switch stun grenade back to maul (Full Version)

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the final hour -> switch stun grenade back to maul (1/11/2013 14:47:33)

title says it all really reffering to the tlm class. really not a fan of stun grenade.




Rayman -> RE: switch stun grenade back to maul (1/11/2013 15:40:46)

Tlm doesn't need maul back, they are fine with stun grenade, and im really not a fan of maul.




Stabilis -> RE: switch stun grenade back to maul (1/11/2013 16:02:19)

Maul is... nevermind.

Stun Grenade is a good concept but lacking on the "stun" aspect.




Banir -> RE: switch stun grenade back to maul (1/11/2013 23:41:05)

Maul is too good and Stun Grenade is terrible. I think they should just get rid of it and make an entirely new skill to help give more variety to the class.




arthropleura -> RE: switch stun grenade back to maul (1/12/2013 0:09:23)

Bloody hell, just make stun grenade better, 155 dex and what 68 damage...




kittycat -> RE: switch stun grenade back to maul (1/12/2013 3:11:01)

Okay first for all, stun grenade wasn't intended to deal intense damage and stun. It should be solely used for stunning. This was why the Devs removed Maul. If you had Maul, strength stunning builds are on the rise.




Steel Slayer -> RE: switch stun grenade back to maul (1/13/2013 8:50:44)

Supported, kinda. Maybe nerf maul if necessary, say 10% or 15% armor ignore, but Stun Grenade is very out of place on TLM. What else do they have based on Dex? Nothing, thats what. In fact, Mineral Armor encourages TLM to have LOW dex, so they are unlikely to EVER get more than 3 damage out of stun grenade, 3 damage and 30% stun chance is a wasted turn. But, this argument is kind of elemenatary anyway, since all classes are being changed up in Omega.




Remorse -> RE: switch stun grenade back to maul (1/13/2013 9:36:52)

All damage grenades and things like overload need better level scaling and a faster stat improving rate.

Because they are fine at low level yet insainly weak at high levels, also the rate they improve with stat is rediculously bad.


They shouldn't have to be just a stun last resort skill.

Also maul is a bracken skill it's far to OP in some cases and it needs to be given a warm up from zerker mercs which are oped at medium high levels.




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