Rider_of_Rohan -> RE: =ED= Compensation - January 24, 2013 (2/2/2013 11:58:48)
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The thing is, with the case of enhancements, the opportunity cost of purchasing enhancements is EXTREMELY high. I consider 150$ spent on a single game to be a considerable amount, and you would expect to receive full access to premium features ingame or some sort of strength boost, time saver, etc. Games like Guild Wars and CoD all provide an extensive amount of content for a (usually) one time price. However,with the implementation of enhancements, I, a paying player, was almost FORCED to buy enhancements(with varium) to maintain some sort of power level while operating on a time budget. I could not afford to participate in the myriad of other "perks" that those with more time/varium could afford to indulge in, such as war cannons, brainwash, constant class jumping, exp boost, credit boost, hairstyles, etc. I was a varium player, but was not able to fully utilize varium perks due to the almost binding nature of enhancements. Sure, you can argue that nobody forced me to buy enhancements, but I do like to win once in a while, and if you remember the days of late beta and early delta, enhancements were almost REQUIRED to win consistently. What I'm trying to say is that while the nature of enhancements is extremely restrictive, it was worth it for me. While I would have liked to participate in the firing of George Lowe cannons, changed up my hairstyle, or gotten to level 33 ASAP through exp boost, I didn't, because overall, winning with enhancements was worth more to me. However, now that AE is TAKING away this advantage but NOT providing an equal sort of exchange in anyway, it feels like I have been cheated of all the perks that I COULD have participated in but did not. I honestly do think that AE could implement some sort of system where the user is able to obtain the new cores or upgrades through an enhancement credit system. The exchange rate in this case wouldn't even have to be 100%. Even 50% would be enough, as long as we get something that benefits the user in a way that was relatively equal to the utility I received through enhancements. EDIT: After carefully rereading Trans's post, his idea seems like another valuable option. With the increasing utility of Credits in Omega, IF the exchange rate between varium and credits were to be that high, it would seem reasonable. However, something tells me that even if AE does implement your idea, the exchange rate will not be that high.
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