:
    Blade

    When you buy the weapon from the Custom Weapon shop, you automatically get the Blade for your weapon. The Blade is based on the level of the weapon and it determines the base values for the weapon's damage and BTH. As the Blade is directly tied to the level, you can't freely choose the blade based on appearance.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_Spear_Blades_01_Barbed.jpg[/image]



    Hilt

    The hilt determines the element of the weapon. The available hilts are:

      Fire Ore
    • The weapon does Fire damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Fire Ore.jpg[/image]

      Seashell
    • The weapon does Water damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Seashell.jpg[/image]

      Solidified Wind
    • The weapon does Wind damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Solidified Wind.jpg[/image]

      Ice
    • The weapon does Ice damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Ice.jpg[/image]

      Stone
    • The weapon does Earth damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Stone.jpg[/image]

      Bronze
    • The weapon does Energy damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Bronze.jpg[/image]

      Golden
    • The weapon does Light damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Golden.jpg[/image]

      Obsidian
    • The weapon does Darkness damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Obsidian.jpg[/image]




    Handle

    The handle can give your weapon a powerful or an accurate lean. Higher damage means reduced accuracy and vice versa. The available handles are:

      Puissant
    • Normal player attacks take -5 BTH and deal 106.25% damage.
    • The weapon's own special, if it has one, takes -10 BTH and deals 113.33% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_01_Puissant.jpg[/image]


      Mighty
    • Normal player attacks take -4 BTH and deal 104.94% damage.
    • The weapon's own special, if it has one, takes -8 BTH and deals 110.39% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_02_Mighty.jpg[/image]


      Powerful
    • Normal player attacks take -3 BTH and deal 103.66% damage.
    • The weapon's own special, if it has one, takes -6 BTH and deals 107.59% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_03_Powerful.jpg[/image]


      Potent
    • Normal player attacks take -2 BTH and deal 102.41% damage.
    • The weapon's own special, if it has one, takes -4 BTH and deals 104.94% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_04_Potent.jpg[/image]


      Strong
    • Normal player attacks take -1 BTH and deal 101.19% damage.
    • The weapon's own special, if it has one, takes -2 BTH and deals 102.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_05_Strong.jpg[/image]


      Normal
      No effect on weapon's BTH or damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_06_Normal.jpg[/image]


      Well-Balanced
    • Normal player attacks gain +1 BTH but deal 98.83% damage.
    • The weapon's own special, if it has one, gains +2 BTH but deals 97.7% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_07_Well-Balanced.jpg[/image]


      Superior
    • Normal player attacks gain +2 BTH but deal 97.7% damage.
    • The weapon's own special, if it has one, gains +4 BTH but deals 95.51% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_08_Superior.jpg[/image]


      Excellent
    • Normal player attacks gain +3 BTH but deal 96.59% damage.
    • The weapon's own special, if it has one, gains +6 BTH but deals 93.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_09_Excellent.jpg[/image]


      Masterwork
    • Normal player attacks gain +4 BTH but deal 95.51% damage.
    • The weapon's own special, if it has one, gains +8 BTH but deals 91.4% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_10_Masterwork.jpg[/image]

      Perfect
    • Normal player attacks gain +5 BTH but deal 94.44% damage.
    • The weapon's own special, if it has one, gains +10 BTH but deals 89.47% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_11_Perfect.jpg[/image]


    If your weapon has Glowing Gem, instead of the above modifiers, the special has its own modifier for damage. If your weapon has Shining Gem, the power of the Burn inflicted by the special is also affected by the handle. For more information, see below.


    Gem

    The gem affects the Special of the weapon. The available gems are:

      Clear:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	337.7	329	320.6	312.7	305.2	298	291.1	284.6	278.4	272.4	266.6
        SLS	225.5	219.7	214.1	208.8	203.8	199	194.4	190.1	185.9	181.9	178.1
        SBTH	-3	-1	1	3	5	7	9	11	13	15	17
    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Clear.jpg[/image]


      Flashing:
    • All normal Player attacks deal 109% damage.
    • The weapon does not have a Special attack.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Flashing.jpg[/image]


      Cloudy:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	447.7	436	425	414.5	404.5	395	385.9	377.2	369	361	353.4
        SLS	225.5	219.7	214.1	208.8	203.8	199	194.4	190.1	185.9	181.9	178.1
        SBTH	-3	-1	1	3	5	7	9	11	13	15	17
    • Rate: 10%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Cloudy.jpg[/image]

      Swirling:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	301.5	293.6	286.2	279.1	272.4	266	259.9	254	248.5	243.1	238
        SLS	225.5	219.7	214.1	208.8	203.8	199	194.4	190.1	185.9	181.9	178.1
        SBTH	-3	-1	1	3	5	7	9	11	13	15	17
    • Rate: 30%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Swirling.jpg[/image]


      Glowing:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Burn* the monster. The level of the burn is 15, it has a Power of 3*85/(85+2*[HandleBTH]), lasts for 5 rounds, and uses the weapon's element. The monster takes a penalty of +0 to its save**:

        Level: 15 vs MonsterLvl
        Major: 45 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

      If the monster is already Burning, the power of the existing Burn is enhanced*** instead.

    • The special does 50% damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	168.9	164.5	160.3	156.4	152.6	149	145.6	142.3	139.2	136.2	133.3
        SLS	112.8	109.8	107.1	104.4	101.9	99.5	97.2	95	92.9	90.9	89
        SBTH	-3	-1	1	3	5	7	9	11	13	15	17
        
        Power	3.4	3.31	3.23	3.15	3.07	3	2.93	2.87	2.80	2.74	2.68
        BurnDmg	2-11	2-11	2-11	2-10	2-10	2-10	2-10	2-10	2-9	2-9	2-9

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Glowing.jpg[/image]


      Shining:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Paralyze the monster for one turn. The monster takes a bonus of +10 to its save††:

        Level: 15 vs MonsterLvl
        Major: 45 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

    • The special does *(1- (1.4*0.85*0.4*(85+2*[HandleBTH])^2)/(1.5*85^2))) damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	224.4	220.4	216.3	212.1	207.8	203.4	198.9	194.3	189.6	184.8	179.9
        SLS	149.8	147.2	144.5	141.7	138.8	135.9	132.8	129.8	126.6	123.4	120.1
        SBTH	-3	-1	1	3	5	7	9	11	13	15	17

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Shining.jpg[/image]
Additionally, you can also name your weapon. Equipping the weapon will update the weapon's name so that it can be seen from your inventory. The weapon's description will also be updated to show which parts your weapon uses.

NOTE
If you do not have all parts needed for a weapon, the weapon does 0-0 damage with 0 BTH, has null element and no appearance†††.

*«Element» element crackles all over your foe!
**Your opponent resists the burn!
***Your opponent's burn worsens!
The monster is paralysed!
††Your opponent resists the paralysis!
†††This weapon is incomplete!

DESCRIPTION
If the weapon has not been equipped during a login:
    Your very own spear, forged from materials you have chosen yourself to be your own perfect weapon. Use it well, and give it a name suitable for something so meticulously crafted.
If the weapon has been equipped at least once during a login:
    You forged this potent weapon from a barbed head, and a «Handle» handle, embedded with a «Gem» gem, and topped with a «Hilt» hilt.

Basic stats thanks to ruleandrew and v23. Numbers thanks to In Media Res. Images thanks to Dragoon23. Correction thanks to ruleandrew, bszoke88, Atomos, Macho Man, and ASdeTergl.




Koree -> RE: Custom Spear (12/30/2012 9:23:47)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Custom Spear
Lacerating head

«Highly customizable Ranged weapon.»

Also see Custom Sword and Custom Staff.

Level: 22
Power Level: 29
Price: 61
Sellback: 30
Location: Custom Weapon Quest

Type: Ranged
Element: Neutral
Damage: 7-19
BTH: 4

CUSTOMIZATION
Custom Spear allows you to collect and combine various parts into a weapon of your liking. The available parts are:
    Blade

    When you buy the weapon from the Custom Weapon shop, you automatically get the Blade for your weapon. The Blade is based on the level of the weapon and it determines the base values for the weapon's damage and BTH. As the Blade is directly tied to the level, you can't freely choose the blade based on appearance.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_Spear_Blades_02_Lacerated.jpg[/image]



    Hilt

    The hilt determines the element of the weapon. The available hilts are:

      Fire Ore
    • The weapon does Fire damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Fire Ore.jpg[/image]

      Seashell
    • The weapon does Water damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Seashell.jpg[/image]

      Solidified Wind
    • The weapon does Wind damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Solidified Wind.jpg[/image]

      Ice
    • The weapon does Ice damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Ice.jpg[/image]

      Stone
    • The weapon does Earth damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Stone.jpg[/image]

      Bronze
    • The weapon does Energy damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Bronze.jpg[/image]

      Golden
    • The weapon does Light damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Golden.jpg[/image]

      Obsidian
    • The weapon does Darkness damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Obsidian.jpg[/image]




    Handle

    The handle can give your weapon a powerful or an accurate lean. Higher damage means reduced accuracy and vice versa. The available handles are:

      Puissant
    • Normal player attacks take -5 BTH and deal 106.25% damage.
    • The weapon's own special, if it has one, takes -10 BTH and deals 113.33% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_01_Puissant.jpg[/image]


      Mighty
    • Normal player attacks take -4 BTH and deal 104.94% damage.
    • The weapon's own special, if it has one, takes -8 BTH and deals 110.39% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_02_Mighty.jpg[/image]


      Powerful
    • Normal player attacks take -3 BTH and deal 103.66% damage.
    • The weapon's own special, if it has one, takes -6 BTH and deals 107.59% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_03_Powerful.jpg[/image]


      Potent
    • Normal player attacks take -2 BTH and deal 102.41% damage.
    • The weapon's own special, if it has one, takes -4 BTH and deals 104.94% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_04_Potent.jpg[/image]


      Strong
    • Normal player attacks take -1 BTH and deal 101.19% damage.
    • The weapon's own special, if it has one, takes -2 BTH and deals 102.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_05_Strong.jpg[/image]


      Normal
      No effect on weapon's BTH or damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_06_Normal.jpg[/image]


      Well-Balanced
    • Normal player attacks gain +1 BTH but deal 98.83% damage.
    • The weapon's own special, if it has one, gains +2 BTH but deals 97.7% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_07_Well-Balanced.jpg[/image]


      Superior
    • Normal player attacks gain +2 BTH but deal 97.7% damage.
    • The weapon's own special, if it has one, gains +4 BTH but deals 95.51% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_08_Superior.jpg[/image]


      Excellent
    • Normal player attacks gain +3 BTH but deal 96.59% damage.
    • The weapon's own special, if it has one, gains +6 BTH but deals 93.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_09_Excellent.jpg[/image]


      Masterwork
    • Normal player attacks gain +4 BTH but deal 95.51% damage.
    • The weapon's own special, if it has one, gains +8 BTH but deals 91.4% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_10_Masterwork.jpg[/image]

      Perfect
    • Normal player attacks gain +5 BTH but deal 94.44% damage.
    • The weapon's own special, if it has one, gains +10 BTH but deals 89.47% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_11_Perfect.jpg[/image]


    If your weapon has Glowing Gem, instead of the above modifiers, the special has its own modifier for damage. If your weapon has Shining Gem, the power of the Burn inflicted by the special is also affected by the handle. For more information, see below.


    Gem

    The gem affects the Special of the weapon. The available gems are:

      Clear:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	495.3	482.4	470.2	458.6	447.5	437	427	417.4	408.2	399.4	391
        SLS	329.8	321.2	313.1	305.4	298	291	284.3	277.9	271.8	266	260.4
        SBTH	2	4	6	8	10	12	14	16	18	20	22
    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Clear.jpg[/image]


      Flashing:
    • All normal Player attacks deal 109% damage.
    • The weapon does not have a Special attack.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Flashing.jpg[/image]


      Cloudy:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	659.6	642.5	626.2	610.7	596	582	568.6	555.8	543.6	531.9	520.7
        SLS	329.8	321.2	313.1	305.4	298	291	284.3	277.9	271.8	266	260.4
        SBTH	2	4	6	8	10	12	14	16	18	20	22
    • Rate: 10%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Cloudy.jpg[/image]

      Swirling:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	440.9	429.4	418.5	408.2	398.4	389	380.1	371.5	363.4	355.5	348.1
        SLS	329.8	321.2	313.1	305.4	298	291	284.3	277.9	271.8	266	260.4
        SBTH	2	4	6	8	10	12	14	16	18	20	22
    • Rate: 30%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Swirling.jpg[/image]


      Glowing:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Burn* the monster. The level of the burn is 29, it has a Power of 3*85/(85+2*[HandleBTH]), lasts for 5 rounds, and uses the weapon's element. The monster takes a penalty of +0 to its save**:

        Level: 29 vs MonsterLvl
        Major: 75 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

      If the monster is already Burning, the power of the existing Burn is enhanced*** instead.

    • The special does 50% damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	247.6	241.2	235.1	229.3	223.8	218.5	213.5	208.7	204.1	199.7	195.5
        SLS	164.9	160.6	156.6	152.7	149	145.5	142.2	139	135.9	133	130.2
        SBTH	2	4	6	8	10	12	14	16	18	20	22
        
        Power	3.4	3.31	3.23	3.15	3.07	3	2.93	2.87	2.80	2.74	2.68
        BurnDmg	4-22	4-21	4-21	4-20	4-20	4-19	4-19	3-18	3-18	3-18	3-17

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Glowing.jpg[/image]


      Shining:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Paralyze the monster for one turn. The monster takes a bonus of +10 to its save††:

        Level: 29 vs MonsterLvl
        Major: 75 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

    • The special does *(1- (1.4*0.85*0.4*(85+2*[HandleBTH])^2)/(1.5*85^2))) damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	329	323.2	317.2	311.1	304.8	298.3	291.7	285	278.1	271	263.8
        SLS	219.1	215.2	211.2	207.1	203	198.7	194.3	189.8	185.2	180.5	175.6
        SBTH	2	4	6	8	10	12	14	16	18	20	22

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Shining.jpg[/image]
Additionally, you can also name your weapon. Equipping the weapon will update the weapon's name so that it can be seen from your inventory. The weapon's description will also be updated to show which parts your weapon uses.

NOTE
If you do not have all parts needed for a weapon, the weapon does 0-0 damage with 0 BTH, has null element and no appearance†††.

*«Element» element crackles all over your foe!
**Your opponent resists the burn!
***Your opponent's burn worsens!
The monster is paralysed!
††Your opponent resists the paralysis!
†††This weapon is incomplete!

DESCRIPTION
If the weapon has not been equipped during a login:
    Your very own spear, forged from materials you have chosen yourself to be your own perfect weapon. Use it well, and give it a name suitable for something so meticulously crafted.
If the weapon has been equipped at least once during a login:
    You forged this potent weapon from a lacerating head, and a «Handle» handle, embedded with a «Gem» gem, and topped with a «Hilt» hilt.

Basic stats thanks to ruleandrew and v23. Numbers thanks to In Media Res. Images thanks to Dragoon23. Correction thanks to ruleandrew, bszoke88, Atomos, Macho Man, and ASdeTergl.




Koree -> RE: Custom Spear (12/30/2012 9:24:09)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Custom Spear
Solid head

«Highly customizable Ranged weapon.»

Also see Custom Sword and Custom Staff.

Level: 38
Power Level: 43
Price: 211
Sellback: 105
Location: Custom Weapon Quest

Type: Ranged
Element: Neutral
Damage: 8-24
BTH: 5

CUSTOMIZATION
Custom Spear allows you to collect and combine various parts into a weapon of your liking. The available parts are:
    Blade

    When you buy the weapon from the Custom Weapon shop, you automatically get the Blade for your weapon. The Blade is based on the level of the weapon and it determines the base values for the weapon's damage and BTH. As the Blade is directly tied to the level, you can't freely choose the blade based on appearance.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_Spear_Blades_03_Solid.jpg[/image]



    Hilt

    The hilt determines the element of the weapon. The available hilts are:

      Fire Ore
    • The weapon does Fire damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Fire Ore.jpg[/image]

      Seashell
    • The weapon does Water damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Seashell.jpg[/image]

      Solidified Wind
    • The weapon does Wind damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Solidified Wind.jpg[/image]

      Ice
    • The weapon does Ice damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Ice.jpg[/image]

      Stone
    • The weapon does Earth damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Stone.jpg[/image]

      Bronze
    • The weapon does Energy damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Bronze.jpg[/image]

      Golden
    • The weapon does Light damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Golden.jpg[/image]

      Obsidian
    • The weapon does Darkness damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Obsidian.jpg[/image]




    Handle

    The handle can give your weapon a powerful or an accurate lean. Higher damage means reduced accuracy and vice versa. The available handles are:

      Puissant
    • Normal player attacks take -5 BTH and deal 106.25% damage.
    • The weapon's own special, if it has one, takes -10 BTH and deals 113.33% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_01_Puissant.jpg[/image]


      Mighty
    • Normal player attacks take -4 BTH and deal 104.94% damage.
    • The weapon's own special, if it has one, takes -8 BTH and deals 110.39% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_02_Mighty.jpg[/image]


      Powerful
    • Normal player attacks take -3 BTH and deal 103.66% damage.
    • The weapon's own special, if it has one, takes -6 BTH and deals 107.59% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_03_Powerful.jpg[/image]


      Potent
    • Normal player attacks take -2 BTH and deal 102.41% damage.
    • The weapon's own special, if it has one, takes -4 BTH and deals 104.94% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_04_Potent.jpg[/image]


      Strong
    • Normal player attacks take -1 BTH and deal 101.19% damage.
    • The weapon's own special, if it has one, takes -2 BTH and deals 102.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_05_Strong.jpg[/image]


      Normal
      No effect on weapon's BTH or damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_06_Normal.jpg[/image]


      Well-Balanced
    • Normal player attacks gain +1 BTH but deal 98.83% damage.
    • The weapon's own special, if it has one, gains +2 BTH but deals 97.7% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_07_Well-Balanced.jpg[/image]


      Superior
    • Normal player attacks gain +2 BTH but deal 97.7% damage.
    • The weapon's own special, if it has one, gains +4 BTH but deals 95.51% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_08_Superior.jpg[/image]


      Excellent
    • Normal player attacks gain +3 BTH but deal 96.59% damage.
    • The weapon's own special, if it has one, gains +6 BTH but deals 93.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_09_Excellent.jpg[/image]


      Masterwork
    • Normal player attacks gain +4 BTH but deal 95.51% damage.
    • The weapon's own special, if it has one, gains +8 BTH but deals 91.4% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_10_Masterwork.jpg[/image]

      Perfect
    • Normal player attacks gain +5 BTH but deal 94.44% damage.
    • The weapon's own special, if it has one, gains +10 BTH but deals 89.47% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_11_Perfect.jpg[/image]


    If your weapon has Glowing Gem, instead of the above modifiers, the special has its own modifier for damage. If your weapon has Shining Gem, the power of the Burn inflicted by the special is also affected by the handle. For more information, see below.


    Gem

    The gem affects the Special of the weapon. The available gems are:

      Clear:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	664.1	646.9	630.5	614.9	600.1	586	572.5	559.7	547.4	535.6	524.3
        SLS	435.2	423.9	413.2	403	393.3	384	375.2	366.7	358.7	351	343.6
        SBTH	8	10	12	14	16	18	20	22	24	26	28
    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Clear.jpg[/image]


      Flashing:
    • All normal Player attacks deal 109% damage.
    • The weapon does not have a Special attack.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Flashing.jpg[/image]


      Cloudy:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	890.8	867.7	845.7	824.8	804.9	786	767.9	750.7	734.2	718.4	703.3
        SLS	435.2	423.9	413.2	403	393.3	384	375.2	366.7	358.7	351	343.6
        SBTH	8	10	12	14	16	18	20	22	24	26	28
    • Rate: 10%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Cloudy.jpg[/image]

      Swirling:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	588.2	572.9	558.4	544.6	531.5	519	507.1	495.7	484.8	474.4	464.4
        SLS	435.2	423.9	413.2	403	393.3	384	375.2	366.7	358.7	351	343.6
        SBTH	8	10	12	14	16	18	20	22	24	26	28
    • Rate: 30%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Swirling.jpg[/image]


      Glowing:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Burn* the monster. The level of the burn is 43, it has a Power of 3*85/(85+2*[HandleBTH]), lasts for 5 rounds, and uses the weapon's element. The monster takes a penalty of +0 to its save**:

        Level: 43 vs MonsterLvl
        Major: 105 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

      If the monster is already Burning, the power of the existing Burn is enhanced*** instead.

    • The special does 50% damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	332.1	323.4	315.3	307.5	300.1	293	286.3	279.8	273.7	267.8	262.2
        SLS	217.6	211.9	206.6	201.5	196.6	192	187.6	183.4	179.3	175.5	171.8
        SBTH	8	10	12	14	16	18	20	22	24	26	28
        
        Power	3.4	3.31	3.23	3.15	3.07	3	2.93	2.87	2.80	2.74	2.68
        BurnDmg	6-35	6-35	6-34	6-33	6-32	5-31	5-31	5-30	5-29	5-29	5-28

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Glowing.jpg[/image]


      Shining:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Paralyze the monster for one turn. The monster takes a bonus of +10 to its save††:

        Level: 43 vs MonsterLvl
        Major: 105 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

    • The special does *(1- (1.4*0.85*0.4*(85+2*[HandleBTH])^2)/(1.5*85^2))) damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	441.2	433.4	425.4	417.1	408.7	400	391.2	382.1	372.9	363.4	353.7
        SLS	289.1	284	278.7	273.3	267.8	262.1	256.3	250.4	244.3	238.1	231.8
        SBTH	8	10	12	14	16	18	20	22	24	26	28

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Shining.jpg[/image]
Additionally, you can also name your weapon. Equipping the weapon will update the weapon's name so that it can be seen from your inventory. The weapon's description will also be updated to show which parts your weapon uses.

NOTE
If you do not have all parts needed for a weapon, the weapon does 0-0 damage with 0 BTH, has null element and no appearance†††.

*«Element» element crackles all over your foe!
**Your opponent resists the burn!
***Your opponent's burn worsens!
The monster is paralysed!
††Your opponent resists the paralysis!
†††This weapon is incomplete!

DESCRIPTION
If the weapon has not been equipped during a login:
    Your very own spear, forged from materials you have chosen yourself to be your own perfect weapon. Use it well, and give it a name suitable for something so meticulously crafted.
If the weapon has been equipped at least once during a login:
    You forged this potent weapon from a solid head, and a «Handle» handle, embedded with a «Gem» gem, and topped with a «Hilt» hilt.

Basic stats thanks to ruleandrew and v23. Numbers thanks to In Media Res. Images thanks to Dragoon23. Correction thanks to ruleandrew, bszoke88, Atomos, Macho Man, and ASdeTergl.




Koree -> RE: Custom Spear (12/30/2012 9:24:28)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Custom Spear
Razor head

«Highly customizable Ranged weapon.»

Also see Custom Sword and Custom Staff.

Level: 54
Power Level: 58
Price: 1,007
Sellback: 503
Location: Custom Weapon Quest

Type: Ranged
Element: Neutral
Damage: 9-28
BTH: 7

CUSTOMIZATION
Custom Spear allows you to collect and combine various parts into a weapon of your liking. The available parts are:
    Blade

    When you buy the weapon from the Custom Weapon shop, you automatically get the Blade for your weapon. The Blade is based on the level of the weapon and it determines the base values for the weapon's damage and BTH. As the Blade is directly tied to the level, you can't freely choose the blade based on appearance.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_Spear_Blades_04_Razor.jpg[/image]



    Hilt

    The hilt determines the element of the weapon. The available hilts are:

      Fire Ore
    • The weapon does Fire damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Fire Ore.jpg[/image]

      Seashell
    • The weapon does Water damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Seashell.jpg[/image]

      Solidified Wind
    • The weapon does Wind damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Solidified Wind.jpg[/image]

      Ice
    • The weapon does Ice damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Ice.jpg[/image]

      Stone
    • The weapon does Earth damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Stone.jpg[/image]

      Bronze
    • The weapon does Energy damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Bronze.jpg[/image]

      Golden
    • The weapon does Light damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Golden.jpg[/image]

      Obsidian
    • The weapon does Darkness damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Obsidian.jpg[/image]




    Handle

    The handle can give your weapon a powerful or an accurate lean. Higher damage means reduced accuracy and vice versa. The available handles are:

      Puissant
    • Normal player attacks take -5 BTH and deal 106.25% damage.
    • The weapon's own special, if it has one, takes -10 BTH and deals 113.33% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_01_Puissant.jpg[/image]


      Mighty
    • Normal player attacks take -4 BTH and deal 104.94% damage.
    • The weapon's own special, if it has one, takes -8 BTH and deals 110.39% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_02_Mighty.jpg[/image]


      Powerful
    • Normal player attacks take -3 BTH and deal 103.66% damage.
    • The weapon's own special, if it has one, takes -6 BTH and deals 107.59% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_03_Powerful.jpg[/image]


      Potent
    • Normal player attacks take -2 BTH and deal 102.41% damage.
    • The weapon's own special, if it has one, takes -4 BTH and deals 104.94% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_04_Potent.jpg[/image]


      Strong
    • Normal player attacks take -1 BTH and deal 101.19% damage.
    • The weapon's own special, if it has one, takes -2 BTH and deals 102.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_05_Strong.jpg[/image]


      Normal
      No effect on weapon's BTH or damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_06_Normal.jpg[/image]


      Well-Balanced
    • Normal player attacks gain +1 BTH but deal 98.83% damage.
    • The weapon's own special, if it has one, gains +2 BTH but deals 97.7% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_07_Well-Balanced.jpg[/image]


      Superior
    • Normal player attacks gain +2 BTH but deal 97.7% damage.
    • The weapon's own special, if it has one, gains +4 BTH but deals 95.51% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_08_Superior.jpg[/image]


      Excellent
    • Normal player attacks gain +3 BTH but deal 96.59% damage.
    • The weapon's own special, if it has one, gains +6 BTH but deals 93.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_09_Excellent.jpg[/image]


      Masterwork
    • Normal player attacks gain +4 BTH but deal 95.51% damage.
    • The weapon's own special, if it has one, gains +8 BTH but deals 91.4% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_10_Masterwork.jpg[/image]

      Perfect
    • Normal player attacks gain +5 BTH but deal 94.44% damage.
    • The weapon's own special, if it has one, gains +10 BTH but deals 89.47% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_11_Perfect.jpg[/image]


    If your weapon has Glowing Gem, instead of the above modifiers, the special has its own modifier for damage. If your weapon has Shining Gem, the power of the Burn inflicted by the special is also affected by the handle. For more information, see below.


    Gem

    The gem affects the Special of the weapon. The available gems are:

      Clear:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	848.9	826.8	805.9	786	767	749	731.8	715.3	699.6	684.6	670.2
        SLS	547.4	533.2	519.7	506.9	494.6	483	471.9	461.3	451.2	441.5	432.2
        SBTH	15	17	19	21	23	25	27	29	31	33	35
    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Clear.jpg[/image]


      Flashing:
    • All normal Player attacks deal 109% damage.
    • The weapon does not have a Special attack.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Flashing.jpg[/image]


      Cloudy:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1137.9	1108.3	1080.3	1053.6	1028.2	1004	980.9	958.9	937.8	917.6	898.3
        SLS	547.4	533.2	519.7	506.9	494.6	483	471.9	461.3	451.2	441.5	432.2
        SBTH	15	17	19	21	23	25	27	29	31	33	35
    • Rate: 10%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Cloudy.jpg[/image]

      Swirling:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	752.5	733	714.4	696.8	680	664	648.7	634.2	620.2	606.9	594.1
        SLS	547.4	533.2	519.7	506.9	494.6	483	471.9	461.3	451.2	441.5	432.2
        SBTH	15	17	19	21	23	25	27	29	31	33	35
    • Rate: 30%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Swirling.jpg[/image]


      Glowing:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Burn* the monster. The level of the burn is 58, it has a Power of 3*85/(85+2*[HandleBTH]), lasts for 5 rounds, and uses the weapon's element. The monster takes a penalty of +0 to its save**:

        Level: 58 vs MonsterLvl
        Major: 135 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

      If the monster is already Burning, the power of the existing Burn is enhanced*** instead.

    • The special does 50% damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	424.4	413.4	402.9	393	383.5	374.5	365.9	357.7	349.8	342.3	335.1
        SLS	273.7	266.6	259.8	253.4	247.3	241.5	235.9	230.6	225.6	220.7	216.1
        SBTH	15	17	19	21	23	25	27	29	31	33	35
        
        Power	3.4	3.31	3.23	3.15	3.07	3	2.93	2.87	2.80	2.74	2.68
        BurnDmg	9-53	8-52	8-51	8-49	8-48	8-50	7-46	7-45	7-44	7-43	7-42

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Glowing.jpg[/image]


      Shining:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Paralyze the monster for one turn. The monster takes a bonus of +10 to its save††:

        Level: 58 vs MonsterLvl
        Major: 135 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

    • The special does *(1- (1.4*0.85*0.4*(85+2*[HandleBTH])^2)/(1.5*85^2))) damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	564	554	543.7	533.2	522.4	511.3	500	488.4	476.6	464.5	452.1
        SLS	363.7	357.2	350.6	343.8	336.9	329.7	322.4	315	307.3	299.5	291.5
        SBTH	15	17	19	21	23	25	27	29	31	33	35

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Shining.jpg[/image]
Additionally, you can also name your weapon. Equipping the weapon will update the weapon's name so that it can be seen from your inventory. The weapon's description will also be updated to show which parts your weapon uses.

NOTE
If you do not have all parts needed for a weapon, the weapon does 0-0 damage with 0 BTH, has null element and no appearance†††.

*«Element» element crackles all over your foe!
**Your opponent resists the burn!
***Your opponent's burn worsens!
The monster is paralysed!
††Your opponent resists the paralysis!
†††This weapon is incomplete!

DESCRIPTION
If the weapon has not been equipped during a login:
    Your very own spear, forged from materials you have chosen yourself to be your own perfect weapon. Use it well, and give it a name suitable for something so meticulously crafted.
If the weapon has been equipped at least once during a login:
    You forged this potent weapon from a razor head, and a «Handle» handle, embedded with a «Gem» gem, and topped with a «Hilt» hilt.

Basic stats thanks to ruleandrew and v23. Numbers thanks to In Media Res. Images thanks to Dragoon23. Correction thanks to ruleandrew, bszoke88, Atomos, Macho Man, and ASdeTergl.




Koree -> RE: Custom Spear (12/30/2012 9:24:44)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Custom Spear
Crystal head

«Highly customizable Ranged weapon.»

Also see Custom Sword and Custom Staff.

Level: 70
Power Level: 73
Price: 5,235
Sellback: 2,617
Location: Custom Weapon Quest

Type: Ranged
Element: Neutral
Damage: 10-32
BTH: 9

CUSTOMIZATION
Custom Spear allows you to collect and combine various parts into a weapon of your liking. The available parts are:
    Blade

    When you buy the weapon from the Custom Weapon shop, you automatically get the Blade for your weapon. The Blade is based on the level of the weapon and it determines the base values for the weapon's damage and BTH. As the Blade is directly tied to the level, you can't freely choose the blade based on appearance.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_Spear_Blades_05_Crystal.jpg[/image]



    Hilt

    The hilt determines the element of the weapon. The available hilts are:

      Fire Ore
    • The weapon does Fire damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Fire Ore.jpg[/image]

      Seashell
    • The weapon does Water damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Seashell.jpg[/image]

      Solidified Wind
    • The weapon does Wind damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Solidified Wind.jpg[/image]

      Ice
    • The weapon does Ice damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Ice.jpg[/image]

      Stone
    • The weapon does Earth damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Stone.jpg[/image]

      Bronze
    • The weapon does Energy damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Bronze.jpg[/image]

      Golden
    • The weapon does Light damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Golden.jpg[/image]

      Obsidian
    • The weapon does Darkness damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Obsidian.jpg[/image]




    Handle

    The handle can give your weapon a powerful or an accurate lean. Higher damage means reduced accuracy and vice versa. The available handles are:

      Puissant
    • Normal player attacks take -5 BTH and deal 106.25% damage.
    • The weapon's own special, if it has one, takes -10 BTH and deals 113.33% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_01_Puissant.jpg[/image]


      Mighty
    • Normal player attacks take -4 BTH and deal 104.94% damage.
    • The weapon's own special, if it has one, takes -8 BTH and deals 110.39% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_02_Mighty.jpg[/image]


      Powerful
    • Normal player attacks take -3 BTH and deal 103.66% damage.
    • The weapon's own special, if it has one, takes -6 BTH and deals 107.59% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_03_Powerful.jpg[/image]


      Potent
    • Normal player attacks take -2 BTH and deal 102.41% damage.
    • The weapon's own special, if it has one, takes -4 BTH and deals 104.94% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_04_Potent.jpg[/image]


      Strong
    • Normal player attacks take -1 BTH and deal 101.19% damage.
    • The weapon's own special, if it has one, takes -2 BTH and deals 102.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_05_Strong.jpg[/image]


      Normal
      No effect on weapon's BTH or damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_06_Normal.jpg[/image]


      Well-Balanced
    • Normal player attacks gain +1 BTH but deal 98.83% damage.
    • The weapon's own special, if it has one, gains +2 BTH but deals 97.7% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_07_Well-Balanced.jpg[/image]


      Superior
    • Normal player attacks gain +2 BTH but deal 97.7% damage.
    • The weapon's own special, if it has one, gains +4 BTH but deals 95.51% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_08_Superior.jpg[/image]


      Excellent
    • Normal player attacks gain +3 BTH but deal 96.59% damage.
    • The weapon's own special, if it has one, gains +6 BTH but deals 93.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_09_Excellent.jpg[/image]


      Masterwork
    • Normal player attacks gain +4 BTH but deal 95.51% damage.
    • The weapon's own special, if it has one, gains +8 BTH but deals 91.4% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_10_Masterwork.jpg[/image]

      Perfect
    • Normal player attacks gain +5 BTH but deal 94.44% damage.
    • The weapon's own special, if it has one, gains +10 BTH but deals 89.47% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_11_Perfect.jpg[/image]


    If your weapon has Glowing Gem, instead of the above modifiers, the special has its own modifier for damage. If your weapon has Shining Gem, the power of the Burn inflicted by the special is also affected by the handle. For more information, see below.


    Gem

    The gem affects the Special of the weapon. The available gems are:

      Clear:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1031.3	1004.5	979.1	954.9	931.9	910	889.1	869.1	850	831.7	814.2
        SLS	659.6	642.5	626.2	610.7	596	582	568.6	555.8	543.6	531.9	520.7
        SBTH	21	23	25	27	29	31	33	35	37	39	41
    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Clear.jpg[/image]


      Flashing:
    • All normal Player attacks deal 109% damage.
    • The weapon does not have a Special attack.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Flashing.jpg[/image]


      Cloudy:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1377	1341.2	1307.3	1275	1244.3	1215	1187.1	1160.4	1134.9	1110.5	1087.1
        SLS	659.6	642.5	626.2	610.7	596	582	568.6	555.8	543.6	531.9	520.7
        SBTH	21	23	25	27	29	31	33	35	37	39	41
    • Rate: 10%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Cloudy.jpg[/image]

      Swirling:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	915.7	891.9	869.4	847.9	827.5	808	789.4	771.7	754.7	738.5	722.9
        SLS	659.6	642.5	626.2	610,.7	596	582	568.6	555.8	543.6	531.9	520.7
        SBTH	21	23	25	27	29	31	33	35	37	39	41
    • Rate: 30%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Swirling.jpg[/image]


      Glowing:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Burn* the monster. The level of the burn is 73, it has a Power of 3*85/(85+2*[HandleBTH]), lasts for 5 rounds, and uses the weapon's element. The monster takes a penalty of +0 to its save**:

        Level: 73 vs MonsterLvl
        Major: 165 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

      If the monster is already Burning, the power of the existing Burn is enhanced*** instead.

    • The special does 50% damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	515.7	502.3	489.6	477.5	466	455	444.5	434.6	425	415.9	407.1
        SLS	329.8	321.2	313.1	305.4	298	291	284.3	277.9	271.8	266	260.4
        SBTH	21	23	25	27	29	31	33	35	37	39	41
        
        Power	3.4	3.31	3.23	3.15	3.07	3	2.93	2.87	2.80	2.74	2.68
        BurnDmg	11-74	11-73	11-71	10-69	10-67	10-66	10-64	9-63	9-61	9-60	9-59

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Glowing.jpg[/image]


      Shining:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Paralyze the monster for one turn. The monster takes a bonus of +10 to its save††:

        Level: 73 vs MonsterLvl
        Major: 165 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

    • The special does *(1- (1.4*0.85*0.4*(85+2*[HandleBTH])^2)/(1.5*85^2))) damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	685.2	673	660.6	647.8	634.7	621.2	607.5	593.4	579	564.3	549.3
        SLS	438.2	430.4	422.5	414.3	405.9	397.3	388.5	379.5	370.3	360.9	351.3
        SBTH	21	23	25	27	29	31	33	35	37	39	41

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Shining.jpg[/image]
Additionally, you can also name your weapon. Equipping the weapon will update the weapon's name so that it can be seen from your inventory. The weapon's description will also be updated to show which parts your weapon uses.

NOTE
If you do not have all parts needed for a weapon, the weapon does 0-0 damage with 0 BTH, has null element and no appearance†††.

*«Element» element crackles all over your foe!
**Your opponent resists the burn!
***Your opponent's burn worsens!
The monster is paralysed!
††Your opponent resists the paralysis!
†††This weapon is incomplete!

DESCRIPTION
If the weapon has not been equipped during a login:
    Your very own spear, forged from materials you have chosen yourself to be your own perfect weapon. Use it well, and give it a name suitable for something so meticulously crafted.
If the weapon has been equipped at least once during a login:
    You forged this potent weapon from a crystal head, and a «Handle» handle, embedded with a «Gem» gem, and topped with a «Hilt» hilt.

Basic stats thanks to ruleandrew and v23. Numbers thanks to In Media Res. Images thanks to Dragoon23. Correction thanks to ruleandrew, bszoke88, Atomos, Macho Man, and ASdeTergl.




Koree -> RE: Custom Spear (12/30/2012 9:25:04)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Custom Spear
Swift head

«Highly customizable Ranged weapon.»

Also see Custom Sword and Custom Staff.

Level: 86
Power Level: 89
Price: 27,686
Sellback: 13,843
Location: Custom Weapon Quest

Type: Ranged
Element: Neutral
Damage: 12-34
BTH: 11

CUSTOMIZATION
Custom Spear allows you to collect and combine various parts into a weapon of your liking. The available parts are:
    Blade

    When you buy the weapon from the Custom Weapon shop, you automatically get the Blade for your weapon. The Blade is based on the level of the weapon and it determines the base values for the weapon's damage and BTH. As the Blade is directly tied to the level, you can't freely choose the blade based on appearance.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_Spear_Blades_06_Swift.jpg[/image]



    Hilt

    The hilt determines the element of the weapon. The available hilts are:

      Fire Ore
    • The weapon does Fire damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Fire Ore.jpg[/image]

      Seashell
    • The weapon does Water damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Seashell.jpg[/image]

      Solidified Wind
    • The weapon does Wind damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Solidified Wind.jpg[/image]

      Ice
    • The weapon does Ice damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Ice.jpg[/image]

      Stone
    • The weapon does Earth damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Stone.jpg[/image]

      Bronze
    • The weapon does Energy damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Bronze.jpg[/image]

      Golden
    • The weapon does Light damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Golden.jpg[/image]

      Obsidian
    • The weapon does Darkness damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Obsidian.jpg[/image]




    Handle

    The handle can give your weapon a powerful or an accurate lean. Higher damage means reduced accuracy and vice versa. The available handles are:

      Puissant
    • Normal player attacks take -5 BTH and deal 106.25% damage.
    • The weapon's own special, if it has one, takes -10 BTH and deals 113.33% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_01_Puissant.jpg[/image]


      Mighty
    • Normal player attacks take -4 BTH and deal 104.94% damage.
    • The weapon's own special, if it has one, takes -8 BTH and deals 110.39% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_02_Mighty.jpg[/image]


      Powerful
    • Normal player attacks take -3 BTH and deal 103.66% damage.
    • The weapon's own special, if it has one, takes -6 BTH and deals 107.59% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_03_Powerful.jpg[/image]


      Potent
    • Normal player attacks take -2 BTH and deal 102.41% damage.
    • The weapon's own special, if it has one, takes -4 BTH and deals 104.94% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_04_Potent.jpg[/image]


      Strong
    • Normal player attacks take -1 BTH and deal 101.19% damage.
    • The weapon's own special, if it has one, takes -2 BTH and deals 102.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_05_Strong.jpg[/image]


      Normal
      No effect on weapon's BTH or damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_06_Normal.jpg[/image]


      Well-Balanced
    • Normal player attacks gain +1 BTH but deal 98.83% damage.
    • The weapon's own special, if it has one, gains +2 BTH but deals 97.7% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_07_Well-Balanced.jpg[/image]


      Superior
    • Normal player attacks gain +2 BTH but deal 97.7% damage.
    • The weapon's own special, if it has one, gains +4 BTH but deals 95.51% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_08_Superior.jpg[/image]


      Excellent
    • Normal player attacks gain +3 BTH but deal 96.59% damage.
    • The weapon's own special, if it has one, gains +6 BTH but deals 93.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_09_Excellent.jpg[/image]


      Masterwork
    • Normal player attacks gain +4 BTH but deal 95.51% damage.
    • The weapon's own special, if it has one, gains +8 BTH but deals 91.4% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_10_Masterwork.jpg[/image]

      Perfect
    • Normal player attacks gain +5 BTH but deal 94.44% damage.
    • The weapon's own special, if it has one, gains +10 BTH but deals 89.47% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_11_Perfect.jpg[/image]


    If your weapon has Glowing Gem, instead of the above modifiers, the special has its own modifier for damage. If your weapon has Shining Gem, the power of the Burn inflicted by the special is also affected by the handle. For more information, see below.


    Gem

    The gem affects the Special of the weapon. The available gems are:

      Clear:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1213.8	1182.3	1152.3	1123.9	1096.8	1071	1046.4	1022.9	1000.4	978.9	958.3
        SLS	778.6	758.4	739.2	720.9	703.6	687	671.2	656.1	641.7	627.9	614.7
        SBTH	28	30	32	34	36	38	40	42	44	46	48
    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Clear.jpg[/image]


      Flashing:
    • All normal Player attacks deal 109% damage.
    • The weapon does not have a Special attack.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Flashing.jpg[/image]


      Cloudy:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1587.8	1546.6	1507.4	1470.2	1434.8	1401	1368.8	1338	1308.6	1280.5	1253.5
        SLS	778.6	758.4	739.2	720.9	703.6	687	671.2	656.1	641.7	627.9	614.7
        SBTH	28	30	32	34	36	38	40	42	44	46	48
    • Rate: 10%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Cloudy.jpg[/image]

      Swirling:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1089.1	1060.8	1034	1008.5	984.2	961	938.9	917.8	897.6	878.3	859.8
        SLS	778.6	758.4	739.2	720.9	703.6	687	671.2	656.1	641.7	627.9	614.7
        SBTH	28	30	32	34	36	38	40	42	44	46	48
    • Rate: 30%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Swirling.jpg[/image]


      Glowing:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Burn* the monster. The level of the burn is 89, it has a Power of 3*85/(85+2*[HandleBTH]), lasts for 5 rounds, and uses the weapon's element. The monster takes a penalty of +0 to its save**:

        Level: 89 vs MonsterLvl
        Major: 200 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

      If the monster is already Burning, the power of the existing Burn is enhanced*** instead.

    • The special does 50% damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	606.9	591.1	576.2	561.9	548.4	535.5	523.2	511.4	500.2	489.4	479.1
        SLS	389.3	379.2	369.6	360.5	351.8	343.5	335.6	328.1	320.9	314	307.3
        SBTH	28	30	32	34	36	38	40	42	44	46	48
        
        Power	3.4	3.31	3.23	3.15	3.07	3	2.93	2.87	2.80	2.74	2.68
        BurnDmg	15-102	14-99	14-97	14-94	13-92	13-90	13-88	12-86	12-84	12-82	12-80

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Glowing.jpg[/image]


      Shining:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Paralyze the monster for one turn. The monster takes a bonus of +10 to its save††:

        Level: 89 vs MonsterLvl
        Major: 200 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

    • The special does *(1- (1.4*0.85*0.4*(85+2*[HandleBTH])^2)/(1.5*85^2))) damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	806.4	792.1	777.4	762.4	746.9	731.1	715	698.4	681.5	664.2	646.5
        SLS	517.3	508.1	498.7	489	479.1	469	458.6	448	437.1	426	414.7
        SBTH	28	30	32	34	36	38	40	42	44	46	48

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Shining.jpg[/image]
Additionally, you can also name your weapon. Equipping the weapon will update the weapon's name so that it can be seen from your inventory. The weapon's description will also be updated to show which parts your weapon uses.

NOTE
If you do not have all parts needed for a weapon, the weapon does 0-0 damage with 0 BTH, has null element and no appearance†††.

*«Element» element crackles all over your foe!
**Your opponent resists the burn!
***Your opponent's burn worsens!
The monster is paralysed!
††Your opponent resists the paralysis!
†††This weapon is incomplete!

DESCRIPTION
If the weapon has not been equipped during a login:
    Your very own spear, forged from materials you have chosen yourself to be your own perfect weapon. Use it well, and give it a name suitable for something so meticulously crafted.
If the weapon has been equipped at least once during a login:
    You forged this potent weapon from a swift head, and a «Handle» handle, embedded with a «Gem» gem, and topped with a «Hilt» hilt.

Basic stats thanks to ruleandrew and v23. Numbers thanks to In Media Res. Images thanks to Dragoon23. Correction thanks to ruleandrew, bszoke88, Atomos, Macho Man, and ASdeTergl.




Koree -> RE: Custom Spear (12/30/2012 9:25:22)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Custom Spear
Tri-pronged head

«Highly customizable Ranged weapon.»

Also see Custom Sword and Custom Staff.

Level: 102
Power Level: 105
Price: 146,923
Sellback: 73,461
Location: Custom Weapon Quest

Type: Ranged
Element: Neutral
Damage: 13-38
BTH: 13

CUSTOMIZATION
Custom Spear allows you to collect and combine various parts into a weapon of your liking. The available parts are:
    Blade

    When you buy the weapon from the Custom Weapon shop, you automatically get the Blade for your weapon. The Blade is based on the level of the weapon and it determines the base values for the weapon's damage and BTH. As the Blade is directly tied to the level, you can't freely choose the blade based on appearance.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_Spear_Blades_07_Tri-Pronged.jpg[/image]



    Hilt

    The hilt determines the element of the weapon. The available hilts are:

      Fire Ore
    • The weapon does Fire damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Fire Ore.jpg[/image]

      Seashell
    • The weapon does Water damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Seashell.jpg[/image]

      Solidified Wind
    • The weapon does Wind damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Solidified Wind.jpg[/image]

      Ice
    • The weapon does Ice damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Ice.jpg[/image]

      Stone
    • The weapon does Earth damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Stone.jpg[/image]

      Bronze
    • The weapon does Energy damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Bronze.jpg[/image]

      Golden
    • The weapon does Light damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Golden.jpg[/image]

      Obsidian
    • The weapon does Darkness damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Obsidian.jpg[/image]




    Handle

    The handle can give your weapon a powerful or an accurate lean. Higher damage means reduced accuracy and vice versa. The available handles are:

      Puissant
    • Normal player attacks take -5 BTH and deal 106.25% damage.
    • The weapon's own special, if it has one, takes -10 BTH and deals 113.33% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_01_Puissant.jpg[/image]


      Mighty
    • Normal player attacks take -4 BTH and deal 104.94% damage.
    • The weapon's own special, if it has one, takes -8 BTH and deals 110.39% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_02_Mighty.jpg[/image]


      Powerful
    • Normal player attacks take -3 BTH and deal 103.66% damage.
    • The weapon's own special, if it has one, takes -6 BTH and deals 107.59% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_03_Powerful.jpg[/image]


      Potent
    • Normal player attacks take -2 BTH and deal 102.41% damage.
    • The weapon's own special, if it has one, takes -4 BTH and deals 104.94% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_04_Potent.jpg[/image]


      Strong
    • Normal player attacks take -1 BTH and deal 101.19% damage.
    • The weapon's own special, if it has one, takes -2 BTH and deals 102.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_05_Strong.jpg[/image]


      Normal
      No effect on weapon's BTH or damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_06_Normal.jpg[/image]


      Well-Balanced
    • Normal player attacks gain +1 BTH but deal 98.83% damage.
    • The weapon's own special, if it has one, gains +2 BTH but deals 97.7% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_07_Well-Balanced.jpg[/image]


      Superior
    • Normal player attacks gain +2 BTH but deal 97.7% damage.
    • The weapon's own special, if it has one, gains +4 BTH but deals 95.51% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_08_Superior.jpg[/image]


      Excellent
    • Normal player attacks gain +3 BTH but deal 96.59% damage.
    • The weapon's own special, if it has one, gains +6 BTH but deals 93.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_09_Excellent.jpg[/image]


      Masterwork
    • Normal player attacks gain +4 BTH but deal 95.51% damage.
    • The weapon's own special, if it has one, gains +8 BTH but deals 91.4% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_10_Masterwork.jpg[/image]

      Perfect
    • Normal player attacks gain +5 BTH but deal 94.44% damage.
    • The weapon's own special, if it has one, gains +10 BTH but deals 89.47% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_11_Perfect.jpg[/image]


    If your weapon has Glowing Gem, instead of the above modifiers, the special has its own modifier for damage. If your weapon has Shining Gem, the power of the Burn inflicted by the special is also affected by the handle. For more information, see below.


    Gem

    The gem affects the Special of the weapon. The available gems are:

      Clear:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1374.7	1339	1305.1	1272.9	1242.2	1213	1185.1	1158.5	1133	1108.7	1085.3
        SLS	898.7	875.4	853.2	832.2	812.1	793	774.8	757.4	740.7	724.8	709.5
        SBTH	34	36	38	40	42	44	46	48	50	52	54
    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Clear.jpg[/image]


      Flashing:
    • All normal Player attacks deal 109% damage.
    • The weapon does not have a Special attack.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Flashing.jpg[/image]


      Cloudy:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1838.3	1790.5	1745.2	1702.1	1661.1	1622	1584.7	1549.1	1515.1	1482.5	1451.3
        SLS	898.7	875.4	853.2	832.2	812.1	793	774.8	757.4	740.7	724.8	709.5
        SBTH	34	36	38	40	42	44	46	48	50	52	54
    • Rate: 10%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Cloudy.jpg[/image]

      Swirling:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1220.6	1188.9	1158.8	1130.2	1103	1077	1052.2	1028.6	1006	984.4	963.6
        SLS	898.7	875.4	853.2	832.2	812.1	793	774.8	757.4	740.7	724.8	709.5
        SBTH	34	36	38	40	42	44	46	48	50	52	54
    • Rate: 30%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Swirling.jpg[/image]


      Glowing:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Burn* the monster. The level of the burn is 105, it has a Power of 3*85/(85+2*[HandleBTH]), lasts for 5 rounds, and uses the weapon's element. The monster takes a penalty of +0 to its save**:

        Level: 105 vs MonsterLvl
        Major: 200 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

      If the monster is already Burning, the power of the existing Burn is enhanced*** instead.

    • The special does 50% damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	687.4	669.5	652.6	636.5	621.1	606.5	592.6	579.2	566.5	554.3	542.7
        SLS	449.4	437.7	426.6	416.1	406.1	396.5	387.4	378.7	370.4	362.4	354.8
        SBTH	34	36	38	40	42	44	46	48	50	52	54
        
        Power	3.4	3.31	3.23	3.15	3.07	3	2.93	2.87	2.80	2.74	2.68
        BurnDmg	18-121	18-118	17-115	17-112	16-110	16-107	16-105	15-102	15-100	15-98	14-96

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Glowing.jpg[/image]


      Shining:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Paralyze the monster for one turn. The monster takes a bonus of +10 to its save††:

        Level: 105 vs MonsterLvl
        Major: 200 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

    • The special does *(1- (1.4*0.85*0.4*(85+2*[HandleBTH])^2)/(1.5*85^2))) damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	913.3	897.1	880.5	863.5	846	828.1	809.7	791	771.8	752.2	732.2
        SLS	597.1	586.5	575.6	564.5	553.1	541.4	529.4	517.1	504.6	491.8	478.7
        SBTH	34	36	38	40	42	44	46	48	50	52	54

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Shining.jpg[/image]
Additionally, you can also name your weapon. Equipping the weapon will update the weapon's name so that it can be seen from your inventory. The weapon's description will also be updated to show which parts your weapon uses.

NOTE
If you do not have all parts needed for a weapon, the weapon does 0-0 damage with 0 BTH, has null element and no appearance†††.

*«Element» element crackles all over your foe!
**Your opponent resists the burn!
***Your opponent's burn worsens!
The monster is paralysed!
††Your opponent resists the paralysis!
†††This weapon is incomplete!

DESCRIPTION
If the weapon has not been equipped during a login:
    Your very own spear, forged from materials you have chosen yourself to be your own perfect weapon. Use it well, and give it a name suitable for something so meticulously crafted.
If the weapon has been equipped at least once during a login:
    You forged this potent weapon from a tri-pronged head, and a «Handle» handle, embedded with a «Gem» gem, and topped with a «Hilt» hilt.

Basic stats thanks to ruleandrew and v23. Numbers thanks to In Media Res. Images thanks to Dragoon23. Correction thanks to ruleandrew, bszoke88, Atomos, Macho Man, and ASdeTergl.




Koree -> RE: Custom Spear (12/30/2012 9:25:39)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Custom Spear
Dragoon lance head

«Highly customizable Ranged weapon.»

Also see Custom Sword and Custom Staff.

Level: 118
Power Level: 121
Price: 780,179
Sellback: 390,089
Location: Custom Weapon Quest

Type: Ranged
Element: Neutral
Damage: 14-41
BTH: 15

CUSTOMIZATION
Custom Spear allows you to collect and combine various parts into a weapon of your liking. The available parts are:
    Blade

    When you buy the weapon from the Custom Weapon shop, you automatically get the Blade for your weapon. The Blade is based on the level of the weapon and it determines the base values for the weapon's damage and BTH. As the Blade is directly tied to the level, you can't freely choose the blade based on appearance.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_Spear_Blades_08_Dragoon_Lance.jpg[/image]



    Hilt

    The hilt determines the element of the weapon. The available hilts are:

      Fire Ore
    • The weapon does Fire damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Fire Ore.jpg[/image]

      Seashell
    • The weapon does Water damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Seashell.jpg[/image]

      Solidified Wind
    • The weapon does Wind damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Solidified Wind.jpg[/image]

      Ice
    • The weapon does Ice damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Ice.jpg[/image]

      Stone
    • The weapon does Earth damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Stone.jpg[/image]

      Bronze
    • The weapon does Energy damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Bronze.jpg[/image]

      Golden
    • The weapon does Light damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Golden.jpg[/image]

      Obsidian
    • The weapon does Darkness damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Obsidian.jpg[/image]




    Handle

    The handle can give your weapon a powerful or an accurate lean. Higher damage means reduced accuracy and vice versa. The available handles are:

      Puissant
    • Normal player attacks take -5 BTH and deal 106.25% damage.
    • The weapon's own special, if it has one, takes -10 BTH and deals 113.33% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_01_Puissant.jpg[/image]


      Mighty
    • Normal player attacks take -4 BTH and deal 104.94% damage.
    • The weapon's own special, if it has one, takes -8 BTH and deals 110.39% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_02_Mighty.jpg[/image]


      Powerful
    • Normal player attacks take -3 BTH and deal 103.66% damage.
    • The weapon's own special, if it has one, takes -6 BTH and deals 107.59% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_03_Powerful.jpg[/image]


      Potent
    • Normal player attacks take -2 BTH and deal 102.41% damage.
    • The weapon's own special, if it has one, takes -4 BTH and deals 104.94% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_04_Potent.jpg[/image]


      Strong
    • Normal player attacks take -1 BTH and deal 101.19% damage.
    • The weapon's own special, if it has one, takes -2 BTH and deals 102.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_05_Strong.jpg[/image]


      Normal
      No effect on weapon's BTH or damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_06_Normal.jpg[/image]


      Well-Balanced
    • Normal player attacks gain +1 BTH but deal 98.83% damage.
    • The weapon's own special, if it has one, gains +2 BTH but deals 97.7% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_07_Well-Balanced.jpg[/image]


      Superior
    • Normal player attacks gain +2 BTH but deal 97.7% damage.
    • The weapon's own special, if it has one, gains +4 BTH but deals 95.51% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_08_Superior.jpg[/image]


      Excellent
    • Normal player attacks gain +3 BTH but deal 96.59% damage.
    • The weapon's own special, if it has one, gains +6 BTH but deals 93.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_09_Excellent.jpg[/image]


      Masterwork
    • Normal player attacks gain +4 BTH but deal 95.51% damage.
    • The weapon's own special, if it has one, gains +8 BTH but deals 91.4% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_10_Masterwork.jpg[/image]

      Perfect
    • Normal player attacks gain +5 BTH but deal 94.44% damage.
    • The weapon's own special, if it has one, gains +10 BTH but deals 89.47% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_11_Perfect.jpg[/image]


    If your weapon has Glowing Gem, instead of the above modifiers, the special has its own modifier for damage. If your weapon has Shining Gem, the power of the Burn inflicted by the special is also affected by the handle. For more information, see below.


    Gem

    The gem affects the Special of the weapon. The available gems are:

      Clear:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1502.8	1463.8	1426.7	1391.5	1358	1326	1295.5	1266.4	1238.6	1211.9	1186.4
        SLS	1018.9	992.4	967.3	943.4	920.7	899	878.3	858.6	839.7	821.7	804.4
        SBTH	40	42	44	46	48	50	52	54	56	58	60
    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Clear.jpg[/image]


      Flashing:
    • All normal Player attacks deal 109% damage.
    • The weapon does not have a Special attack.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Flashing.jpg[/image]


      Cloudy:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	2018.5	1966	1916.3	1869	1823.9	1781	1740.1	1701	1663.6	1627.8	1593.5
        SLS	1018.9	992.4	967.3	943.4	920.7	899	878.3	858.6	839.7	821.7	804.4
        SBTH	40	42	44	46	48	50	52	54	56	58	60
    • Rate: 10%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Cloudy.jpg[/image]

      Swirling:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1330.5	1296	1263.2	1232	1202.3	1174	1147	1121.2	1096.6	1073	1050.4
        SLS	1018.9	992.4	967.3	943.4	920.7	899	878.3	858.6	839.7	821.7	804.4
        SBTH	40	42	44	46	48	50	52	54	56	58	60
    • Rate: 30%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Swirling.jpg[/image]


      Glowing:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Burn* the monster. The level of the burn is 121, it has a Power of 3*85/(85+2*[HandleBTH]), lasts for 5 rounds, and uses the weapon's element. The monster takes a penalty of +0 to its save**:

        Level: 121 vs MonsterLvl
        Major: 200 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

      If the monster is already Burning, the power of the existing Burn is enhanced*** instead.

    • The special does 50% damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	751.4	731.9	713.4	695.7	679	663	647.8	633.2	619.3	606	593.2
        SLS	509.4	496.2	483.6	471.7	460.3	449.5	439.2	429.3	419.9	410.8	402.2
        SBTH	40	42	44	46	48	50	52	54	56	58	60
        
        Power	3.4	3.31	3.23	3.15	3.07	3	2.93	2.87	2.80	2.74	2.68
        BurnDmg	22-142	21-138	21-134	20-131	20-128	19-125	19-122	18-119	18-117	18-114	17-112

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Glowing.jpg[/image]


      Shining:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Paralyze the monster for one turn. The monster takes a bonus of +10 to its save††:

        Level: 121 vs MonsterLvl
        Major: 200 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

    • The special does *(1- (1.4*0.85*0.4*(85+2*[HandleBTH])^2)/(1.5*85^2))) damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	998.4	980.7	962.5	943.9	924.8	905.2	885.2	864.7	843.7	822.3	800.4
        SLS	676.9	664.9	652.6	639.9	627	613.7	600.1	586.2	572	557.5	542.6
        SBTH	40	42	44	46	48	50	52	54	56	58	60

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Shining.jpg[/image]
Additionally, you can also name your weapon. Equipping the weapon will update the weapon's name so that it can be seen from your inventory. The weapon's description will also be updated to show which parts your weapon uses.

NOTE
If you do not have all parts needed for a weapon, the weapon does 0-0 damage with 0 BTH, has null element and no appearance†††.

*«Element» element crackles all over your foe!
**Your opponent resists the burn!
***Your opponent's burn worsens!
The monster is paralysed!
††Your opponent resists the paralysis!
†††This weapon is incomplete!

DESCRIPTION
If the weapon has not been equipped during a login:
    Your very own spear, forged from materials you have chosen yourself to be your own perfect weapon. Use it well, and give it a name suitable for something so meticulously crafted.
If the weapon has been equipped at least once during a login:
    You forged this potent weapon from a dragon lance head, and a «Handle» handle, embedded with a «Gem» gem, and topped with a «Hilt» hilt.

Basic stats thanks to ruleandrew and v23. Numbers thanks to In Media Res. Images thanks to Dragoon23. Correction thanks to ruleandrew, bszoke88, Atomos, Macho Man, and ASdeTergl.




Koree -> RE: Custom Spear (12/30/2012 9:25:55)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Custom Spear
Golden head

«Highly customizable Ranged weapon.»

Also see Custom Sword and Custom Staff.

Level: 134
Power Level: 137
Price: 4,143,334
Sellback: 2,071,667
Location: Custom Weapon Quest

Type: Ranged
Element: Neutral
Damage: 15-45
BTH: 17

CUSTOMIZATION
Custom Spear allows you to collect and combine various parts into a weapon of your liking. The available parts are:
    Blade

    When you buy the weapon from the Custom Weapon shop, you automatically get the Blade for your weapon. The Blade is based on the level of the weapon and it determines the base values for the weapon's damage and BTH. As the Blade is directly tied to the level, you can't freely choose the blade based on appearance.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_Spear_Blades_09_Golden.jpg[/image]



    Hilt

    The hilt determines the element of the weapon. The available hilts are:

      Fire Ore
    • The weapon does Fire damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Fire Ore.jpg[/image]

      Seashell
    • The weapon does Water damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Seashell.jpg[/image]

      Solidified Wind
    • The weapon does Wind damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Solidified Wind.jpg[/image]

      Ice
    • The weapon does Ice damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Ice.jpg[/image]

      Stone
    • The weapon does Earth damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Stone.jpg[/image]

      Bronze
    • The weapon does Energy damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Bronze.jpg[/image]

      Golden
    • The weapon does Light damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Golden.jpg[/image]

      Obsidian
    • The weapon does Darkness damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Obsidian.jpg[/image]




    Handle

    The handle can give your weapon a powerful or an accurate lean. Higher damage means reduced accuracy and vice versa. The available handles are:

      Puissant
    • Normal player attacks take -5 BTH and deal 106.25% damage.
    • The weapon's own special, if it has one, takes -10 BTH and deals 113.33% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_01_Puissant.jpg[/image]


      Mighty
    • Normal player attacks take -4 BTH and deal 104.94% damage.
    • The weapon's own special, if it has one, takes -8 BTH and deals 110.39% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_02_Mighty.jpg[/image]


      Powerful
    • Normal player attacks take -3 BTH and deal 103.66% damage.
    • The weapon's own special, if it has one, takes -6 BTH and deals 107.59% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_03_Powerful.jpg[/image]


      Potent
    • Normal player attacks take -2 BTH and deal 102.41% damage.
    • The weapon's own special, if it has one, takes -4 BTH and deals 104.94% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_04_Potent.jpg[/image]


      Strong
    • Normal player attacks take -1 BTH and deal 101.19% damage.
    • The weapon's own special, if it has one, takes -2 BTH and deals 102.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_05_Strong.jpg[/image]


      Normal
      No effect on weapon's BTH or damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_06_Normal.jpg[/image]


      Well-Balanced
    • Normal player attacks gain +1 BTH but deal 98.83% damage.
    • The weapon's own special, if it has one, gains +2 BTH but deals 97.7% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_07_Well-Balanced.jpg[/image]


      Superior
    • Normal player attacks gain +2 BTH but deal 97.7% damage.
    • The weapon's own special, if it has one, gains +4 BTH but deals 95.51% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_08_Superior.jpg[/image]


      Excellent
    • Normal player attacks gain +3 BTH but deal 96.59% damage.
    • The weapon's own special, if it has one, gains +6 BTH but deals 93.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_09_Excellent.jpg[/image]


      Masterwork
    • Normal player attacks gain +4 BTH but deal 95.51% damage.
    • The weapon's own special, if it has one, gains +8 BTH but deals 91.4% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_10_Masterwork.jpg[/image]

      Perfect
    • Normal player attacks gain +5 BTH but deal 94.44% damage.
    • The weapon's own special, if it has one, gains +10 BTH but deals 89.47% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_11_Perfect.jpg[/image]


    If your weapon has Glowing Gem, instead of the above modifiers, the special has its own modifier for damage. If your weapon has Shining Gem, the power of the Burn inflicted by the special is also affected by the handle. For more information, see below.


    Gem

    The gem affects the Special of the weapon. The available gems are:

      Clear:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1590.1	1548.8	1509.6	1472.3	1436.8	1403	1370.7	1339.9	1310.5	1282.3	1255.3
        SLS	1137.9	1108.3	1080.3	1053.6	1028.2	1004	980.9	958.9	937.8	917.6	898.3
        SBTH	42	44	46	48	50	52	54	56	58	60	62
    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Clear.jpg[/image]


      Flashing:
    • All normal Player attacks deal 109% damage.
    • The weapon does not have a Special attack.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Flashing.jpg[/image]


      Cloudy:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	2127.3	2072	2019.6	1969.7	1922.2	1877	1833.9	1792.6	1753.2	1715.5	1679.4
        SLS	1137.9	1108.3	1080.3	1053.6	1028.2	1004	980.9	958.9	937.8	917.6	898.3
        SBTH	42	44	46	48	50	52	54	56	58	60	62
    • Rate: 10%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Cloudy.jpg[/image]

      Swirling:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1411	1374.4	1339.6	1306.5	1275	1245	1216.4	1189	1162.9	1137.9	1113.9
        SLS	1137.9	1108.3	1080.3	1053.6	1028.2	1004	980.9	958.9	937.8	917.6	898.3
        SBTH	42	44	46	48	50	52	54	56	58	60	62
    • Rate: 30%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Swirling.jpg[/image]


      Glowing:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Burn* the monster. The level of the burn is 137, it has a Power of 3*85/(85+2*[HandleBTH]), lasts for 5 rounds, and uses the weapon's element. The monster takes a penalty of +0 to its save**:

        Level: 137 vs MonsterLvl
        Major: 200 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

      If the monster is already Burning, the power of the existing Burn is enhanced*** instead.

    • The special does 50% damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	795	774.4	754.8	736.1	718.4	701.5	685.4	670	655.2	641.2	627.7
        SLS	568.9	554.2	540.1	526.8	514.1	502	490.5	479.4	468.9	458.8	449.2
        SBTH	42	44	46	48	50	52	54	56	58	60	62
        
        Power	3.4	3.31	3.23	3.15	3.07	3	2.93	2.87	2.80	2.74	2.68
        BurnDmg	26-163	25-159	25-155	24-151	23-147	23-144	22-141	22-138	21-135	21-132	20-129

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Glowing.jpg[/image]


      Shining:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Paralyze the monster for one turn. The monster takes a bonus of +10 to its save††:

        Level: 137 vs MonsterLvl
        Major: 200 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

    • The special does *(1- (1.4*0.85*0.4*(85+2*[HandleBTH])^2)/(1.5*85^2))) damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1056.4	1037.6	1018.4	998.7	978.5	957.8	936.6	914.9	892.7	870	846.9
        SLS	756	742.5	728.8	714.7	700.2	685.4	670.2	654.7	638.8	622.6	606
        SBTH	42	44	46	48	50	52	54	56	58	60	62

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Shining.jpg[/image]
Additionally, you can also name your weapon. Equipping the weapon will update the weapon's name so that it can be seen from your inventory. The weapon's description will also be updated to show which parts your weapon uses.

NOTE
If you do not have all parts needed for a weapon, the weapon does 0-0 damage with 0 BTH, has null element and no appearance†††.

*«Element» element crackles all over your foe!
**Your opponent resists the burn!
***Your opponent's burn worsens!
The monster is paralysed!
††Your opponent resists the paralysis!
†††This weapon is incomplete!

DESCRIPTION
If the weapon has not been equipped during a login:
    Your very own spear, forged from materials you have chosen yourself to be your own perfect weapon. Use it well, and give it a name suitable for something so meticulously crafted.
If the weapon has been equipped at least once during a login:
    You forged this potent weapon from a golden head, and a «Handle» handle, embedded with a «Gem» gem, and topped with a «Hilt» hilt.

Basic stats thanks to ruleandrew and v23. Numbers thanks to In Media Res. Images thanks to Dragoon23. Correction thanks to ruleandrew, bszoke88, Atomos, Macho Man, and ASdeTergl.




Koree -> RE: Custom Spear (12/30/2012 9:26:12)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Custom Spear
Vicious hooked head

«Highly customizable Ranged weapon.»

Also see Custom Sword and Custom Staff.

Level: 150
Power Level: 153
Price: 22,004,697
Sellback: 11,002,348
Location: Custom Weapon Quest

Type: Ranged
Element: Neutral
Damage: 16-48
BTH: 19

CUSTOMIZATION
Custom Spear allows you to collect and combine various parts into a weapon of your liking. The available parts are:
    Blade

    When you buy the weapon from the Custom Weapon shop, you automatically get the Blade for your weapon. The Blade is based on the level of the weapon and it determines the base values for the weapon's damage and BTH. As the Blade is directly tied to the level, you can't freely choose the blade based on appearance.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_Spear_Blades_10_Vicious_Hooked.jpg[/image]



    Hilt

    The hilt determines the element of the weapon. The available hilts are:

      Fire Ore
    • The weapon does Fire damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Fire Ore.jpg[/image]

      Seashell
    • The weapon does Water damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Seashell.jpg[/image]

      Solidified Wind
    • The weapon does Wind damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Solidified Wind.jpg[/image]

      Ice
    • The weapon does Ice damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Ice.jpg[/image]

      Stone
    • The weapon does Earth damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Stone.jpg[/image]

      Bronze
    • The weapon does Energy damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Bronze.jpg[/image]

      Golden
    • The weapon does Light damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Golden.jpg[/image]

      Obsidian
    • The weapon does Darkness damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Obsidian.jpg[/image]




    Handle

    The handle can give your weapon a powerful or an accurate lean. Higher damage means reduced accuracy and vice versa. The available handles are:

      Puissant
    • Normal player attacks take -5 BTH and deal 106.25% damage.
    • The weapon's own special, if it has one, takes -10 BTH and deals 113.33% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_01_Puissant.jpg[/image]


      Mighty
    • Normal player attacks take -4 BTH and deal 104.94% damage.
    • The weapon's own special, if it has one, takes -8 BTH and deals 110.39% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_02_Mighty.jpg[/image]


      Powerful
    • Normal player attacks take -3 BTH and deal 103.66% damage.
    • The weapon's own special, if it has one, takes -6 BTH and deals 107.59% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_03_Powerful.jpg[/image]


      Potent
    • Normal player attacks take -2 BTH and deal 102.41% damage.
    • The weapon's own special, if it has one, takes -4 BTH and deals 104.94% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_04_Potent.jpg[/image]


      Strong
    • Normal player attacks take -1 BTH and deal 101.19% damage.
    • The weapon's own special, if it has one, takes -2 BTH and deals 102.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_05_Strong.jpg[/image]


      Normal
      No effect on weapon's BTH or damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_06_Normal.jpg[/image]


      Well-Balanced
    • Normal player attacks gain +1 BTH but deal 98.83% damage.
    • The weapon's own special, if it has one, gains +2 BTH but deals 97.7% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_07_Well-Balanced.jpg[/image]


      Superior
    • Normal player attacks gain +2 BTH but deal 97.7% damage.
    • The weapon's own special, if it has one, gains +4 BTH but deals 95.51% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_08_Superior.jpg[/image]


      Excellent
    • Normal player attacks gain +3 BTH but deal 96.59% damage.
    • The weapon's own special, if it has one, gains +6 BTH but deals 93.41% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_09_Excellent.jpg[/image]


      Masterwork
    • Normal player attacks gain +4 BTH but deal 95.51% damage.
    • The weapon's own special, if it has one, gains +8 BTH but deals 91.4% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_10_Masterwork.jpg[/image]

      Perfect
    • Normal player attacks gain +5 BTH but deal 94.44% damage.
    • The weapon's own special, if it has one, gains +10 BTH but deals 89.47% damage.

        [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/CustomWeapon_SpearStaff_Handles_11_Perfect.jpg[/image]


    If your weapon has Glowing Gem, instead of the above modifiers, the special has its own modifier for damage. If your weapon has Shining Gem, the power of the Burn inflicted by the special is also affected by the handle. For more information, see below.


    Gem

    The gem affects the Special of the weapon. The available gems are:

      Clear:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1626.3	1584.1	1544	1505.9	1469.6	1435	1402	1370.5	1340.4	1311.6	1283.9
        SLS	1258	1225.3	1194.3	1164.8	1136.7	1110	1084.5	1060.1	1036.8	1014.5	993.2
        SBTH	44	46	48	50	52	54	56	58	60	62	64
    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Clear.jpg[/image]


      Flashing:
    • All normal Player attacks deal 109% damage.
    • The weapon does not have a Special attack.

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Flashing.jpg[/image]


      Cloudy:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	2127.3	2072	2019.6	1969.7	1922.2	1877	1833.9	1792.6	1753.2	1715.5	1679.4
        SLS	1258	1225.3	1194.3	1164.8	1136.7	1110	1084.5	1060.1	1036.8	1014.5	993.2
        SBTH	44	46	48	50	52	54	56	58	60	62	64
    • Rate: 10%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Cloudy.jpg[/image]

      Swirling:
    • Hits: 3
    • Type: Ranged

        Damage listed is total, not per hit.
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1459.7	1421.8	1385.8	1351.6	1319	1288	1258.4	1230.1	1203.1	1177.2	1152.4
        SLS	1258	1225.3	1194.3	1164.8	1136.7	1110	1084.5	1060.1	1036.8	1014.5	993.2
        SBTH	44	46	48	50	52	54	56	58	60	62	64
    • Rate: 30%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Swirling.jpg[/image]


      Glowing:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Burn* the monster. The level of the burn is 153, it has a Power of 3*85/(85+2*[HandleBTH]), lasts for 5 rounds, and uses the weapon's element. The monster takes a penalty of +0 to its save**:

        Level: 153 vs MonsterLvl
        Major: 200 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

      If the monster is already Burning, the power of the existing Burn is enhanced*** instead.

    • The special does 50% damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	813.2	792	772	752.9	734.8	717.5	701	685.3	670.2	655.8	642
        SLS	629	612.7	597.2	582.4	568.4	555	542.2	530.1	518.4	507.3	496.6
        SBTH	44	46	48	50	52	54	56	58	60	62	64
        
        Power	3.4	3.31	3.23	3.15	3.07	3	2.93	2.87	2.80	2.74	2.68
        BurnDmg	31-186	30-181	29-176	28-172	28-168	27-164	26-160	26-157	25-153	25-150	24-147

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Glowing.jpg[/image]


      Shining:
    • Hits: 1
    • Type: Magic
    • If the hit connects and does more than 0 damage, the weapon attempts to Paralyze the monster for one turn. The monster takes a bonus of +10 to its save††:

        Level: 153 vs MonsterLvl
        Major: 200 vs MonsterDEX
        Minor: YourLUK vs MonsterLUK

    • The special does *(1- (1.4*0.85*0.4*(85+2*[HandleBTH])^2)/(1.5*85^2))) damage;
        	Powerful				Normal					Accurate
        Mod	-10	-8	-6	-4	-2	+0	+2	+4	+6	+8	+10
        
        SBR	1080.5	1061.3	1041.6	1021.5	1000.8	979.6	957.9	935.8	913.1	889.9	866.2
        SLS	835.8	820.9	805.7	790.1	774.1	757.8	741	723.8	706.3	688.3	670
        SBTH	44	46	48	50	52	54	56	58	60	62	64

    • Rate: 20%

        [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Custom Weapon Shining.jpg[/image]
Additionally, you can also name your weapon. Equipping the weapon will update the weapon's name so that it can be seen from your inventory. The weapon's description will also be updated to show which parts your weapon uses.

NOTE
If you do not have all parts needed for a weapon, the weapon does 0-0 damage with 0 BTH, has null element and no appearance†††.

*«Element» element crackles all over your foe!
**Your opponent resists the burn!
***Your opponent's burn worsens!
The monster is paralysed!
††Your opponent resists the paralysis!
†††This weapon is incomplete!

DESCRIPTION
If the weapon has not been equipped during a login:
    Your very own spear, forged from materials you have chosen yourself to be your own perfect weapon. Use it well, and give it a name suitable for something so meticulously crafted.
If the weapon has been equipped at least once during a login:
    You forged this potent weapon from a vicious hooked head, and a «Handle» handle, embedded with a «Gem» gem, and topped with a «Hilt» hilt.

Basic stats thanks to ruleandrew and v23. Numbers thanks to In Media Res. Images thanks to Dragoon23. Correction thanks to ruleandrew, bszoke88, Atomos, Macho Man, and ASdeTergl.




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