Zombie Master Axe (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Weapons



Message


Dragoon23 -> Zombie Master Axe (1/14/2013 19:39:32)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
Zombie Master Axe

«Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

Level: 5
Power Level: 5, Mastercraft
Price: 35 Gold
Sellback: 17 Gold
Location: Frostval 2012: Gift Delivery!

Element: Wind
Type: Melee
Damage: 5 - 9
BTH: 1

SPECIAL
Hits: 7
Element: Wind
Type: Magic
Damage: 39.57% Base and Random each
Stats: No normal stats; 19.00% Lucky Strike damage each
BTH: +3 each
Rate: 10%

EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is -5 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 277% Base, 277% Rand, and 133% Stats plus 3 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:44:59)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 15
    Power Level: 15, Mastercraft
    Price: 47 Gold
    Sellback: 23 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 7 - 13
    BTH: 2

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 56.43% Base and Random each
    Stats: No normal stats; 28.43% Lucky Strike damage each
    BTH: +7 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 5 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 395% Base, 395% Rand, and 199% Stats plus 7 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:45:39)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 25
    Power Level: 25, Mastercraft
    Price: 81 Gold
    Sellback: 40 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 8 - 17
    BTH: 3

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 75.86% Base and Random each
    Stats: No normal stats; 37.86% Lucky Strike damage each
    BTH: +11 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 15 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 531% Base, 531% Rand, and 265% Stats plus 11 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:46:13)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 35
    Power Level: 35, Mastercraft
    Price: 178 Gold
    Sellback: 89 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 10 - 19
    BTH: 4

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 96.29% Base and Random each
    Stats: No normal stats; 47.29% Lucky Strike damage each
    BTH: +15 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 25 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 674% Base, 674% Rand, and 331% Stats plus 15 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:46:35)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 45
    Power Level: 45, Mastercraft
    Price: 451 Gold
    Sellback: 225 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 11 - 21
    BTH: 6

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 116.57% Base and Random each
    Stats: No normal stats; 56.71% Lucky Strike damage each
    BTH: +17 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 35 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 816% Base, 816% Rand, and 397% Stats plus 17 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:47:55)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 55
    Power Level: 55, Mastercraft
    Price: 1,226 Gold
    Sellback: 613 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 12 - 24
    BTH: 7

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 136.86% Base and Random each
    Stats: No normal stats; 66.14% Lucky Strike damage each
    BTH: +23 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 45 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 958% Base, 958% Rand, and 463% Stats plus 23 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:48:19)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 65
    Power Level: 65, Mastercraft
    Price: 3,428 Gold
    Sellback: 1,714 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 13 - 26
    BTH: 8

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 157.29% Base and Random each
    Stats: No normal stats; 75.57% Lucky Strike damage each
    BTH: +28 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 55 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 1101% Base, 1101% Rand, and 529% Stats plus 28 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:48:48)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 75
    Power Level: 75, Mastercraft
    Price: 9,682 Gold
    Sellback: 4,841 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 14 - 28
    BTH: 9

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 176.57% Base and Random each
    Stats: No normal stats; 85.00% Lucky Strike damage each
    BTH: +32 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 65 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 1236% Base, 1236% Rand, and 595% Stats plus 32 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:49:21)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 85
    Power Level: 85, Mastercraft
    Price: 27,439 Gold
    Sellback: 13,719 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 15 - 30
    BTH: 11

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 193.00% Base and Random each
    Stats: No normal stats; 94.43% Lucky Strike damage each
    BTH: +36 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 75 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 1351% Base, 1351% Rand, and 661% Stats plus 36 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:49:40)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 95
    Power Level: 95, Mastercraft
    Price: 77,859 Gold
    Sellback: 38,929 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 16 - 32
    BTH: 12

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 212.86% Base and Random each
    Stats: No normal stats; 103.86% Lucky Strike damage each
    BTH: +40 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 85 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 1490% Base, 1490% Rand, and 727% Stats plus 40 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:49:58)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 105
    Power Level: 105, Mastercraft
    Price: 221,019 Gold
    Sellback: 110,509 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 17 - 34
    BTH: 13

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 231.71% Base and Random each
    Stats: No normal stats; 113.29% Lucky Strike damage each
    BTH: +44 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 95 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 1622% Base, 1622% Rand, and 793% Stats plus 44 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:50:17)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 115
    Power Level: 115, Mastercraft
    Price: 627,513 Gold
    Sellback: 313,756 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 18 - 36
    BTH: 14

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 247.29% Base and Random each
    Stats: No normal stats; 122.71% Lucky Strike damage each
    BTH: +48 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 105 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 1731% Base, 1731% Rand, and 859% Stats plus 48 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:50:50)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 125
    Power Level: 125, Mastercraft
    Price: 1,781,722 Gold
    Sellback: 890,861 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 19 - 37
    BTH: 16

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 258.57% Base and Random each
    Stats: No normal stats; 132.14% Lucky Strike damage each
    BTH: +50 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 115 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 1810% Base, 1810% Rand, and 925% Stats plus 50 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:51:11)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 135
    Power Level: 135, Mastercraft
    Price: 5,059,007 Gold
    Sellback: 2,529,503 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 20 - 39
    BTH: 17

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 266.71% Base and Random each
    Stats: No normal stats; 141.57% Lucky Strike damage each
    BTH: +51 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 125 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 1867% Base, 1867% Rand, and 991% Stats plus 51 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Zombie Master Axe (1/16/2013 1:51:42)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img] [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Zombie Master Axe

    «Mastercraft Wind Melee Axe. Can grow stronger by absorbing monsters' souls. »

    Level: 145
    Power Level: 148, Mastercraft
    Price: 14,364,599 Gold
    Sellback: 7,182,299 Gold
    Location: Frostval 2012: Gift Delivery!

    Element: Wind
    Type: Melee
    Damage: 21 - 42
    BTH: 19

    SPECIAL
    Hits: 7
    Element: Wind
    Type: Magic
    Damage: 269.86% Base and Random each
    Stats: No normal stats; 153.86% Lucky Strike damage each
    BTH: +53 each
    Rate: 10%

    EFFECT
  • -3 BTH on all normal player attacks with weapon (but not the weapon Special). Not Factored In.

  • Soul Harvesting
    • It grows more powerful as you kill monsters and absorb their souls.
    • You can only capture a monster's soul if its level is 135 or higher.*
    • You have a [# of rounds that you had the axe equipped] / [total number of rounds in the battle] chance of capturing a soul. The [# of rounds that you had the axe equipped] increases at the end of your turn.
    • If successful**, then you increase the [soul count] by the monster's power number (so normal monsters are +1; bosses are +2; etc. You can check a monster's power number in their Monster entries.).
    • The bonus is +10% *[soul count]/25 damage. The maximum amount of souls you can capture is 25 with a maximum damage boost of +10%. This applies to all normal player attacks and weapon Specials.
    • Click on the center of the axe's head ("Coffin" with the Red Jewel) to see how much charge you have. ***
    • The [soul count] resets on login.
    *This monster's soul was not strong enough for your axe.
    **Your axe has captured the monster's soul and will now deal +«Bonus Damage»% damage.
    ***Your axe has caught the equivalent of «Soul Count» soul, and deals +«Damage Bonus»% damage.

    DESCRIPTION
    This axe is haunted! And the more enemies you defeat the more haunted it becomes!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Zombie_Master_Axe.gif[/img]

    Numbers thanks to In Media Res. Pop Ups thanks to Storm. Basic Info thanks to Aurum KodEXo.


    Analysis

  • Special starts out with 1889% Base, 1889% Rand, and 1077% Stats plus 53 BTH.

  • With 7 equally powerful hits, each hit does 14.29% damage.

    All this has ALREADY been factored into the above numbers.




  • Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.140625