RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (Full Version)

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Leprechaun -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 11:33:41)

So I have a famous Kruger?




Matgon -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 11:34:12)

@Vagaran: Why not?

On that note I've seen someone Rev re-tweets that makes pretty amazing backgrounds.


@Leprechaun: Define famouz [8D]




kah lok -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 11:37:41)

@Vagaran
didn't see that coming [&:]




megakyle777 -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 11:42:21)

New Backgrounds? Clearly Nulgath plots something big. Personaly I wish just for Stats, artifacts or Resists for now. You know, something to give me a edge over thoser blasted chests! WHO WOULD HAVE THOUGHT A PIRATE WOULD HAVE SUCH POOR LUCK AT TREASURE HUNTING?




Vagaran -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 11:42:34)

quote:

So I have a famous Kruger?


Maybe C: IF you beat my invicible army of Snow Ninja's that is!




Matgon -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 11:46:35)

I'd rather they fixed the re-sync bug for good and pvp loading match ups than another zone.




Vagaran -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 11:54:21)

@Matgon

Nulgath is just the animater/lead.

Rolith and Warlic are the coders.




Matgon -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 11:57:27)

@Vagaran: You're right but at this point (beta) I'm sure they know their priorities, which is stabilizing the game before adding new features or perhaps at the same time.




Vagaran -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:00:05)

Well that is pretty much right....I surely hope they prioritize new features and fixing bugs over new characters!




Andlu -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:01:06)

@Matgon Well why can't they make that together? *-*




megakyle777 -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:01:53)

I would just like to point out here that Desinc is not the bug but the symptom of the bug. The actual bug causes something to happen in the battle that causes the desinc to attempt to fix it by restoring or resetting battle stats. Which may or may not turn out well.[;)]




Matgon -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:06:11)

@andlu: Now that I think about it, it's pretty much what they are doing, they just barely mention the bugs they fix.

@Megakyle777: I've found the number of resyncs I'm getting has increased overtime, the other day I lost a SG because of it... which is out of order really.




DestruRaGe -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:08:25)

Oh man I so wish they would fix that desync error already.




megakyle777 -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:12:29)

Matgon: If you lost a SG because of it then report it to the AE help people. They can probably help you get it back, although it may not occur if the bug shows you spent it or something. Although if you have a good amount of SG's already I would say leave it and instead report the bug ASAP so it does not happen to others.[;)]




ChrisX -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:13:02)

Well, Desync is a temporary solution. They'll need to find out the bug manually.




Matgon -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:17:11)

@Megakyle777: The bug was the desync thing, let me explain, I killed stone assassin > desync happened > got the victory message twice > and then got the "would you like to capture this soul" twice too > I captured it on my second try and apparently the second "would you like to capture this soul message" was in fact the "would you like to spend an SG to capture this soul".

So yeah I won't get it back because I did spend it but it wasn't my intention.




Basicball -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:24:38)

Matgon: I think that if you explain the bug and what happened, and you don't mind losing you Stone assassin, they might give it back.
It's worth a shot, at least




Vagaran -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:25:49)

Stone Assasin is easy to possess anyway [&:] Atleast for me.




Matgon -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:40:55)

Don't worry guys I don't really mind but I will post it in bugs just so they know it happens.




so0meone -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:48:32)

I'm fairly sure that since I started keeping track of my PvP record, only about a quarter of my opponents haven't ragequit/AFKed... Either that or way too many people emulate the AI.




Andlu -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:48:50)

So that is the hapiness of having Black Dragon And Void Reaper? :o




megakyle777 -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:50:22)

Here's some food for thought:

Nulgath's tweet mentioned Interfaces.
Interfaces are ued in features.
So...new feature this release?

I hope it's Artifacts or stats. Either one will give me an advantage over those accursed Treasure Chests. One day Alpha Pirate WILL be the best Treasure Hunter out there!




so0meone -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:51:26)

Those are about the only ones that HAVEN'T. And the occasional FC. But my strongest opponent has been lv10 xD

EDIT @ Above: AP should be already haha. X marks the spot...




Andlu -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:54:08)

I want this
<<<<<
To be on the game :D




Basicball -> RE: =OS= Beta Release Thread LXVIII - READ THE FIRST POST (1/17/2013 12:54:11)

This is the Egg of Twisted Infinity: http://prntscr.com/ph213




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