We don't know anything about Omega! (Full Version)

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13891389aaaaa -> We don't know anything about Omega! (1/8/2013 5:19:07)

Absolutely nothing! With HP being lowered bloody lust will reign over reroute and BM will rise even more with deadly aim and fire bolt which can almost instantly kill any 80 hp build. Conclusion = BM skill tree overhaul
+10 from passive armors will be HUGE for lower stat/hp players. When 70stats were max in beta +13 hybrid not only made up for no HP/EP regen, but it made mercs OP. Imagine that same class only with reroute and frenzy... Conclusion = TLM skill tree overhaul
TM will be VERY unstable. With ridiculously low EP regen it will have to focus on insta kill- plasma bolt or support 1st turner with huge malf and deadly aim. OP!!! Unless u have your energy taken, then u insta die... 4-5 turn battles at best. Conclusion = TM skill tree overhaul
If basically nothing about todays skills can stay the same, and will surely change in a way we aren't expecting, then why would we talk about preOmega balance at all? Even if ALL THE SUGGESTIONS get implemented, what is it going to change?




arthropleura -> RE: We don't know anything about Omega! (1/8/2013 5:22:14)

So little faith in the devs...




Blitzex/Sr. Zeph -> RE: We don't know anything about Omega! (1/8/2013 5:23:13)

Actually not.

Everything will be lowered, not only the HP.
Since they need to invest more in HP, the strength will have to be lowered.

And also, this all is only speculation, nothing has been confirmed by the devs.
Goonys vids are not 100% true as it states in the first sentence of the vids.
So we cannot talk about the balance in omega yet, since there is no info ;)




Giras Wolfe -> RE: We don't know anything about Omega! (1/8/2013 18:51:16)

So why are we discussing balance in a game system you admit we know nothing about? Seems futile.




Exploding Penguin -> RE: We don't know anything about Omega! (1/8/2013 20:55:18)

There's a reason why there are testers who aren't exactly people who created the content within the game. It's to assure that there's no severely broken classes, builds, or strategies. Especially with Omega, I'm supposing there's already been a TON of testing since it's been delayed almost an entire month.




Stabilis -> RE: We don't know anything about Omega! (1/8/2013 21:14:46)

We have a new Design Note in GD, go check it naooo.




13891389aaaaa -> RE: We don't know anything about Omega! (1/9/2013 8:31:20)

All balance suggestions are about balancing ED NOW, not in Omega.
Even if all the suggestions were implemented TODAY they would be gone with Omega so i don't see what's the point of even having these discussions...




Mecha Mario -> RE: We don't know anything about Omega! (1/9/2013 11:06:23)

I'm not sure you seen all the threads then. I've already seen a few threads that are suggesting and discussing about the changes regarding the confirm HP/EP change in Omega for example. And there's a chance that these balance suggestions could still be used during Omega, so there's no harm in suggesting.




13891389aaaaa -> RE: We don't know anything about Omega! (1/9/2013 18:24:25)

Threads about items and skills are ok because Omega won't change that, but any kind of discussion about stats or classes is a complete waste of time. That's what i;'m saying.




Mecha Mario -> RE: We don't know anything about Omega! (1/9/2013 20:18:14)

Items are being change in Omega. While skills won't be change at the start of Omega, due to balance being flip over with the upcoming changes, there will be skills alter as needed. Suggesting changes to stats and/or classes is not a waste of a time either, as there is a chance the suggestions could still be used in Omega.

I'm locking this up as well. If you wish to continue discussing about balance threads, PM me.




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