Ally for battle (Full Version)

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comicalbikers fan -> Ally for battle (1/12/2013 4:04:27)

You can do 2v2 with your ally if you are in range(level)

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As this is in the FSI, locking this up. ~Mecha




J.U.S.T.I.C.E. -> RE: Ally for battle (1/12/2013 5:04:24)

supported




Stabilis -> RE: Ally for battle (1/12/2013 8:56:57)

This should be a separate random battle. And you know why, if not, think about that first, then ask me why.




comicalbikers fan -> RE: Ally for battle (1/12/2013 9:29:49)

why please explain




Stabilis -> RE: Ally for battle (1/12/2013 9:40:01)

First of all there are balance problems if you mean allies in 2V2. With a partner that you know, you can easily prepare yourselves outside of battle to synergise well with each other. An example being both of you being Strength type and one is a Bounty Hunter, one is a Mercenary. You can design a destructive battle plan to have the Bounty Hunter use a Smokescreen and both of you pound away with melee skills for massive damage each turn.

When this sort of ally link is matched against random partners, you have a massive synergy advantage majority of the time. This does not even include level differences. You might be both 35 and fully statted but your enemies may be 35 and 30 because it DOES happen.

And of course there is always the communication factor. Imagine entering 2V2 and someone who speaks Finn is your partner. You need them to do something really badly but you are unable to tell them how. With preset partners this is not a problem. This is why I believe allied 2V2 should be it's own battle mode... because it is not random 2V2 anymore! You know what your team will be and that is imbalanced.




masterspider78 -> RE: Ally for battle (1/12/2013 12:03:35)

I support as long as it is not used in the random battle engine. Only if you and your ally is paired up against another paired team.




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