RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (Full Version)

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Cratess -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:34:54)

WOOHOO MY FIRST TREASURE CHEST!! Too bad I got roflstomped though. Shouldnt have been using a lvl 1 :|




Basicball -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:35:17)

I've seen 21 Stone Assassins, 20 Stone Knights and only 1 Earth Golem




CakeMaster -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:36:53)

Hey guys should I get Headless Horseman?

I have 22 SGs left.




Riniti -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:37:53)

I've seen 19 Golems, 6 Assassins, and 10 Knights.




Amaurosis -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:38:01)

@Matgon

Wishful thinking, we're going to get a lot more cards in the future as Customization comes into play.




Matgon -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:38:43)

@Cakemaster: I'd definitely recommend him, although you should wait until next release just in case you want Darkon drago or something.




Labyth -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:38:47)

i figured why theses nes ai characters are so hard to beat for you guys wich low lvl characters and no special skills or porperties taht ur character can use to protect themselves.they been programed with the cards they are suppsoe to get i arelady foguth a bunch of nomads and they all use the same strategy and cards to begin the match
1st turn
1skill shield
21damage attack
3crush(takes shield away does 5 damage to you)
2nd turn
4gather energy
3rd turn
5gather energy




Basicball -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:39:07)

Cake: nah, he's pretty much a reskin pyre witch. You can also wait for a fire legendary




Lemonus -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:39:31)

An Ice Nomad/Barbarian in PvE :P




Livingtime -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:40:50)

Bought Minotaur and now i'm on 232 gold, I have 200 soul gems but i'm not going to needlessly spend them because I am a wise player [:D]




Jmagician -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:41:16)

quote:

I've seen 19 Golems, 6 Assassins, and 10 Knights.

Something is scary with this statement.

So they have obviously done something in this new update yet they couldn't fix the spawning of the world map glitch? Priorities people! ! !




superbat67 -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:42:08)

yaay finally beat the labyrinth thanks to Klunk (not mod) now i need to get 50,000 gold now when i only have 4891. :c




Char -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:42:59)

quote:

I've seen 19 Golems, 6 Assassins, and 10 Knights.


Don't you mean 19 earth apprentices, 6 earth wizards, and 10 sword nomads?




Matgon -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:43:43)

I like how it went from 5.42 to 5.47.




Lemonus -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:44:42)

I just hope VR isn't going rare unless Rev gets re-released, which is never again.




Amaurosis -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:45:44)

What exactly changed, I know last night it wasn't at 5.47..or was it..




Lemonus -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:46:15)

The bug?




BJEBLE -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:46:34)

@Matgon it didn't It went from 5.42 to 5.45. And then Nulgath did a release which fixed bugs, so 5.46, then another release to fix bugs, so 5.47.




Amaurosis -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:47:47)

@BJEBLE

What bugs exactly? I only knew of two yesterday, the constant fighting with Taurus when trying to leave his area, and Taurus' AI breaking and constantly charging.




Jmagician -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:48:28)

What could me more important than fixing a bug that makes you spawn to your starting point every battle in the world map! D:




Labyth -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:48:42)

wait a sec how come we the player never get teh 1st turn.




Matgon -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:49:12)

@BJEBLE: Let me rephrase that, I like how it went from 5.42 to 5.47 in less than a day.

@Labyth: It's always been that way with AI, although now that should be random, to be quite honest.




Lemonus -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:49:56)

@JM Fixing a bug that won't let you log-on :P




Livingtime -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:50:46)

I've noticed just how strong earth characters are after finishing the labyrinth and going exploring on the map :O every other monster is just weak xD




shaxi -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 19:51:41)

YAY! Captured Golem! (on 1st encounter too O_O)

Guess I'm done with the Labyrinth now that I got all the chars from it.

I believe the AI are a lil OP. I'm a chill guy, I liked them before they got buffed. So, just like in DF, they should implement a "Hard Mode" for people who like the OP AIs.

Also, I wish they added on/adjusted the art of Taurus to look like Tauros from DF. It looks pretty awesome, imo.

I don't want to fuse the 2 games, I just think that they should make references to other AE games as well.

Because Tauros in DF was fought in a labyrinth also.




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