Remorse -> RE: Juggernaut Mode Unfair (1/6/2013 2:50:03)
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@ Mother1 I know it is likely to get better mother, I was simply trying to explain the jugg at its current state to those juggernauts who think for some reason it should be easier, without first considering the other side of the argument arguably the stronger side since if you anger and frusterate the lower levels around level 26 too much with the juggernaut mode they are likely to quit and therefore less players and therefore less potential future income. But as I said hopefully it will fix itself in omega. This quote right here is what angered me: quote:
Lol?! As a non var jugg I can say jugg is unfair! However, it's because of the opponents Raging EXTREMELY fast. Besides, my jugg record is Extremely poor as well(3:1). You want it to be 1:3 huh? Btw, when Omega is ready, they might have to lower the level range. Face caster tms, Bunker/berserker mercs, massacre bounties, Tank TLMs and CHs, with str BMs. 100% sure the juggle loses. Not to mention how unusually lucky the jugg's opponents are. Plus Im not sure how it would work out but it could be possible to separate the juggernauts from the 2v2. This could be achieved in a number of way, plus a combination of these ways if it would work, but not sure: - Give very large reward to the opponents that beat the juggernauts! (This varies by how much people they need to attract to doing Juggernaut verse mode separated from 2v2) - Change it so a lose in the Juggernaut mode does not count for the opponents however the win still counts towards the teams wins. ( to make it clear lose still counts for the juggernauts just the opponents do not get a lose. - etc.
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