Giras Wolfe -> RE: Solutions for Shadow Arts (2/3/2013 17:55:58)
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The diamond blades idea I dont like because it would only be useful for strength builds, otherwise 10% boost to strike damage is not worth 10 stat points. Mirror move would make a better skill core, because its active not passive. Foreign Gear sounds awesome, but it should be 10% at max to avoid abuse. @ Remorse: Actually those % should be way higher. The way you have it set up, If you have 20% of your HP left, you get 1% damage absorption. The % should be higher. I think,however, that the direct correlation to hp is unbalanced. How I would calculate it is: Your shadow arts % minus (%Health remaining/2) That way it would be less useless at high hp, and less extremely useful at low hp. I would propose 35% at max. Thus at full hp you get (35%-50%), which is no absorption. At 75% HP youd get (35%-37.5%), which is no absorption. At 50% hp, youd receive (35%-25%), which is 10% absorption At 25% HP, when the skill is most likely to save your life, you would have (30%-12.5%), which is 17.5% absorption At 10% HP, you'd get 25% absorption. At anything less than 10% hp, you're gonna die anyway. This way, the skill starts to help you at anything less than 70% hp. Over the course of a battle it would save you about as much HP as a single block, but more reliably. It would also lead to some interesting possibilities for a tank bounty hunter.
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