Zombie Nightmare Blade (Full Version)

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Dragoon23 -> Zombie Nightmare Blade (1/4/2013 18:23:07)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
Zombie Nightmare Blade

Level: 7
Power Level: 7
Location: Defeat Zombie Nightmare Queen (7)

Element: Darkness
Type: Magic
Damage: 3 - 9
BTH: 1

SPECIAL
Hits: 2
Element: Ice, Darkness
Type: Magic
Rate: 10%
  • If player has at least 22 MP, the weapon automatically uses that much MP and does the following:
      Damage: 133.10% Base and Random each
      Stats: 60.23% each
      BTH: +0 plus Stats each
      Note: This is treated as a normal player attack. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike). Stat bonus to BTH is INT/16+DEX/16+LUK/20.

      Effect: If both hits connect, then the monster makes a save with a +14 bonus:
        Level: 7 vs MonsterLvl
        Major: YourINT vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails*, the monster falls Asleep (same save as the one just made).
  • If player does not have enough MP, the weapon does the following (No Sleeping Effect. Standard Special):
      Damage: 166.10% Base and Random each
      Stats: No normal stats; 80.30% Lucky Strike damage each
      BTH: +4 each
    *The enemy falls into an unnatural slumber!

    DESCRIPTION
    Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Not: This is a temporary level 7 weapon)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Nightmare_Blade.gif[/img]

    Numbers thanks to In Media Res. Description and pop up thanks to Avalonmerlin. Basic stats thanks to GRDN.


    Analysis

  • Normal Special (no MP) starts out with 302% Base, 302% Rand, and 146% Stats plus 4 BTH.
  • Bow Special (have MP) starts out with 121% Base, 121% Rand, and 146% Stats plus 0 BTH.

  • If you have enough MP, the Special deals 200% of the above Bow Special Base/Random damage, and 75% of the above Bow Special Stats damage.
  • If you don't have enough MP, the Special is a standard special.
  • Either way, the Special deals *1.1 damage because of the elements.
  • With two equally powerful hits, each hit deals 50% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Nightmare Blade (1/4/2013 19:10:35)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Nightmare Blade

    Level: 27
    Power Level: 27
    Location: Defeat Zombie Nightmare Queen (27)

    Element: Darkness
    Type: Magic
    Damage: 5 - 14
    BTH: 3

    SPECIAL
    Hits: 2
    Element: Ice, Darkness
    Type: Magic
    Rate: 10%
  • If player has at least 44 MP, the weapon automatically uses that much MP and does the following:
      Damage: 199.10% Base and Random each
      Stats: 114.67% each
      BTH: +3 plus Stats each
      Note: This is treated as a normal player attack. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike). Stat bonus to BTH is INT/16+DEX/16+LUK/20.

      Effect: If both hits connect, then the monster makes a save with a +14 bonus:
        Level: 27 vs MonsterLvl
        Major: YourINT vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails*, the monster falls Asleep (same save as the one just made).
  • If player does not have enough MP, the weapon does the following (No Sleeping Effect. Standard Special):
      Damage: 306.35% Base and Random each
      Stats: No normal stats; 152.90% Lucky Strike damage each
      BTH: +11 each
    *The enemy falls into an unnatural slumber!

    DESCRIPTION
    Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Not: This is a temporary level 27 weapon)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Nightmare_Blade.gif[/img]

    Numbers thanks to In Media Res. Description and pop up thanks to Avalonmerlin. Basic stats thanks to GRDN.


    Analysis

  • Normal Special (no MP) starts out with 557% Base, 557% Rand, and 278% Stats plus 11 BTH.
  • Bow Special (have MP) starts out with 181% Base, 181% Rand, and 278% Stats plus 3 BTH.

  • If you have enough MP, the Special deals 200% of the above Bow Special Base/Random damage, and 75% of the above Bow Special Stats damage.
  • If you don't have enough MP, the Special is a standard special.
  • Either way, the Special deals *1.1 damage because of the elements.
  • With two equally powerful hits, each hit deals 50% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Nightmare Blade (1/4/2013 19:11:13)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Nightmare Blade

    Level: 47
    Power Level: 47
    Location: Defeat Zombie Nightmare Queen (47)

    Element: Darkness
    Type: Magic
    Damage: 6 - 19
    BTH: 6

    SPECIAL
    Hits: 2
    Element: Ice, Darkness
    Type: Magic
    Rate: 10%
  • If player has at least 69 MP, the weapon automatically uses that much MP and does the following:
      Damage: 265.10% Base and Random each
      Stats: 169.13% each
      BTH: +5 plus Stats each
      Note: This is treated as a normal player attack. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike). Stat bonus to BTH is INT/16+DEX/16+LUK/20.

      Effect: If both hits connect, then the monster makes a save with a +14 bonus:
        Level: 47 vs MonsterLvl
        Major: YourINT vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails*, the monster falls Asleep (same save as the one just made).
  • If player does not have enough MP, the weapon does the following (No Sleeping Effect. Standard Special):
      Damage: 466.40% Base and Random each
      Stats: No normal stats; 225.50% Lucky Strike damage each
      BTH: +20 each
    *The enemy falls into an unnatural slumber!

    DESCRIPTION
    Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Not: This is a temporary level 47 weapon)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Nightmare_Blade.gif[/img]

    Numbers thanks to In Media Res. Description and pop up thanks to Avalonmerlin. Basic stats thanks to GRDN.


    Analysis

  • Normal Special (no MP) starts out with 848% Base, 848% Rand, and 410% Stats plus 20 BTH.
  • Bow Special (have MP) starts out with 241% Base, 241% Rand, and 410% Stats plus 5 BTH.

  • If you have enough MP, the Special deals 200% of the above Bow Special Base/Random damage, and 75% of the above Bow Special Stats damage.
  • If you don't have enough MP, the Special is a standard special.
  • Either way, the Special deals *1.1 damage because of the elements.
  • With two equally powerful hits, each hit deals 50% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Nightmare Blade (1/4/2013 19:26:55)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Nightmare Blade

    Level: 67
    Power Level: 67
    Location: Defeat Zombie Nightmare Queen (67)

    Element: Darkness
    Type: Magic
    Damage: 7 - 23
    BTH: 8

    SPECIAL
    Hits: 2
    Element: Ice, Darkness
    Type: Magic
    Rate: 10%
  • If player has at least 98 MP, the weapon automatically uses that much MP and does the following:
      Damage: 331.10% Base and Random each
      Stats: 223.58% each
      BTH: +8 plus Stats each
      Note: This is treated as a normal player attack. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike). Stat bonus to BTH is INT/16+DEX/16+LUK/20.

      Effect: If both hits connect, then the monster makes a save with a +14 bonus:
        Level: 67 vs MonsterLvl
        Major: YourINT vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails*, the monster falls Asleep (same save as the one just made).
  • If player does not have enough MP, the weapon does the following (No Sleeping Effect. Standard Special):
      Damage: 620.40% Base and Random each
      Stats: No normal stats; 298.10% Lucky Strike damage each
      BTH: +29 each
    *The enemy falls into an unnatural slumber!

    DESCRIPTION
    Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Not: This is a temporary level 67 weapon)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Nightmare_Blade.gif[/img]

    Numbers thanks to In Media Res. Description and pop up thanks to Avalonmerlin. Basic stats thanks to GRDN.


    Analysis

  • Normal Special (no MP) starts out with 1128% Base, 1128% Rand, and 542% Stats plus 29 BTH.
  • Bow Special (have MP) starts out with 301% Base, 301% Rand, and 542% Stats plus 8 BTH.

  • If you have enough MP, the Special deals 200% of the above Bow Special Base/Random damage, and 75% of the above Bow Special Stats damage.
  • If you don't have enough MP, the Special is a standard special.
  • Either way, the Special deals *1.1 damage because of the elements.
  • With two equally powerful hits, each hit deals 50% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Nightmare Blade (1/4/2013 19:27:26)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Nightmare Blade

    Level: 87
    Power Level: 87
    Location: Defeat Zombie Nightmare Queen (87)

    Element: Darkness
    Type: Magic
    Damage: 9 - 25
    BTH: 11

    SPECIAL
    Hits: 2
    Element: Ice, Darkness
    Type: Magic
    Rate: 10%
  • If player has at least 131 MP, the weapon automatically uses that much MP and does the following:
      Damage: 397.10% Base and Random each
      Stats: 278.03% each
      BTH: +10 plus Stats each
      Note: This is treated as a normal player attack. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike). Stat bonus to BTH is INT/16+DEX/16+LUK/20.

      Effect: If both hits connect, then the monster makes a save with a +14 bonus:
        Level: 87 vs MonsterLvl
        Major: YourINT vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails*, the monster falls Asleep (same save as the one just made).
  • If player does not have enough MP, the weapon does the following (No Sleeping Effect. Standard Special):
      Damage: 759.00% Base and Random each
      Stats: No normal stats; 370.70% Lucky Strike damage each
      BTH: +37 each
    *The enemy falls into an unnatural slumber!

    DESCRIPTION
    Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Not: This is a temporary level 87 weapon)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Nightmare_Blade.gif[/img]

    Numbers thanks to In Media Res. Description and pop up thanks to Avalonmerlin. Basic stats thanks to GRDN.


    Analysis

  • Normal Special (no MP) starts out with 1380% Base, 1380% Rand, and 674% Stats plus 37 BTH.
  • Bow Special (have MP) starts out with 361% Base, 361% Rand, and 674% Stats plus 10 BTH.

  • If you have enough MP, the Special deals 200% of the above Bow Special Base/Random damage, and 75% of the above Bow Special Stats damage.
  • If you don't have enough MP, the Special is a standard special.
  • Either way, the Special deals *1.1 damage because of the elements.
  • With two equally powerful hits, each hit deals 50% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Nightmare Blade (1/4/2013 19:27:57)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Nightmare Blade

    Level: 107
    Power Level: 107
    Location: Defeat Zombie Nightmare Queen (107)

    Element: Darkness
    Type: Magic
    Damage: 10 - 29
    BTH: 13

    SPECIAL
    Hits: 2
    Element: Ice, Darkness
    Type: Magic
    Rate: 10%
  • If player has at least 167 MP, the weapon automatically uses that much MP and does the following:
      Damage: 463.10% Base and Random each
      Stats: 332.48% each
      BTH: +13 plus Stats each
      Note: This is treated as a normal player attack. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike). Stat bonus to BTH is INT/16+DEX/16+LUK/20.

      Effect: If both hits connect, then the monster makes a save with a +14 bonus:
        Level: 107 vs MonsterLvl
        Major: YourINT vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails*, the monster falls Asleep (same save as the one just made).
  • If player does not have enough MP, the weapon does the following (No Sleeping Effect. Standard Special):
      Damage: 906.95% Base and Random each
      Stats: No normal stats; 443.30% Lucky Strike damage each
      BTH: +45 each
    *The enemy falls into an unnatural slumber!

    DESCRIPTION
    Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Not: This is a temporary level 107 weapon)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Nightmare_Blade.gif[/img]

    Numbers thanks to In Media Res. Description and pop up thanks to Avalonmerlin. Basic stats thanks to GRDN.


    Analysis

  • Normal Special (no MP) starts out with 1649% Base, 1649% Rand, and 806% Stats plus 45 BTH.
  • Bow Special (have MP) starts out with 421% Base, 421% Rand, and 806% Stats plus 13 BTH.

  • If you have enough MP, the Special deals 200% of the above Bow Special Base/Random damage, and 75% of the above Bow Special Stats damage.
  • If you don't have enough MP, the Special is a standard special.
  • Either way, the Special deals *1.1 damage because of the elements.
  • With two equally powerful hits, each hit deals 50% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Nightmare Blade (1/4/2013 19:28:24)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Nightmare Blade

    Level: 127
    Power Level: 127
    Location: Defeat Zombie Nightmare Queen (127)

    Element: Darkness
    Type: Magic
    Damage: 11 - 32
    BTH: 16

    SPECIAL
    Hits: 2
    Element: Ice, Darkness
    Type: Magic
    Rate: 10%
  • If player has at least 207 MP, the weapon automatically uses that much MP and does the following:
      Damage: 529.10% Base and Random each
      Stats: 386.93% each
      BTH: +15 plus Stats each
      Note: This is treated as a normal player attack. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike). Stat bonus to BTH is INT/16+DEX/16+LUK/20.

      Effect: If both hits connect, then the monster makes a save with a +14 bonus:
        Level: 127 vs MonsterLvl
        Major: YourINT vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails*, the monster falls Asleep (same save as the one just made).
  • If player does not have enough MP, the weapon does the following (No Sleeping Effect. Standard Special):
      Damage: 1,006.50% Base and Random each
      Stats: No normal stats; 515.90% Lucky Strike damage each
      BTH: +50 each
    *The enemy falls into an unnatural slumber!

    DESCRIPTION
    Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Not: This is a temporary level 127 weapon)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Nightmare_Blade.gif[/img]

    Numbers thanks to In Media Res. Description and pop up thanks to Avalonmerlin. Basic stats thanks to GRDN.


    Analysis

  • Normal Special (no MP) starts out with 1830% Base, 1830% Rand, and 938% Stats plus 50 BTH.
  • Bow Special (have MP) starts out with 481% Base, 481% Rand, and 938% Stats plus 15 BTH.

  • If you have enough MP, the Special deals 200% of the above Bow Special Base/Random damage, and 75% of the above Bow Special Stats damage.
  • If you don't have enough MP, the Special is a standard special.
  • Either way, the Special deals *1.1 damage because of the elements.
  • With two equally powerful hits, each hit deals 50% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Nightmare Blade (1/4/2013 19:29:15)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Nightmare Blade

    Level: 147
    Power Level: 147
    Location: Defeat Zombie Nightmare Queen (147)

    Element: Darkness
    Type: Magic
    Damage: 12 - 35
    BTH: 18

    SPECIAL
    Hits: 2
    Element: Ice, Darkness
    Type: Magic
    Rate: 10%
  • If player has at least 250 MP, the weapon automatically uses that much MP and does the following:
      Damage: 595.10% Base and Random each
      Stats: 441.38% each
      BTH: +18 plus Stats each
      Note: This is treated as a normal player attack. Stat bonus to damage is INT/4 (+LUK/2 on a Lucky Strike). Stat bonus to BTH is INT/16+DEX/16+LUK/20.

      Effect: If both hits connect, then the monster makes a save with a +14 bonus:
        Level: 147 vs MonsterLvl
        Major: YourINT vs MonsterCHA
        Minor: YourLUK vs MonsterLUK
      If it fails*, the monster falls Asleep (same save as the one just made).
  • If player does not have enough MP, the weapon does the following (No Sleeping Effect. Standard Special):
      Damage: 1,039.50% Base and Random each
      Stats: No normal stats; 588.50% Lucky Strike damage each
      BTH: +53 each
    *The enemy falls into an unnatural slumber!

    DESCRIPTION
    Although not as powerful as the living Nightmare Queen's blade, this is a potent weapon, capable of putting your foe to sleep. (Not: This is a temporary level 147 weapon)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Nightmare_Blade.gif[/img]

    Numbers thanks to In Media Res. Description and pop up thanks to Avalonmerlin. Basic stats thanks to GRDN.


    Analysis

  • Normal Special (no MP) starts out with 1890% Base, 1890% Rand, and 1070% Stats plus 53 BTH.
  • Bow Special (have MP) starts out with 541% Base, 541% Rand, and 1070% Stats plus 18 BTH.

  • If you have enough MP, the Special deals 200% of the above Bow Special Base/Random damage, and 75% of the above Bow Special Stats damage.
  • If you don't have enough MP, the Special is a standard special.
  • Either way, the Special deals *1.1 damage because of the elements.
  • With two equally powerful hits, each hit deals 50% damage.

    All this has ALREADY been factored into the above numbers.




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