Koree -> RE: Exhume (1/18/2013 9:57:07)
|
[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image] Exhume «A spell that seeks between accurate Wind and powerful Darkness damage.» Level: 135 Power Level: 135, Mastercraft MP Level: 135 Price: 10,118,016 Sellback: 5,059,008 Location: Frostval 2012: Gift Delivery! Element: Neutral Cost: 559 MP When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.Wind Hits: 3 Type: Magic Element: Wind Damage: 31-157 plus 311.98% Stats each BTH: 38 plus Stats each Darkness Hits: 3 Type: Magic Element: Darkness Damage: 71-141 plus 350.98% Stats each BTH: 28 plus Stats each DESCRIPTION The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage! [image]http://media.artix.com/encyc/AQ/AQPedia/Spells/th_exhume.gif[/image] Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig. Analysis Starts off as a standard spell, which is 150-448 plus 991% stats, with 33 BTH.Wind - 1/3 of the spell's Base damage is shifted to Random damage.
- All hits gain +5 BTH, but deal *85/90 damage to compensate.
Darkness - 1/3 of the spell's Random damage is shifted to Base damage.
- All hits take -5 BTH and deal *85/80 damage to compensate.
Regardless of element, the spell is 3 hits, so each hit does *1/3 damage. The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.
|
|
|
|