Giving Rarity to Items (Full Version)

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RageSoul -> Giving Rarity to Items (1/21/2013 5:16:04)

Items like the OneX6 Card and Dravax's Artifict should give you just a fair amount of Rarity Points . They give access to items , but since in Omega every weapon will be equal in terms of stat amount , then making them have use via giving Rarity might make these items more worth it since you finished / got them for a price or two . ( Note : price as in time , in-game money and luck )




theholyfighter -> RE: Giving Rarity to Items (1/21/2013 9:11:28)

Hmmm




Remorse -> RE: Giving Rarity to Items (1/21/2013 10:59:59)

I support I guess.






Lycan. -> RE: Giving Rarity to Items (1/21/2013 11:45:53)

I support, and items like Gamma Bot and Eggzooka should be Ultra-rare and not just 'rare'




Mother1 -> RE: Giving Rarity to Items (1/21/2013 12:51:46)

The onex6 card already gives rarity points since it first came out. But I have to ask are you asking that any item be given a rarity value? if so not supported because if any item could be given a rarity value then it would defeat the purpose of rares in the first place since any common item that could be gotten anytime could have rarity value.




willendorf -> RE: Giving Rarity to Items (1/21/2013 13:38:38)

Onex6 key should be seasonal rare
I also think that rare achievements (I.e. Bacon cupcake) should be given a seasonal rare rating.




RageSoul -> RE: Giving Rarity to Items (1/22/2013 6:44:44)

@Mother
But what if some of them no longer has a use other than access to weapons ? Some can't be sold , BTW .




Blaze Arc -> RE: Giving Rarity to Items (1/23/2013 3:56:12)

I am pretty sure that in Omega the problem of that the items can not be sold will be fixed.




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