RE: =ED= Character Building - January 17, 2013 (Full Version)

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SouL Prisoner -> RE: =ED= Character Building - January 17, 2013 (1/18/2013 12:55:13)

^ I dont think I need to explain such a obvious and simple stuff, ppl playing jugg mode knows better ..


To satisfy you, I'll tell few points

You talk about lvl, juggs fight 2 players of lvl 30, same lvl u fight single person in solo battle.

Weapons ... These days the gap btw non varium n varium player has reduced, low lvl players got all strong weapons ..

And now, non varium players can get 2 bots for easy money... Its no use explaining some1 asking that ques ..




TurkishIncubus -> RE: =ED= Character Building - January 17, 2013 (1/18/2013 13:23:43)

I want to use these armors at max lvl




Lycan. -> RE: =ED= Character Building - January 17, 2013 (1/18/2013 13:29:00)

@He Who Lurks
Guessing at skill cores is luck. Doing absurdly stupid things that have no strategy.




He Who Lurks -> RE: =ED= Character Building - January 17, 2013 (1/18/2013 13:44:32)

@SOuL Prisnor, and what about the benefits towards Juggernauts in this system? If you're a non-varium Juggernaut then this system would also help you. Also, they're benefits to 2vs2. These changes actually make team battles much more stable and balanced.

@Lycan., sometimes skill can outweigh luck. However, I agree with you. Being able to see which skill cores your opponent has allows for far more strategic diversity :).




Xendran -> RE: =ED= Character Building - January 17, 2013 (1/18/2013 14:07:03)

Because of how counter heavy omega is designed to be (including counters for counters), being able to see your opponents skill cores is also a good way of learning to simulate battles, because of the amount of different ways a person can use the same combination of skill cores.




willendorf -> RE: =ED= Character Building - January 17, 2013 (1/19/2013 0:37:51)

As much as I love the artwork I am kind of worried that the new looks will make my current armors look lame...




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