Staff Master Emblem (Full Version)

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Dragoon23 -> Staff Master Emblem (1/9/2013 3:11:30)

Staff Master Emblem

Also see: Staff Master Emblem G

Level: 5
Power Level: 5
Price: 8 Gold
Sellback: 4 Gold
Location: Warlic's Beginner Magic Shop
Element: Neutral

Activation: 0 turns
Cost: 2 SP for activation and for every turn with the item equipped.

Effect:
  • All Normal Player Attacks and Weapon Specials with Staves* get damage boost:
    • Normal Player Attacks:
      • If the attack's current attack type is Magic, then you deal 102.7% damage.
      • If the attack's current attack type is Melee or Ranged, you deal 102% damage.
      • The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

    • Weapon Specials:
      • If your wielded weapon's attack type is Magic, then you deal 102.7% damage.
      • If your wielded weapon's attack type is Melee or Ranged, it deals 102% damage.
      • The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits, you receive the Melee boost on both hits.
    Note:
    If you are not using a Staff, the item unequips itself without costing SP. This does not work with Sceptres or Wands.
    *This emblem only works with staves!

    DESCRIPTION
    This is carried by those that are experts with a staff. All manner of magical sticks will do more damage while you hold this!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Miscs/Staff_Master_Emblem.jpg[/img]

    Numbers thanks to In Media Res. Write-up, description, and image thanks to Paradoxical Enigma.




  • Dragoon23 -> RE: Staff Master Emblem (1/9/2013 3:11:44)

    Staff Master Emblem

    Also see: Staff Master Emblem G

    Level: 25
    Power Level: 25
    Price: 19 Gold
    Sellback: 9 Gold
    Location: Warlic's Beginner Magic Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 8 SP for activation and for every turn with the item equipped.

    Effect:
  • All Normal Player Attacks and Weapon Specials with Staves* get damage boost:
    • Normal Player Attacks:
      • If the attack's current attack type is Magic, then you deal 110.7% damage.
      • If the attack's current attack type is Melee or Ranged, you deal 108% damage.
      • The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

    • Weapon Specials:
      • If your wielded weapon's attack type is Magic, then you deal 110.7% damage.
      • If your wielded weapon's attack type is Melee or Ranged, it deals 108% damage.
      • The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits, you receive the Melee boost on both hits.
    Note:
    If you are not using a Staff, the item unequips itself without costing SP. This does not work with Sceptres or Wands.
    *This emblem only works with staves!

    DESCRIPTION
    This is carried by those that are experts with a staff. All manner of magical sticks will do more damage while you hold this!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Miscs/Staff_Master_Emblem.jpg[/img]

    Numbers thanks to In Media Res. Write-up, description, and image thanks to Paradoxical Enigma.




  • Dragoon23 -> RE: Staff Master Emblem (1/9/2013 3:11:50)

    Staff Master Emblem

    Also see: Staff Master Emblem G

    Level: 45
    Power Level: 45
    Price: 103 Gold
    Sellback: 51 Gold
    Location: Warlic's Beginner Magic Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 9 SP for activation and for every turn with the item equipped.

    Effect:
  • All Normal Player Attacks and Weapon Specials with Staves* get damage boost:
    • Normal Player Attacks:
      • If the attack's current attack type is Magic, then you deal 113.3% damage.
      • If the attack's current attack type is Melee or Ranged, you deal 110% damage.
      • The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

    • Weapon Specials:
      • If your wielded weapon's attack type is Magic, then you deal 113.3% damage.
      • If your wielded weapon's attack type is Melee or Ranged, it deals 110% damage.
      • The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits, you receive the Melee boost on both hits.
    Note:
    If you are not using a Staff, the item unequips itself without costing SP. This does not work with Sceptres or Wands.
    *This emblem only works with staves!

    DESCRIPTION
    This is carried by those that are experts with a staff. All manner of magical sticks will do more damage while you hold this!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Miscs/Staff_Master_Emblem.jpg[/img]

    Numbers thanks to In Media Res. Write-up, description, and image thanks to Paradoxical Enigma.




  • Dragoon23 -> RE: Staff Master Emblem (1/9/2013 3:11:56)

    Staff Master Emblem

    Also see: Staff Master Emblem G

    Level: 65
    Power Level: 65
    Price: 780 Gold
    Sellback: 390 Gold
    Location: Warlic's Advanced Magic Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 10 SP for activation and for every turn with the item equipped.

    Effect:
  • All Normal Player Attacks and Weapon Specials with Staves* get damage boost:
    • Normal Player Attacks:
      • If the attack's current attack type is Magic, then you deal 116% damage.
      • If the attack's current attack type is Melee or Ranged, you deal 112% damage.
      • The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

    • Weapon Specials:
      • If your wielded weapon's attack type is Magic, then you deal 116% damage.
      • If your wielded weapon's attack type is Melee or Ranged, it deals 112% damage.
      • The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits, you receive the Melee boost on both hits.
    Note:
    If you are not using a Staff, the item unequips itself without costing SP. This does not work with Sceptres or Wands.
    *This emblem only works with staves!

    DESCRIPTION
    This is carried by those that are experts with a staff. All manner of magical sticks will do more damage while you hold this!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Miscs/Staff_Master_Emblem.jpg[/img]

    Numbers thanks to In Media Res. Write-up, description, and image thanks to Paradoxical Enigma.




  • Dragoon23 -> RE: Staff Master Emblem (1/9/2013 3:12:02)

    Staff Master Emblem

    Also see: Staff Master Emblem G

    Level: 85
    Power Level: 85
    Price: 6,237 Gold
    Sellback: 3,118 Gold
    Location: Warlic's Advanced Magic Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 12 SP for activation and for every turn with the item equipped.

    Effect:
  • All Normal Player Attacks and Weapon Specials with Staves* get damage boost:
    • Normal Player Attacks:
      • If the attack's current attack type is Magic, then you deal 118.7% damage.
      • If the attack's current attack type is Melee or Ranged, you deal 114% damage.
      • The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

    • Weapon Specials:
      • If your wielded weapon's attack type is Magic, then you deal 118.7% damage.
      • If your wielded weapon's attack type is Melee or Ranged, it deals 114% damage.
      • The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits, you receive the Melee boost on both hits.
    Note:
    If you are not using a Staff, the item unequips itself without costing SP. This does not work with Sceptres or Wands.
    *This emblem only works with staves!

    DESCRIPTION
    This is carried by those that are experts with a staff. All manner of magical sticks will do more damage while you hold this!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Miscs/Staff_Master_Emblem.jpg[/img]

    Numbers thanks to In Media Res. Write-up, description, and image thanks to Paradoxical Enigma.




  • Dragoon23 -> RE: Staff Master Emblem (1/9/2013 3:12:10)

    Staff Master Emblem

    Also see: Staff Master Emblem G

    Level: 105
    Power Level: 105
    Price: 50,232 Gold
    Sellback: 25,116 Gold
    Location: Warlic's Advanced Magic Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 13 SP for activation and for every turn with the item equipped.

    Effect:
  • All Normal Player Attacks and Weapon Specials with Staves* get damage boost:
    • Normal Player Attacks:
      • If the attack's current attack type is Magic, then you deal 120% damage.
      • If the attack's current attack type is Melee or Ranged, you deal 115% damage.
      • The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

    • Weapon Specials:
      • If your wielded weapon's attack type is Magic, then you deal 120% damage.
      • If your wielded weapon's attack type is Melee or Ranged, it deals 115% damage.
      • The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits, you receive the Melee boost on both hits.
    Note:
    If you are not using a Staff, the item unequips itself without costing SP. This does not work with Sceptres or Wands.
    *This emblem only works with staves!

    DESCRIPTION
    This is carried by those that are experts with a staff. All manner of magical sticks will do more damage while you hold this!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Miscs/Staff_Master_Emblem.jpg[/img]

    Numbers thanks to In Media Res. Write-up, description, and image thanks to Paradoxical Enigma.




  • Dragoon23 -> RE: Staff Master Emblem (1/9/2013 3:12:19)

    Staff Master Emblem

    Also see: Staff Master Emblem G

    Level: 125
    Power Level: 125
    Price: 404,937 Gold
    Sellback: 202,468 Gold
    Location: Warlic's Advanced Magic Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 14 SP for activation and for every turn with the item equipped.

    Effect:
  • All Normal Player Attacks and Weapon Specials with Staves* get damage boost:
    • Normal Player Attacks:
      • If the attack's current attack type is Magic, then you deal 122.7% damage.
      • If the attack's current attack type is Melee or Ranged, you deal 117% damage.
      • The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

    • Weapon Specials:
      • If your wielded weapon's attack type is Magic, then you deal 122.7% damage.
      • If your wielded weapon's attack type is Melee or Ranged, it deals 117% damage.
      • The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits, you receive the Melee boost on both hits.
    Note:
    If you are not using a Staff, the item unequips itself without costing SP. This does not work with Sceptres or Wands.
    *This emblem only works with staves!

    DESCRIPTION
    This is carried by those that are experts with a staff. All manner of magical sticks will do more damage while you hold this!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Miscs/Staff_Master_Emblem.jpg[/img]

    Numbers thanks to In Media Res. Write-up, description, and image thanks to Paradoxical Enigma.




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