NEW SKILLS! (Full Version)

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VanitySixx -> NEW SKILLS! (1/18/2013 23:02:05)

(What you are about to read should be added in the future of Omega and not now)

I think once you hit a certain level, you can switch pages on your skill tree and find a brand new unlocked PASSIVE skill! The skill will be available just like any other skill...only on the second page.

And we should have multiple skills, not one. Like, for an example I'll use a Bounty Hunter.

Level 10- Razor Claws
-Level 1- +3 strength
-Level 2- +5 strength
-Level 3- +7 strength
-Level 4- +9 Strength
-Level 5 (MAX)- +11 Strength

Level 20- Stealth
-Level 1- +4 Dexterity
-Level 2- +6 Dexterity
-Level 3- +8 Dexterity
-Level 4- +10 Dexterity
-Level 5- + 10 Dexterity and +5 Technology.

Level 30- Escape Route
-Level 1- +2 Technology +2 Support
-Level 2- +4 Technology +2 Support
-Level 3- +6 Technology +6 Support
-Level 4- +6 Technology +8 Support
-Level 5- +10 Technology +10 Support


This was just an example... Here's some information on it though so it wont become overpowered...
These skills have their own points not associated with skill or stat points. You unlock one point every other level after lvl 9. So once you are lvl 10, you get one point. Once you are level 12, you get another, 14 you get another, and so on. This will make sure the newer players of epicduel have another thing to strive for in levels, and enjoy the game easily. And also can be interesting for us higher levels as well.

(These skills were only to show you what I meant. Feel free to post your own skill sets below or comment with a suggestion, or if you just think it's a bad idea).

I wanna know what you think ;)




Remorse -> RE: NEW SKILLS! (1/19/2013 6:41:36)

I think the idea of a second page is good, and I support that side of the idea.


However I dont support your example since I think they can be made more creative then a simple stat boost passive.


The reason why I think a second page is needed is because as the level cap continues to increase it will mean skill point will be wasted in unnecessary skills just to get rid of the points.

Edit: If you want me to post some ideas for the passives let me know.




theholyfighter -> RE: NEW SKILLS! (1/19/2013 8:19:27)

Good.
Here's a thought of mine:
Animations can be added as well. You get a new animation for Crits/Rage/Deflect/Block/Stun/Whatever when you reach a lvl range.




Xendran -> RE: NEW SKILLS! (1/19/2013 8:21:42)

quote:

You get a new animation for Crits/Rage/Deflect/Block/Stun/Whatever when you reach a lvl range.


New animations for skills would be varium exclusive cosmetics.




theholyfighter -> RE: NEW SKILLS! (1/19/2013 8:24:28)

Fine as well. Right now it's just idea-providing time, not whether it should be var/credits.




EpicIsEpic -> RE: NEW SKILLS! (1/19/2013 16:36:04)

supported since i want to be able to choose from more skills and have more fun with the game




teckins -> RE: NEW SKILLS! (1/19/2013 16:38:09)

This is awesome I could really use this as well as others!




VanitySixx -> RE: NEW SKILLS! (1/20/2013 11:21:34)

@Remorse Post ideas! I'm always interested to see other people's ideas :P




Stabilis -> RE: NEW SKILLS! (1/20/2013 11:28:17)

No stat requirements, right?




VanitySixx -> RE: NEW SKILLS! (1/20/2013 21:22:51)

No, only a level requirement to even unlock the skill. And the skill points are given out every other level up after lvl 10 so you can't max out on everything.




willendorf -> RE: NEW SKILLS! (1/21/2013 20:12:44)

Supported!




Remorse -> RE: NEW SKILLS! (1/22/2013 2:16:48)

@ Vanity,


Some passive ideas as requested.

Pungent Healing. Unlocked at level 10
Passively increases healing effects by a certain percent. (Does not include life steal.)

lvl 1, 10%
lvl 2 13%
lvl 3 15%
lvl 4 17%
lvl 5 18%

Meditation Unlocked at level 20.
Passively gives a certain amount of energy and hp for each time you do not attack in a turn.

lvl 1, 1 hp 1 energy
lvl 2 2 hp, 1 energy
lvl 3 2 hp , 2 energy
lvl 4 3 hp, 2 energy
lvl 5 3 hp 3 energy.




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