Stabilis -> This Idea is Ludicrous (1/19/2013 14:57:43)
But I will share it with you anyways. This is a four-fold plan:
•Sidearm improves with Support
•create a Secondary weapon. A Secondary is a small melee weapon with no cooldown, the accuracy is determined by Dexterity, and improves with Strength
•Auxiliary has a cooldown of 2
•Auxiliary loses the +5 damage bonus
The intention is Strength-Support balance.
Midnightsoul -> RE: This Idea is Ludicrous (1/19/2013 16:04:04)
O_o
but perhaps, make the sidearm have a 3 turn cooldown and that's it? idk..or make auxes have 2 turn cooldowns.
Blaze The Aion Ender -> RE: This Idea is Ludicrous (1/19/2013 22:32:26)
How about the new str attack has a 4 turn cooldown, and the aux has a 3 turn cooldown
Stabilis -> RE: This Idea is Ludicrous (1/20/2013 9:40:20)
I see 2 points of a Support weapon having 3 cooldown, so should I just let the Auxiliary stay they way it is?
Then I see a request for the Secondary to have a 4 turn cooldown, as much as a Robot special! Even more than the current Sidearm's cooldown (yet it has the same damage)!
Remember guys to try to imagine Omega with players having few stat points.
Exploding Penguin -> RE: This Idea is Ludicrous (1/20/2013 11:03:38)
I think this would overpower TM and BM support builds, because TM support...well, we know where that's going. BM support may actually be used this way, especially considering all of BM's defensive techniques improve with support.