Wonderweiss77 -> Skill Core (1/10/2013 22:37:47)
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Passive Immobile - stun an opponent. (others are unable to attack this stunned person) Devastation - damages all players. Confusion - opponents attacks themselves or their partner when they attacked someone else. (damage is half) Mirror Effect - reflect damage to the opponent. Punishment - damage is negated and some one else (random) is affected. Blind Sight - opponents skills are rearranged and you do not know what skill your using. Hybrid - increase block/deflect rate and str is lowered by -15. Penetrate - ignores certain % of defense/resistance. Active Friendly - just to make the battle longer and more interesting. you can heal an opponent. (no energy required) Equivalent Exchange - exchange your energy for health or health for energy. Malfunction - opponents gun or auxiliary malfunctions and is unable for use (opponent is unaware of this) when opponent uses there gun/auxiliary they are taken damage. Suicide - kill your self along with someone else with same or lower health then you and malf/smoke (opponent choses which debuff) your partner by -20 and is assault bot wont work against the debuff. (dose not work in 1vs1) Life Exchange - Exchange yourself to revive your dead partner. Share - Heal your self and your partner but only half of what your healing is. Theft - steals an opponents skill and can use it against them and the opponent cannot use the skill that has been taken. (ONE USE, almost useless if your different classes and cant use that skill) Disable - Disables any opponents skill core for the whole battle. Blind Sight - opponents skills are rearranged and you do not know what skill your using. (small % chance to happen, buffs/heal do not work on the enemy) Mixture - gun/aux does 2 shot (half damage each shot) and does both energy and physical damage. Skill less - disables any skill the opponent has except buffs/heal Prepared - allows you to carry an extra 1 booster.
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