Exploding Penguin -> RE: Deadly Aim (2/2/2013 0:27:01)
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Let me think... The highest support I've ever gotten is 159 with 94/95 HP. overall, that means if you maxed the skill out, which would require like 55 dex or so, then your supp would have to be lower if you wanted a good HP level. Also, if you haven't noticed, supp BM is a total fail without strength, I tried using multiple build types for it and yielded no strong results. Supposing I can get the highest level deadly aim, which would be less than 150 support with 94 HP, that would mean that the highest boost on gun damage would be like +15 or +16. Aside from aux and gun, you would pretty much yield no other offensive capabilities, and while having pretty suky defenses and only 94 HP. Therefore, I don't think support would be a problem. I fought the player you mentioned as a strength BH, and, I assure you, zerker or mass can easily take half of any focus BMs HP, as long as they don't buff. Using energy primary strength BH, I have pretty much a 95% win rate against 95 HP builds without passive armors, and I don't even use boosters to boot. Main reason is cause massacre is based off of set damage, so, if you level it up enough, it's unstoppable when fighting BMs. I assure you from my fighting experience against countless BMs (Just got 300+ 1v1 wins today as the energy primary strength BH, and atleast 80 of those fights were against focus BMs) that because of the set damage boost from %-based attacks, and the fact that massacre is unblockable, just makes non-super-tanky 95 hp focus builds defenseless against certain builds. All classes have a pretty dependable energy removal, except for other BMs (which doesn't apply since it's same class versus same class) and TM. Considering TM can use malfunction, the deflection rate is lowered even more, making maxing out deadly aim even less dependable. Also, if my suggestion were to be OP on focus builds, they would have to max it out, and even then, most focus builds have less than 75 support. Meaning that you would pretty much need to max out deadly aim to get a mere +2 more damage per gun compared to level 8 deadly, and at the cost of a lot of points invested in dex, a stat which doesn't necessarily benefit the deflection rates. The only problem I see is that TMs might be at a disadvantage against BMs because of their lack of dependable energy removal, but certainly there can be some minor alterations to fix that dilemma.
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