Mystraven Elite (Full Version)

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Plasma Charge -> Mystraven Elite (1/16/2013 13:18:27)

Mystraven Elite

Name of Mecha in Series: N/A

Level: 50
Price: 500,000 Credits
Sellback: 50,000 Credits

Location: L50 House Mecha, House Mystraven Mecha

HP: 632 (664-SC)
EP: 675 (713-SC)
EP Regen: 25

Resistances:
  • 70 Immobility

    Description: Powered by a quad engine, this new mecha is a master of shadows; as its damage increases, so will its specials. STAR CAPTAIN BONUS: Shadow sneak gains power when mecha reaches 25% HP.
    Image: [link=]Mystraven Elite[/link]

    *Thanks to SonicTbear for location!*




  • Plasma Charge -> RE: Mystraven Elite (1/16/2013 13:39:37)

    Smoky Rift

    Equip Slot: Front Arm
    Damage Ranges: 65-93
    Damage Type: Laser
    Hits: 3
    Energy: 75
    Cooldown: 3
    Bonuses: None
    Special Effects:

    +30% crit chance and bonus for this attack (or +100% crit chance and +60 bonus if this is a Sneak Attack)

  • First hit tags the enemy for a combo with the Back Shoulder
  • Second hit inflicts a 1.5x HP DOT for 3 turns
  • Third hit has a chance to cause the enemy to deal no damage for 1 turn. The base chance is 50%, and scales up to an 86% chance depending on your damage rolls.


    Combos: None

    Description: The legendary dagger, Toirneach, hits with a long range vorpal attack which can prevent damage from the enemy and synergises with Stealth Sniper for a damaging recoil effect.
    Image: [link=]Smoky Rift[/link]



    Lightning Katara

    Equip Slot: Back Arm
    Damage Ranges: 65-93
    Damage Type: Laser
    Hits: 2
    Energy: 75
    Cooldown: 3
    Bonuses: None
    Special Effects:

    +30% crit chance and bonus for this attack (or +100% crit chance and +60 bonus if this is a Sneak Attack)

  • First hit inflicts an HP DOT with a multiplier of (Quad/2) for 3 turns
  • Second hit does the same, but for EP instead

    Combos: None

    Description: Tintreach, a powerful Katara, attacks with a supercharged leap, not only immediatly-damaging but also causing severe lacerations.
    Images:





  • Plasma Charge -> RE: Mystraven Elite (1/16/2013 13:50:41)

    Sneak/Stealth Sniper

    Equip Slot: Front/Back Shoulder
    Damage Ranges: 47-111
    Damage Type: Laser
    Hits: 4
    Energy: 75
    Cooldown: 2
    Bonuses: None
    Special Effects:
    (Front Shoulder)
    +30% crit chance and bonus for this attack (or +100% crit chance and +60 bonus if this is a Sneak Attack)

  • First 3 hits each give 5*Quad defense for 2 turns
  • Last hit has a chance to trigger an extra hit. 50% chance at Quad 1 (for the last hit), 20% at Quad 4.

    (Back Shoulder)
    +30% crit chance and bonus for this attack (or +100% crit chance and +60 bonus if this is a Sneak Attack)

  • EP DOT for 2 turns. 0.75x EP DOT at 1 Quad, 3x EP DOT at 4 Quad.
  • Last Hit sets of the combo with the FA. If the enemy is tagged, their next attack deals 50% of its damage to them as recoil.


    Combos: None

    Description:
  • Front Shoulder: A defensive shot which allows time to regain defences.
  • Back Shoulder: An accurate shot heavily damages enemy energy thanks. Also can cause enemy to be damaged by recoil if tagged.
    Image: [link=]Sneak/Stealth Sniper[/link]





  • Plasma Charge -> RE: Mystraven Elite (1/16/2013 13:58:13)

    Mentalist's Manji

    Equip Slot: Head
    Damage Ranges: 71-87
    Damage Type: None
    Hits: 3
    Energy: 75
    Cooldown: 5
    Bonuses: None
    Special Effects:

  • First Hit: Buffs Bonus for 5 turns. +15 at 1 Quad, +30 at 4 Quad.
  • Second Hit: Buffs Crit for 5 turns. +15 at 1 Quad, +30 at 4 Quad.
  • Third Hit: Heals HP. 25% of damage (of this hit) at 1 Quad, 100% of damage (of this hit) at 4 Quad.


    Combos: None

    Description: Gather your mind. Increases chance to hit, crit and repairs vital systems.
    Image: [link=]Mentalist's Manji[/link]




    Rift Shield Core

    Equip Slot: Body
    Damage Ranges: 63-95
    Damage Type: None
    Hits: 2
    Energy: 75
    Cooldown: 5
    Bonuses: EP +38
    Special Effects:

  • First hit: Increases Defense and Dodge for 5 turns. +25 Defense/Dodge at 1 Quad, +40 Defense/Dodge at 4 Quad.
  • Second hit: Activates Shadow Sneak, lasts 5 turns. 30% chance of pretending the hit never happened, and if this activates you get a big crit bonus for 1 round on a Mystraven weapon.

    Combos: None

    Description: Powerful kicks that cloaks you in shadows, decreasing effectiveness of incoming attacks and allowing for more powerful sneak attacks.
    Image:





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