Exhume (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Spells



Message


Koree -> Exhume (1/18/2013 9:54:46)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 5
Power Level: 5, Mastercraft
MP Level: 5
Price: 70
Sellback: 35
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 50 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 2-9 plus 41.87% Stats each
    BTH: 6 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 4-8 plus 47.10% Stats each
    BTH: -4 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 8-25 plus 133% stats, with 1 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:54:57)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 15
Power Level: 15, Mastercraft
MP Level: 15
Price: 95
Sellback: 47
Location: Frostval 2012: Gift Delivery!
Element: Neutral
Cost: 76 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 3-15 plus 62.65% Stats each
    BTH: 8 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 7-14 plus 70.48% Stats each
    BTH: -2 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 15-43 plus 199% stats, with 3 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:55:06)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 25
Power Level: 25, Mastercraft
MP Level: 25
Price: 163
Sellback: 81
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 104 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 5-23 plus 83.43% Stats each
    BTH: 11 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 10-20 plus 93.85% Stats each
    BTH: 1 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 22-65 plus 265% stats, with 6 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:55:22)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 35
Power Level: 35, Mastercraft
MP Level: 35
Price: 356
Sellback: 178
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 134 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 6-31 plus 104.20% Stats each
    BTH: 13 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 14-28 plus 117.23% Stats each
    BTH: 3 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 30-88 plus 331% stats, with 8 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:55:33)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 45
Power Level: 45, Mastercraft
MP Level: 45
Price: 902
Sellback: 451
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 166 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 8-40 plus 124.98% Stats each
    BTH: 16 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 23-41 plus 140.60% Stats each
    Damage: 18-36 Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 38-115 plus 397% stats, with 11 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:55:42)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 55
Power Level: 55, Mastercraft
MP Level: 55
Price: 2,453
Sellback: 1,227
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 201 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 10-50 plus 145.76% Stats each
    BTH: 18 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 23-45 plus 163.98% Stats each
    BTH: 8 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 48-142 plus 463% stats, with 13 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:55:59)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 65
Power Level: 65, Mastercraft
MP Level: 65
Price: 6,857
Sellback: 3,429
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 238 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 12-61 plus 166.54% Stats each
    BTH: 21 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 27-54 plus 187.35% Stats each
    BTH: 11 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 58-173 plus 529% stats, with 16 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:56:09)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 75
Power Level: 75, Mastercraft
MP Level: 75
Price: 19,364
Sellback: 9,672
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 277 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 14-72 plus 187.31% Stats each
    BTH: 23 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 32-65 plus 210.73% Stats each
    BTH: 13 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E.



Analysis

Starts off as a standard spell, which is 69-205 plus 595% stats, with 18 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:56:19)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 85
Power Level: 85, Mastercraft
MP Level: 85
Price: 54,879
Sellback: 27,440
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 318 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 17-84 plus 208.09% Stats each
    BTH: 26 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 38-76 plus 234.10% Stats each
    BTH: 16 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is80-241 plus 661% stats, with 21 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:56:28)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 95
Power Level: 95, Mastercraft
MP Level: 95
Price: 155,718
Sellback: 77,859
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 362 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 20-97 plus 228.87% Stats each
    BTH: 28 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 44-87 plus 257.48% Stats each
    BTH: 18 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 93-277 plus 727% stats, with 23 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:56:38)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 105
Power Level: 105, Mastercraft
MP Level: 105
Price: 442,039
Sellback: 221,020
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 408 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 22-111 plus 249.65% Stats each
    BTH: 31 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 50-100 plus 280.85% Stats each
    BTH: 21 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 106-317 plus 793% stats, with 26 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:56:46)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 115
Power Level: 115, Mastercraft
MP Level: 115
Price: 1,255,027
Sellback: 627,514
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 456 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 25-125 plus 270.43% Stats each
    BTH: 33 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 57-113 plus 304.23% Stats each
    BTH: 23 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 120-358 plus 859% stats, with 28 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:56:56)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 125
Power Level: 125, Mastercraft
MP Level: 125
Price: 3,563,446
Sellback: 1,781,723
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 506 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 28-141 plus 291.20% Stats each
    BTH: 36 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 63-127 plus 327.60% Stats each
    BTH: 26 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 134-403 plus 925% stats, with 31 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:57:07)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 135
Power Level: 135, Mastercraft
MP Level: 135
Price: 10,118,016
Sellback: 5,059,008
Location: Frostval 2012: Gift Delivery!

Element: Neutral
Cost: 559 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 31-157 plus 311.98% Stats each
    BTH: 38 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 71-141 plus 350.98% Stats each
    BTH: 28 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 150-448 plus 991% stats, with 33 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Koree -> RE: Exhume (1/18/2013 9:57:18)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image] [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Exhume

«A spell that seeks between accurate Wind and powerful Darkness damage.»

Level: 145
Power Level: 148, Mastercraft
MP Level: 147
Price: 28,729,199
Sellback: 14,364,600
Location: Frostval 2012: Gift Delivery!
Element: Neutral
Cost: 625 MP

When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
    Wind

    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 36-179 plus 339.06% Stats each
    BTH: 42 plus Stats each


    Darkness

    Hits: 3
    Type: Magic
    Element: Darkness
    Damage: 81-161 plus 381.44% Stats each
    BTH: 32 plus Stats each

DESCRIPTION
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!

[image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image]

Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.



Analysis

Starts off as a standard spell, which is 171-512 plus 1077% stats, with 37 BTH.
    Wind
  • 1/3 of the spell's Base damage is shifted to Random damage.
  • All hits gain +5 BTH, but deal *85/90 damage to compensate.

    Darkness
  • 1/3 of the spell's Random damage is shifted to Base damage.
  • All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.

The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.125