Dragoon23 -> RE: Zombie Nightmare Blade (1/4/2013 19:29:15)
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[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img] Zombie Nightmare Blade Level: 147 Power Level: 147 Location: Defeat Zombie Nightmare Queen (147) Element: Darkness Type: Magic Damage: 12 - 35 BTH: 18 SPECIAL Hits: 2 Element: Ice, Darkness Type: Magic Rate: 10% If player has at least 250 MP, the weapon automatically uses that much MP and does the following:Damage: 595.10% Base and Random each Stats: 441.38% each BTH: +18 plus Stats each Note: This is treated as a normal player attack. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike). Stat bonus to BTH is INT/16+DEX/16+LUK/20. Effect: If both hits connect, then the monster makes a save with a +14 bonus: Level: 147 vs MonsterLvl Major: YourINT vs MonsterCHA Minor: YourLUK vs MonsterLUK If it fails*, the monster falls Asleep (same save as the one just made). If player does not have enough MP, the weapon does the following (No Sleeping Effect. Standard Special):Damage: 1,039.50% Base and Random each Stats: No normal stats; 588.50% Lucky Strike damage each BTH: +53 each *The enemy falls into an unnatural slumber! DESCRIPTION Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Not: This is a temporary level 147 weapon) [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Nightmare_Blade.gif[/img] Numbers thanks to In Media Res. Description and pop up thanks to Avalonmerlin. Basic stats thanks to GRDN. Analysis Normal Special (no MP) starts out with 1890% Base, 1890% Rand, and 1070% Stats plus 53 BTH. Bow Special (have MP) starts out with 541% Base, 541% Rand, and 1070% Stats plus 18 BTH. If you have enough MP, the Special deals 200% of the above Bow Special Base/Random damage, and 75% of the above Bow Special Stats damage. If you don't have enough MP, the Special is a standard special. Either way, the Special deals *1.1 damage because of the elements. With two equally powerful hits, each hit deals 50% damage. All this has ALREADY been factored into the above numbers.
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